Tarov Boulderfist's page 
            
             566 posts. Alias of Seranov . 
            
            
           
         
      
      
      
  
  
	
	
	
		
			
    
     
        
  
	
		 
			
				
					Full Name 
					Tarov Boulderfist, "the Stalwart"
 
			
			
				
					Race 
					Dwarf Defender 12 
 
			
			
				
					Classes/Levels 
					[ HP: 209/209 THP: 0/0 | AC: 24, T: 12, FF: 24 | CMD: 31 | F: +17, R: +14, W: +18 (+5 vs. spells and SLAs, +3 vs. poison) | Init: +8, Per: +26 | 1: 7/7, 2: 7/7, 3: 5/5, 4: 4/4 | DDP: 0/36, GB: 12/12, MP: 5/5, P: 10/10, SM: 9/9, SR: 12/12 ] 
 
			
			
				
					Gender 
					Male
 
			
			
				
					Size 
					Medium (4'6", 210 lbs.)
 
			
			
				
					Age 
					106
 
			
			
			
				
					Alignment 
					Neutral Good
 
			
			
				
					Deity 
					Torag
 
			
			
			
				
					Languages 
					Common, Celestial, Dwarven
 
			
			
				
					Occupation 
					Knight
 
			
			
				
					Homepage URL 
					Portrait of Tarov. 
 
			
			
				
					Strength 
					25 
				 
			
			
				
					Dexterity 
					10 
				 
			
			
				
					Constitution 
					20 
				 
			
			
				
					Intelligence 
					13 
				 
			
			
				
					Wisdom 
					22 
				 
			
			
				
					Charisma 
					10 
				 
			
		
	 
	
		About Tarov Boulderfist 
		TAROV BOULDERFIST, "THE STALWART" 
Dwarf 
Inquisitor  (Monster Tactician /Ravener Hunter ) 12
Sentinel  (Adamant Guardian ) 12
Champion  Tier 1
Init  +8; Senses  Darkvision 60', Perception +26
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. Attacks of Opportunity: 11/11 (per round)
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AC  24, touch  12, flat-footed  24. . (+11 armor, +2 deflection, +1 natural)
HP  209 (12d12+65)
Fort  +17, Ref  +14, Will  +18; +5 on all saves vs. spells and spell-like abilities, +3 on all saves vs. poison
Defensive Abilities  counter critical, delayed damage pool (36), guard wall, hard to kill, stalwart, undying patrol; DR  3/-
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Speed  60 ft. (Heavy Armor)
Melee  Thane's Cleaver +22/+17/+12 (3d6+12/20/x3) OR  +18/+13/+8 (3d6+24/20/x3)
OR  +16/+11/+6 (1d4+15/19-20/x2)
Ranged  Thane's Recurve +13/+8/+3 (1d8+7/20/x3)
Special Abilities  active imposition, adamant patrol (+3), buffering defense (18 temp HP), champion's strike (fleet charge), greater bane (12 rounds/day), mythic power (5/day, surge +1d6), second wind (6d6+6), sentinel's resolve (12/day, 18 temp HP)
Spell-Like Abilities  (CL 12th, concentration +12)
summon monster vi 
Inquisitor Spells Known  (CL 12th, concentration +18)
blade of light , death ward , freedom of movement , protection from energy, communal 
deadly juggernaut , dispel magic , fabricate , heroism 
blistering invective  (DC18), focused scrutiny , litany of duty , see invisibility , spiritual weapon 
bless , ears of the city , fallback strategy , heightened awareness , keep watch , wrath 
acid splash , detect magic , guidance , mending , oath of anonymity , read magic 
Mystery  flame
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Str  25 [18+3+4], Dex  10, Con  20 [16+2+2], Int  13, Wis  22 [16+2+4], Cha  10 [10-2+2]
Base Atk  +12; CMB  +19; CMD  31
Feats  Acrobatic Steps  (bonus), Cornugon Smash , Dazzling Display , Demon Hunter  (bonus), Exotic Weapon Proficiency (Butchering Axe) , Furious Focus , Great Focus , Improved Outflank  (bonus), Improved Vital Strike , Muscular Reflexes  (+7 AoOs), Mythic Vital Strike , Nimble Moves  (bonus), Outflank  (bonus), Overwhelm  (bonus), Pure Strain (bonus), Shatter Defenses , Steel Soul , Summon Good Monster , Vital Strike , Weapon Focus (Butchering Axe) 
Traits  Defensive Strategist , Glory of Old 
Skills  Acrobatics -4, Appraise +1, Bluff +3, Climb +7, Craft (weapons) +15, Diplomacy +20, Disguise +3, Fly +8, Heal +6, Intimidate +24, Knowledge (arcana) +10, Knowledge (nature) +10, Knowledge (planes) +10, Knowledge (religion) +10, Perception +26, Ride -4, Sense Motive +29, Spellcraft +16, Stealth -4, Survival +10, Swim +7, Special  Knowledge (arcana, nature, planes, religion) +16 to identify abilities and weaknesses of creatures, Knowledge (planes) +18 to identify abilities and weaknesses of demons
Languages  Common, Celestial, Dwarven
SQ  active imposition, adamant patrol (+3), adamant soul, bane, berserker sphere, berserker: beat down, berserker: berserking, berserker: brutal strike, berserker: heavy swing [exertion], berserker: savage, buffering defense, champion's strike (fleet charge), charged by nature (cinder dance, wings of fire), counter critical, cunning initiative, dedicated defense (DR 3/-). defender's determination, demon hunter, detect alignment, equipment: armor training, equipment: dwarven heritage (discipline), greater bane, guardian sphere, guardian: cold iron call, guardian: durable, guardian: endure pain, guardian: expanded guardian, guardian: iron wall, guardian: mageguard, guardian: mass challenge, guardian: patrol package, guardian: steel hedge [zone], guardian: sweeping defense, guardian: swift guardian, guard wall (+4), hard to kill, holy magic, impossible speed, martial tradition: heavy armsman, monster lore, mythic power (5/day), opportunist offense, opportunist's wrath, orisons, second wind (6d6+6), sentinel's reserve (12/day), solo tactics, stalwart, stern gaze, summon monster (9/day), summon tactics, teamwork feats, track, undying patrol (1/round), wise reflexes
Combat Gear  arrow 40, arrow, blunt 20; Other Gear  10 pp 125 gp 250 sp 200 cp, bag of holding ii, boots of the earth, circlet of persuasion, efficient quiver, explorer's outfit, eyes of the eagle, fire opal telesma, golden holy symbol of Torag, handy haversack pack , headband of fortune's favor, masterwork cold iron cestus, thane's bulwark (comfort glammered masterwork stoneplate), thane's cleaver (adamantine butchering axe), thane's recurve (adaptive darkwood composite longbow), unfettered shirt (Light encumbrance) 
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Telesma:  Fire Opal Telesma 
Aura  moderate abjuration, divination, illusion; 
CL  20th; 
Weight  1 lbs.
Slot  none; 
Price  priceless
Alignment  CG
Senses  Senses 30 ft.
Intelligence  12; 
Wisdom  11; 
Charisma  11; 
Ego  10
Language  telepathy
Telesma special abilities 
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Spheres of Might 
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Personality:  Though Tarov comes across as gruff and unfriendly, he is actually just a dwarf who is dedicated to what he does. If he is told to do something, he will get it done, and heavens help any who try to stop or distract him. However, he can celebrate a job well done with the best of them, and he is quite jovial and friendly at such times. Regardless, Boulderfist is constantly concerned with the well-being of his companions, even when they might think otherwise.
Single-minded in every sense of the word when he is set on something, Tarov is not particularly charismatic. While he is a splendid strategist, his solutions to problems tend to be overly simplistic. Keep it simple, stupid  is a favorite phrase of this dwarven man.
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Attacks:  [dice=Thane's Cleaver attack vs. Target (Improved Mythic Vital Strike, Power Attack, Furious Focus)]1d20+22[/dice]
[dice=Thane's Cleaver damage (Improved + Mythic Vital Strike, Power Attack, Furious Focus)]9d6+72[/dice] 
+9 damage vs. targets in Tarov's zone. 
[spoiler=Attacks][dice=Thane's Cleaver attack vs. Target (Improved Mythic Vital Strike, Power Attack, Furious Focus, Greater Bane)]1d20+24[/dice]
+9 damage vs. targets in Tarov's zone. 
[spoiler=Attacks][dice=Thane's Cleaver attack vs. Target (Improved Mythic Vital Strike, Power Attack, Furious Focus)]1d20+22[/dice]
+9 damage vs. targets in Tarov's zone. 
[spoiler=Attacks][dice=Thane's Cleaver attack vs. Target (Improved Mythic Vital Strike, Power Attack, Furious Focus, Greater Bane)]1d20+24[/dice]
+9 damage vs. targets in Tarov's zone. 
[dice=Thane's Cleaver AoO vs. Target (Power Attack)]1d20+18[/dice]
+3 damage vs. targets in Tarov's zone. 
[dice=Thane's Cleaver AoO vs. Target (Power Attack, Greater Bane)]1d20+20[/dice]
+3 damage vs. targets in Tarov's zone. 
[spoiler=Attacks][dice=Thane's Cleaver AoO vs. Target (Power Attack)]1d20+18[/dice]
+3 damage vs. targets in Tarov's zone. 
[spoiler=Attacks][dice=Thane's Cleaver AoO vs. Target (Power Attack, Greater Bane)]1d20+20[/dice]
+3 damage vs. targets in Tarov's zone. 
[dice=Thane's Recurve attack vs. Target]1d20+13[/dice]
Current Status:  | HP: 209/209 THP: 0/0 | AC: 24, T: 12, FF: 24 | CMD: 31 | F: +17, R: +14, W: +18 (+5 vs. spells and SLAs, +3 vs. poison) |
| Init: +8, Per: +26 | 1: 7/7, 2: 7/7, 3: 5/5, 4: 4/4 | DDP: 0/36, GB: 12/12 MP: 5/5, P: 10/10, SM: 9/9, SR: 12/12 |
Current Effects: None