Gralnir Raghan

Tarov Boulderfist's page

566 posts. Alias of Seranov.


Full Name

Tarov Boulderfist, "the Stalwart"

Race

Dwarf Defender 12

Classes/Levels

[ HP: 209/209 THP: 0/0 | AC: 24, T: 12, FF: 24 | CMD: 31 | F: +17, R: +14, W: +18 (+5 vs. spells and SLAs, +3 vs. poison) | Init: +8, Per: +26 | 1: 7/7, 2: 7/7, 3: 5/5, 4: 4/4 | DDP: 0/36, GB: 12/12, MP: 5/5, P: 10/10, SM: 9/9, SR: 12/12 ]

Gender

Male

Size

Medium (4'6", 210 lbs.)

Age

106

Alignment

Neutral Good

Deity

Torag

Languages

Common, Celestial, Dwarven

Occupation

Knight

Homepage URL

Portrait of Tarov.

Strength 25
Dexterity 10
Constitution 20
Intelligence 13
Wisdom 22
Charisma 10

About Tarov Boulderfist

TAROV BOULDERFIST, "THE STALWART"
Male Dwarf
Inquisitor (Monster Tactician/Ravener Hunter) 12
Sentinel (Adamant Guardian) 12
Gestalt 12
Champion Tier 1
NG Medium humanoid (dwarf, mythic)
Init +8; Senses Darkvision 60', Perception +26

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RESOURCES
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. Attacks of Opportunity: 11/11 (per round)
. Delayed Damage Pool: 0/36 HP (at a time)
. Greater Bane: 12/12 rounds (per day)
. Martial Focus: 2/2 (at a time)
. Mythic Power: 5/5 (per day)
. Pulse: 10/10 (per day)
. Sentinel's Reserve: 12/12 (per day)
. Summon Monster: 9/9 (per day)
. Wings of Fire: 12/12 minutes (per day)

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DEFENSE
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AC 24, touch 12, flat-footed 24. . (+11 armor, +2 deflection, +1 natural)
HP 209 (12d12+65)
Fort +17, Ref +14, Will +18; +5 on all saves vs. spells and spell-like abilities, +3 on all saves vs. poison
Defensive Abilities counter critical, delayed damage pool (36), guard wall, hard to kill, stalwart, undying patrol; DR 3/-

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OFFENSE
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Speed 60 ft. (Heavy Armor)
Melee Thane's Cleaver +22/+17/+12 (3d6+12/20/x3) OR +18/+13/+8 (3d6+24/20/x3)
. . Masterwork Cold Iron Cestus +20/+15/+10 (1d4+7/19-20/x2) OR +16/+11/+6 (1d4+15/19-20/x2)
Ranged Thane's Recurve +13/+8/+3 (1d8+7/20/x3)
Special Abilities active imposition, adamant patrol (+3), buffering defense (18 temp HP), champion's strike (fleet charge), greater bane (12 rounds/day), mythic power (5/day, surge +1d6), second wind (6d6+6), sentinel's resolve (12/day, 18 temp HP)
Spell-Like Abilities (CL 12th, concentration +12)
. . (9/day) summon monster vi
. . at-will - detect alignment
Inquisitor Spells Known (CL 12th, concentration +18)
. . 4th (4/day) blade of light, death ward, freedom of movement, protection from energy, communal
. . 3rd (5/day) deadly juggernaut, dispel magic, fabricate, heroism
. . 2nd (7/day) blistering invective (DC18), focused scrutiny, litany of duty, see invisibility, spiritual weapon
. . 1st (7/day) bless, ears of the city, fallback strategy, heightened awareness, keep watch, wrath
. . 0 (at-will) acid splash, detect magic, guidance, mending, oath of anonymity, read magic
Mystery flame

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STATISTICS
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Str 25 [18+3+4], Dex 10, Con 20 [16+2+2], Int 13, Wis 22 [16+2+4], Cha 10 [10-2+2]
Base Atk +12; CMB +19; CMD 31
Feats Acrobatic Steps (bonus), Cornugon Smash, Dazzling Display, Demon Hunter (bonus), Exotic Weapon Proficiency (Butchering Axe), Furious Focus, Great Focus, Improved Outflank (bonus), Improved Vital Strike, Muscular Reflexes (+7 AoOs), Mythic Vital Strike, Nimble Moves (bonus), Outflank (bonus), Overwhelm (bonus), Pure Strain (bonus), Shatter Defenses, Steel Soul, Summon Good Monster, Vital Strike, Weapon Focus (Butchering Axe)
Traits Defensive Strategist, Glory of Old
Skills Acrobatics -4, Appraise +1, Bluff +3, Climb +7, Craft (weapons) +15, Diplomacy +20, Disguise +3, Fly +8, Heal +6, Intimidate +24, Knowledge (arcana) +10, Knowledge (nature) +10, Knowledge (planes) +10, Knowledge (religion) +10, Perception +26, Ride -4, Sense Motive +29, Spellcraft +16, Stealth -4, Survival +10, Swim +7, Special Knowledge (arcana, nature, planes, religion) +16 to identify abilities and weaknesses of creatures, Knowledge (planes) +18 to identify abilities and weaknesses of demons
Languages Common, Celestial, Dwarven
SQ active imposition, adamant patrol (+3), adamant soul, bane, berserker sphere, berserker: beat down, berserker: berserking, berserker: brutal strike, berserker: heavy swing [exertion], berserker: savage, buffering defense, champion's strike (fleet charge), charged by nature (cinder dance, wings of fire), counter critical, cunning initiative, dedicated defense (DR 3/-). defender's determination, demon hunter, detect alignment, equipment: armor training, equipment: dwarven heritage (discipline), greater bane, guardian sphere, guardian: cold iron call, guardian: durable, guardian: endure pain, guardian: expanded guardian, guardian: iron wall, guardian: mageguard, guardian: mass challenge, guardian: patrol package, guardian: steel hedge [zone], guardian: sweeping defense, guardian: swift guardian, guard wall (+4), hard to kill, holy magic, impossible speed, martial tradition: heavy armsman, monster lore, mythic power (5/day), opportunist offense, opportunist's wrath, orisons, second wind (6d6+6), sentinel's reserve (12/day), solo tactics, stalwart, stern gaze, summon monster (9/day), summon tactics, teamwork feats, track, undying patrol (1/round), wise reflexes
Combat Gear arrow 40, arrow, blunt 20; Other Gear 10 pp 125 gp 250 sp 200 cp, bag of holding ii, boots of the earth, circlet of persuasion, efficient quiver, explorer's outfit, eyes of the eagle, fire opal telesma, golden holy symbol of Torag, handy haversack pack, headband of fortune's favor, masterwork cold iron cestus, thane's bulwark (comfort glammered masterwork stoneplate), thane's cleaver (adamantine butchering axe), thane's recurve (adaptive darkwood composite longbow), unfettered shirt (Light encumbrance)

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Telesma:
Fire Opal Telesma
Aura moderate abjuration, divination, illusion; CL 20th; Weight 1 lbs.
Slot none; Price priceless
Alignment CG
Senses Senses 30 ft.
Intelligence 12; Wisdom 11; Charisma 11; Ego 10
Language telepathy

Telesma special abilities

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Spheres of Might

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Physical Description:
Tarov is a tall, heavily-muscled dwarven man of great strength. He is broad and stout, even more so than most of his kin, but is surprisingly agile for his size. He has red-brown hair and grey eyes. His beard is well-kept. but simple and unadorned. He prefers comfortable, heavy clothing in oranges and greys. Around his neck hangs a strange, teardrop-shaped orange-red gemstone on a simple golden chain, which he never seems to take off.

Portrait of Tarov.

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Personality:
Though Tarov comes across as gruff and unfriendly, he is actually just a dwarf who is dedicated to what he does. If he is told to do something, he will get it done, and heavens help any who try to stop or distract him. However, he can celebrate a job well done with the best of them, and he is quite jovial and friendly at such times. Regardless, Boulderfist is constantly concerned with the well-being of his companions, even when they might think otherwise.

Single-minded in every sense of the word when he is set on something, Tarov is not particularly charismatic. While he is a splendid strategist, his solutions to problems tend to be overly simplistic. Keep it simple, stupid is a favorite phrase of this dwarven man.

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History of Tarov Boulderfist:
Tarov is a soldier of the Empyral Thanes, an extraplanar military group that has recently turned its focus towards Hyraeatan. With nearly twenty years of service under his belt, he was hand-chosen to represent the Thanes in the center of all realities. Leaving his friends and family behind, he looks forward to show the Boulderfists are strong, valiant dwarves who can do what must be done.

10 Minute Background:

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Attacks:
[dice=Thane's Cleaver attack vs. Target (Improved Mythic Vital Strike, Power Attack, Furious Focus)]1d20+22[/dice]
[dice=Thane's Cleaver damage (Improved + Mythic Vital Strike, Power Attack, Furious Focus)]9d6+72[/dice] +9 damage vs. targets in Tarov's zone.

[spoiler=Attacks][dice=Thane's Cleaver attack vs. Target (Improved Mythic Vital Strike, Power Attack, Furious Focus, Greater Bane)]1d20+24[/dice]
[dice=Thane's Cleaver damage (Improved + Mythic Vital Strike, Power Attack, Furious Focus, Greater Bane)]9d6+72+4d6[/dice] +9 damage vs. targets in Tarov's zone.

[spoiler=Attacks][dice=Thane's Cleaver attack vs. Target (Improved Mythic Vital Strike, Power Attack, Furious Focus)]1d20+22[/dice]
[dice=Thane's Cleaver damage (Improved + Mythic Vital Strike, Power Attack, Furious Focus, Brutal Strikes)]9d6+96[/dice] +9 damage vs. targets in Tarov's zone.

[spoiler=Attacks][dice=Thane's Cleaver attack vs. Target (Improved Mythic Vital Strike, Power Attack, Furious Focus, Greater Bane)]1d20+24[/dice]
[dice=Thane's Cleaver damage (Improved + Mythic Vital Strike, Power Attack, Furious Focus, Brutal Strikes, Greater Bane)]9d6+96+4d6[/dice] +9 damage vs. targets in Tarov's zone.

[dice=Thane's Cleaver AoO vs. Target (Power Attack)]1d20+18[/dice]
[dice=Thane's Cleaver damage (Power Attack)]3d6+24[/dice] +3 damage vs. targets in Tarov's zone.

[dice=Thane's Cleaver AoO vs. Target (Power Attack, Greater Bane)]1d20+20[/dice]
[dice=Thane's Cleaver damage (Power Attack, Greater Bane)]3d6+24+4d6[/dice] +3 damage vs. targets in Tarov's zone.

[spoiler=Attacks][dice=Thane's Cleaver AoO vs. Target (Power Attack)]1d20+18[/dice]
[dice=Thane's Cleaver damage (Power Attack, Brutal Strikes)]3d6+48[/dice] +3 damage vs. targets in Tarov's zone.

[spoiler=Attacks][dice=Thane's Cleaver AoO vs. Target (Power Attack, Greater Bane)]1d20+20[/dice]
[dice=Thane's Cleaver damage (Power Attack, Brutal Strikes, Greater Bane)]3d6+48+4d6[/dice] +3 damage vs. targets in Tarov's zone.

[dice=Thane's Recurve attack vs. Target]1d20+13[/dice]
[dice=Thane's Recurve damage]1d8+7[/dice]

Current Status:
| HP: 209/209 THP: 0/0 | AC: 24, T: 12, FF: 24 | CMD: 31 | F: +17, R: +14, W: +18 (+5 vs. spells and SLAs, +3 vs. poison) |
| Init: +8, Per: +26 | 1: 7/7, 2: 7/7, 3: 5/5, 4: 4/4 | DDP: 0/36, GB: 12/12 MP: 5/5, P: 10/10, SM: 9/9, SR: 12/12 |

Current Effects: None
Reach: 5'