Kellid

Tarbaht Steed Spirit's page

No posts. Alias of GM Cello.


About Tarbaht Steed Spirit

Background Summary:

Tarbaht Steed Spirit is a full-blooded Shoanti of the Shriikirri-Quah (The Hawk Clan). His clan, the closest to the expansionist Magnimarians, developed a relative peace with the Chelish inhabitants, and so from a young age, Tarbaht was used to seeing the pale faces of the traders, diplomats and explorers.

Though he lived and worked on a farm, Tarbaht's true passion was riding - even among his gifted peers, Tarbaht's skill on a horse was impressive. In addition to his riding ability, his comfort with outsiders helped endear him to the traders and others who came to deal with his clan. By the time he was of age, he was frequently serving as one of the "faces" to represent his clan - he was by no means charming, but he was intelligent and friendly enough.

In his 20th year, a group of explorers stumbled onto his family's farm, bloodied and bruised. They had been attacked by a group of bandits and nearly lost their lives. Tarbaht's mother and father cared them back to health, and when they were ready for travel, Tarbaht was ordered to ride with them back to Magnimar.

One of the explorers was the nephew of a Council of Ushers member. The man introduced Tarbaht to his uncle, who was grateful for the Shoanti's aid, going so far as to express an interest in hiring Tarbaht. In the following years, Tarbaht often served as a guide for numerous explorers through the region, sharing his knowledge and protection for the Chelish men and women.

In his 24th year, he received an invitation to join an official band of adventurers to establish a colony on behalf of Cheliax. Though this caused some discontent among his fellow clanmates, he was finally allowed to accept the invitation in order to protect the interests of his own clan.

Tarbaht Steed Spirit
Human (Shoanti) Barbarian (Mounted Fury) 1
CG Medium Humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 14 (1d12+2)
Fort +4, Ref +2, Will +1
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Offense
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Speed 20 ft.
Melee Lance +5 (1d8+6/x3) and
. . Lucerne hammer +5 (1d12+6/x2)
Ranged Shortbow +3 (1d6/x3)
Special Attacks rage (6 rounds/day)
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Statistics
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Str 18, Dex 14, Con 15, Int 10, Wis 12, Cha 11
Base Atk +1; CMB +5; CMD 17
Feats Mounted Combat (1/round), Ride-by Attack
Traits Nontraditional Native: Shoanti, Shoanti Steed
Skills Acrobatics -2 (-6 jump), Climb +0, Escape Artist -2, Fly -2, Intimidate +4, Perception +5, Profession (farmer) +2, Ride +2, Stealth -2, Survival +5, Swim +0
Languages Common, Shoanti
SQ fast rider, heart of the fields +0 (profession [farmer]) (1/da
Other Gear Scale mail, Arrows (20), Lance, Lucerne hammer, Shortbow, Barbarian's kit, 29 GP, 9 SP, 5 CP
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Special Abilities
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Fast Rider (Ex) Mount's speed + 10
Heart of the Fields +0 (Profession [farmer]) (1/day) 1/day, ignore an effect that would make you fatigued or exhausted. +1/2 character level to the selected Craft or Profession skill.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Nontraditional Native: Shoanti +1 Survival for Varisia & +1 to confirm crits with earth breaker & klar.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Ride-by Attack You can move - attack - move when charging mounted.
Shoanti Steed Gain a combat trained light horse.

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Horse, light (combat trained)
Horse
N Large Animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee Hooves x2 (Horse) +3 x2 (1d4+3/x2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +2 (+6 to jump with a running start, +10 jump), Fly +0, Perception +6, Stealth -2, Swim +3 (+7 to resist nonlethal damage from exhaustion)
Languages
SQ combat riding [trick]
Other Gear Feed (per day) (5), Survival kit, You have no money!
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.