| Full
Name |
Thumparr Ironfist |
|
| Race |
Dwarf |
|
| Classes/Levels |
Fighter/1 |
|
| Gender |
Male |
|
| Size |
Medium |
|
| Age |
46 |
|
| Special Abilities |
Darkvision 60 ft, Stonecunning, Keen Senses, Greed, Hardy, Stability |
|
| Alignment |
NG |
|
| Location |
Riddleport |
|
| Languages |
Dwarven, Common |
|
| Occupation |
Former miner |
|
| Strength |
17 |
|
| Dexterity |
13 |
|
| Constitution |
15 |
|
| Intelligence |
10 |
|
| Wisdom |
12 |
|
| Charisma |
10 |
|
About Thumparr Ironfist
Age: 46
Height: 4'6"
Weight: 160lbs
Eyes: Brown
Hair: Brown
Skin: Tan
XP: 0
Durability:
Hit Points: 12 (10 +Con)
Initiative: +1
Armor Check Penalty: -4
Speed: 20 feet
Armor Class: 17 (10, +1 Dex, +4 Chain Shirt, +2 Shield)
Touch: 11
Flat-footed: 16
Racial Bonuses: +4 Dodge bonus vs. giant-type monsters; +4 bonus to combat maneuver when resisting bull rush or trip attempt while standing on the ground.
Saves:
Fortitude: +5 (2 +2 Con, +1 Character Trait)
Reflex: +1 (+1 Dex)
Will: +1 (+1 Wis)
Racial Bonuses: +2 vs poison, spells, and spell-like abilities; +2 on taste and touch-based Perception skill checks.
Combat:
Base Attack Bonus: +1
Melee Attack Bonus: +4 (1 BAB +3 Str)
Range Attack Bonus: +2 (1 BAB +1 Dex)
Combat Maneuver Bonus: +4 (1 BAB +3 Str)
Combat Maneuver Defense: 15 (10 +1 Base +3 Str + 1 Dex; +4 Stability bonus when resisting bull rush or trip attempt)
Warhammer: +4 Melee (1D6/1D8, X3; B)
Dagger: +4 Melee (1d4; 19-20/x2; P; 10 ft)
Throwing Axe: +2 Ranged (1D4/1D6 x2; S; 10 ft)
Light Crossbow: +2 Ranged (1D6/1D8; 19-20/X3; P; 80 ft)
Spiked Shield: +4 Melee (1D4/1D6; x2; P)
Racial Bonus: +1 vs. humanoid creatures of orc and goblin subtypes.
Skills:(3; 2 +1 Favored class)
Climb: +3 (+3 Str)
Heal: +1 (+1 Wis)
Intimidate: +3 (IP Feat bonus)
Knowledge (dungeoneering): +1 (1 Rank)
Perception: +1 (+1 Wis)
Profession - Miner: +2 (1 Rank +1 Wis)
Ride: +1 (+1 Dex)
Sense Motive: +2 (+1 Wis +1 Character Trait)
Stealth: +1 (+1 Dex)
Survival: +2 (1 Rank +1 Wis)
Swim: +3 (+3 Str)
Racial Bonuses: Greed - +2 on Appraise skill checks re: price of nonmagical goods that contain precious metals or gemstones. Stonecunning - +2 on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors; whenever they pass within 10 feet.
Feats:
Improved Shield Bash
Intimidating Prowess
Character Traits:
Resilient (+1 Fortitude)
Suspicious (+1 Sense Motive)
Equipment:
Backpack (2gp; 24lbs) > Winter Blanket (5sp; 3lb), Caltrops (1gp; 2lb), Chalk x2 (2cp), Crowbar (2gp; 5lb), Flint/steel (1gp), Rations (25sp; 5lb), Silk rope (10gp; 5lb), Whetstone (2cp; 1lb), Tindertwigs x5 (5gp), Smokestick (20gp; 1/2lb), Large sack (1sp; 1/2lb).
Belt Pouch (1gp; 3.5lb) > Acid Flask (10gp; 1lb), Thunderstone (30gp; 1lb).
Belt Pouch (1gp; lb) > 5 gold, 5 silver, 6 copper
Armor & Weapons:
Chain Shirt (100gp; +4 AC; -2 AC Penalty; 25lbs)
Heavy Wooden Spiked Shield (17gp; +2 AC; -2 AC Penalty; 15lbs)
Dagger (2gp; 1lb)
Light Crossbow (35gp; 4lb); Bolts x10 (1gp)
Throwing Axe (8gp; 2lb)
Warhammer (12gp; 5lb)
Total Weight: 89.5lbs
Medium Load: 87-173lbs
Appearance:(see pic)
Background:
No one likes a good fight like Thumparr Ironfist. In fact, that is the reason he is no longer welcome in his home town of Janderhoff, nor in Crystalrock, nor in any of the other Dwarven settlements in and around the Mindspin Mountains.
Seems he was too busy brawling and not busy enough smelting copper ore like the rest of his family and friends. Going into the "family business" just didn't sit well with the young Dwarf and he took out his frustrations on anyone who pissed him off. He just felt he was born for something different, something...better.
So, after a heated exchange with his Ma and Da, he decided to set out and see what life outside a hole in the ground had to offer. Turns out, it has a whole hell of a lot to offer!
He traveled downriver to Magnimar, and then booked passage on a ship crossing the Varisian Bay, bound for the seedy city of Riddleport. He's only been in town about a month and he's running short on coin; he has to find some kind of work soon or he'll be living in the streets.
He's already been in a scrap or two but he's only been thrown out of one bar...so far.
But, he likes it in Riddleport, even if the damned Blot gives him the creeps. "Sommat ain't right about that," he mutters just about every time he looks up at it. And he's heard tell of all kinds of strange goings on lately - disappearances, murders, shady dealings. It all adds up in his mind and he figures this city is on the verge of imploding. And there's nowhere else in Varisia that he'd rather be than right here, right now! Something big is about to happen and he's gonna get in on it...or die trying.