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The school nurse is writing a thesis paper on self control among students as part of her further education and set it up as an experiment. Do not ask how I know this, you will not like the answer. ![]()
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About Anga RunedaughterAgna Runedaughter, Female Dwarf Wizard (evocation) 10
offense:
bab +5 +5 heavy pick 1D8 x4 crit +7 mw crossbow 1d8 +7 ranged touch defence:
AC 14 Touch 14 FF 11 (+4 vs giants, + 4 if mage armour cast) CMB +5 CMD 19 Fort +6 Ref +5 Will +8 (+2 vs spells and spelllike) Feats Spoiler:
Scribe scroll Dodge WF rays empower spell Point blank shot spell focus Traits Spoiler:
Student of giant kind: +1 diplomacy vs giants and +1 know local in relation to giants: gain diplomacy as a class skill. Volatile conduit: If the spell is acid, lightning, fire or cold, add 1d4 damage once per day. Racial traits [spoiler]Slow and steady (20-foot movement) Darkvision (60’ Darkvision) Defensive training (+4 AC vs giant type) Lore Keeper (+2 know history on dwarves and their enemies) Hatred (+1 vs goblins and orcs) Hardy (+2 vs poison, spells and spell-like abilities Stability (+4 vs bulls rush when on the ground) Stonecunning +2 (perception vs unusual stonework) class abilities Spoiler:
Arcane school (evocation) opposite schools, necromancy and enchantment
- Intense spells +3 damage - Force missile auto hit, 1d4+1 damage 7 per day Cantrips Bonus feat: scribe scroll Arcane bond: item (ring) skills 8pts Spoiler:
+19 Know history 10+3+6 (+2 vs dwarf and enemies) +19 Know local 10+3+6 (+1 vs giants) +15 know dungeoneering 6+3+6 +12 Know engineering 3+3+6 +10 Know planes 1+3+6 +10 know nature 1+3+6 +10 know religion 1+3+6 +11 Linguistics 2+3+6 +19 Spellcraft 10+3+6 +11 Perception 10+1 +5 Diplomacy 2+3-1 (+1 vs giants) +19 know arcana 10+3+6 +3 climb 3+0 +2 swim 2+0 +8 Stealth 6+2 languages Talden (common) Dwarvish Orcish Giantish Draconic Halfling Goblin gnome terrane spells Spoiler:
Spell memorized
Lv 0 detect magic, prestidigitation, read magic, disrupt undead Lv 1 Mage armour x, magic missile x4, shield x2 xx lv 2 molten orb, scorching ray x4, mirror image, invisibility lv 3 empowered magic missile, haste x, fireball x3 Lv 4 dimension door x2, phantom chariot x2, empowered scorching ray Lv 5 icy prison, teleport x2 xx Spellbook As above plus All 0 levels less necromancy and enchantment spells Lv1 magic weapon, thunder stomp, Shield, identify lv2 invisibility lv3 fireball, haste, tongues, air geyser, force punch Lv 4 phantasmal killer, dimension door, ice storm, stone skin, wall of fire, phantom chariot Lv 5 teleport, lightning arc, treasure stitch, cone of cold, icy prison rote spells:
Molten orb dice=molten orb]1d20 + 6[/dice] touch dice=damage]2d6 + 2[/dice] and catch on fire avoid with full round action and DC 16 reflex save. If it misses roll as a splash weapon miss
background:
Agna was born in a small mine, but it was quickly seen that mining was not her path. Frankly she was terrible at it. But she had shown an aptitude for magic at an early age. After a time (her father was certain she was just being stubborn about the bad mining) she was apprenticed to a doddering old dwarf mage. There she learned the power of rune and spell, and she quickly gained strength. To the point that even her father admitted that she had talent. By spell casters are a mistrusted lot amongst the dwarves, and she found herself ostracised by many in the mine. This bothered her, when former friends turned away. Old telgar, her teacher explained that was the way of it, Anga was not impressed by the argument. She continued her studies and decided, if she was effective against a foe of the dwarves, maybe then she could be accepted. Goblins, no, Orcs, yuck, drow, ah no. Dragons, no. Giants…Giants would do. She would discover the secrets of giants. Then she would have value, and be accepted. Show she studied them, the histories of the dwarves and their enemies, especially giants. After a time, she gathered her gear and left for a place she knew from her studies giants would be. Trunan, in the orc lands. It was still free, and giants were said to be there. Glory awaits. equipment:
Wizard kit 21lb 21gp (contains backpack, bedroll, belt pouch, flint and steel, ink, ink pen, an iron pot, mess kit, soap, spell component pouch, rations x 5 days, waterskin Ring, MW, with clan sigil (focus Item) Circlet of Intellect +2 wand of magic missile level 3 Ring of protection +1 Spellbook 0 Winter blanket 3lb 5sp Journal 1lb 10gp Iron holy symbol 1lb 5gp 5 adamantium bolts, 5 cold iron crossbow bolts, 5 alchemical silver bolts MW Light crossbow x20 xbow bolts in bolt case antitoxin x1 universal solvent x2 sovereign glue 50 ft of silk rope. acid x2 thunderstone scroll of shield 27pp, 16gp 89sp, cp19 |