Villedt

The Spore's page

443 posts. Alias of DeviousDevious.


Full Name

Spore

Race

Plant

Classes/Levels

Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Size

Medium; Height 7' 6"

Age

unknown

Special Abilities

Tanglevine, Martial Flexibility, Brawler's Flurry, Fast Healing 3, Knockout

Alignment

LN

Location

New York, New York

Languages

English, Treefolk (Racial)

Occupation

none

Homepage URL

Google Doc Sheet

Strength 14
Dexterity 14
Constitution 20
Intelligence 10
Wisdom 16
Charisma 8

About The Spore

Spore
LN Plant; Brawler (Steel-Breaker) 6 / Sorcerer (Cross-blooded, Wildblooded) 6
Initiative: +2; Senses: Low-Light Vision Perception:+11
FCB: 6 hp
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Defense
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AC EAC 20, KAC 20 (+2 Dex, +5E/5K Armor, +1 Dodge, +0 Natural Armor, +1 Attunement, +1 Deflection)
hp: 76/76 [6d10 + 30 CON + 6 FCB]
Fort: +11[5 Base + 5 CON + 1 Resist]
Ref: +8 [5 Base + 2 DEX + 1 Resist]
Will: +7 [5 Base + 3 WIS - 2 Wildblooded + 1 Resist]
DR: none
Vulnerable: Fire (+50% dmg)
Resist: Acid 5, Cold 5
Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep effects, Stun
Spell Resistance: 17

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Offense
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Speed: 20'

Melee:
Keen Waveblade:
+8 @ 1d6+8/15-20x2, or +6/+6 @ 1d6+8/15-20x2
[6 BAB + 2 STR +1 ABP]
[+2 STR +0 ABP +6 Weapon Spec]

Unarmed Strike:
+8 @ 1d8+8, or +6/+6 @ 1d8+8
[6 BAB + 2 STR]
[+2 STR +6 Weapon Spec]

NOTE: Power Attack (-2 to-hit for +4 damage)

Ranged:

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Statistics
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STR 14 DEX 14 CON 20 INT 10 WIS 16 CHA 8

Base Atk +6; CMB: +8 (+10 to Sunder); CMD: 19 (21 vs Sunder, 21 vs Disarm)

Feats
Boon1-Endurance
1-Diehard
Brawler1-Improved Unarmed Strike
Sorcerer1-Eschew Materials
Brawler2-Power Attack
3-Fast Healer
4-Weapon Specialization (Starfinder)
5-Combat Reflexes
5-Improved Sunder

Boon
Physical Perfection 1

Skills
Adventuring
4 per level x 6 = 24 ranks
+9 Life Science (6 ranks + 3 trained + 0 INT)
+12 Mystisism (6 ranks + 3 trained + 4 WIS)
+11 Perception (5 ranks + 3 trained + 4 WIS)
+11 Survival (5 ranks + 3 trained + 4 WIS)
+5 Kn Meta (2 ranks + 3 trained + 0 INT)

Race Creation:
Race Creation: 16 pts @ level 6
10 plant type
-1 Weakness abil. +2 CON/WIS, -4 CHA
-2 elemental weakness:fire
-1 Slow
2 Fertile Soil
2 Greater Variable SLA (Celestial Healing)
1 toxic (Paralytic)
2 Treespeech
3 Spell Resistance, Gr 11+character level SR

Languages: Treespeak (racial), English
SQ Martial Training, Brawler's Cunning, Sunder Training (+2), Celestial Resistance (Acid/Cold 5), Fast Healer, Exploit Weakness

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Special Abilities:
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-Bloodlines (Verdant & Empyreal)
-Verdant Arcana: gain Natural Armor equal spell level when casting a spell w/ range of 'Personal'. Lasts for 1d4 rounds.
-Empyreal Arcana: Use WIS instead of CHA for all sorcerer class abilities.
-Tanglevine 7/day (Bloodline Power Level 1) | Used: 0/7
-Brawler's Flurry (Two Weapon Fighting)
-Martial Flexibility (Swift Action, 2 Feat max, 5/day) | Used: 0
-Knockout (1/day) | Used: 0

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Spellcasting:
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Known:
0- Detect Magic, Daze, Acid Splash, Dancing Lights, Mage Hand, Mending
1- Adhesive Spittle, Entangle, Mudball, Longarm
2- Lesser Resistant Armor, Resist Energy

Per Day:
0- unlimited castings
1- 7/7 available
2- 7/7 available
3- 4/4 available

Gear & Equipment & Fame:

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Gear
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150 Starting Wealth
Instant Fertilizer x7 (4 lb ea)

1 RP
Fungal Stun Vial (x5) (.5 lb ea)
[0/5 used]

1 RP
Feather Token (Tree) (0 lb) x1

6 RP
Defrex Hide Armor (+5EAC/+5KAC) [Fluffed as wood]

6 RP
Keen Waveblade (attuned, ABP)

3 RP
Robe of Infinite Vine

3 RP
Slippers of Scampering

Fame:
5

Loads:
Current: 30.0
Light: 76
Medium: 153
Heavy: 230

Background:

Spore traveled to Earth through one of the newer portals just after the Incident in New York. One of the last of his people, Spore represents a once-great people who had symbiotically evolved with their native flora to become something 'more'. Before their unfortunate and untimely mass extinction at the hand of a surprise Brood attack, the Treefolk people flourished. Each individual Treefolk grew and developed in a unique manner, having melded with some specific combination of plants and nature spirits. Spore, having been one of just a handful of off-world Treefolk at the time of the Brood Invasion, now carries on his people's legacy, almost alone in the universe.

Hope for his people's resurrection isn't all lost though. The Treefolk, unlike most other living things, don't directly require other members of their species to reproduce. Instead, new Treefolk come into existence when old, wise, and spiritually-connected Treefolk can attract enough spirits to inhabit otherwise non-sentient plants around them. Of the few surviving members of his people, none were advanced enough to participate in the process themselves, and so they decided to split up and seek asylum in other life-supporting systems, hoping that at least some of them would thrive long enough to begin restoring their lost population.

Spore, for his part, generously volunteered to inhabit Earth, one of the more dangerous, unknown planets capable of supporting their people. After spending some time at Knowhere to pick up the language, Sport made the trip to Earth, taking up residence in New York's Central Park. While he spends most of his days hiding from the public at-large, he tends to spend evenings maintaining the plant life in the park, though when he does see evil acts being perpetrated, he tries his best to intervene. Lately, it's seemed like there's more crime than ever, and Spore has been venturing outside the park's borders further and further.

Flavor/Fluff:

NOTE: Leaving original monk design notes here for context/intent

Spore is a somewhat consistently shaped mass of vines, flowers, and leaves. He maintains a mostly humanoid shape, though many of his people do not. When he's not specifically controlling them, many parts of his body, especially the vines, tend to wander on their own.

His monk abilities shouldn't be hard to fluff out as mostly mundane, albeit alien, abilities for a few more levels at least. If he starts getting particularly magical/strange powers, they'll be written/fluffed as spiritual in nature, which isn't too far off base for a monk. Things like 'Deflect Arrows' can be written as his Vines defending him from attacks, and Stunning Fist can easily be a clever use of chemical spores/agents released into the air.

The sorcerer abilities should fit very nicely. I went Empyreal a) to stay a little less MAD, and b) because plants don't tend to be very Charismatic. The verdant sorcerer abilities should all fit nicely (Like shooting vines out to trip/disarm/steal things), and I'll be picking nature-themed spells that will fit in. Should be pretty easy to sell spells as either magical-esque abilities or actual use of spirits. Dancing Lights is a great example: It can be actual bio-luminescent spores he's letting off, or it can be nature spirits making lights for him.

His role will be a split between HP/melee tank and debuff/control, using the Monk and Sorcerer abilities for those, respectively. Growth and revitalization are very important as a character theme, hence the Fast Healing and the defensive focus.