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About Svetlana Kalashnikov+
Stats:
HP 8/8 AC 10 T10 FF10 CMD 10 F/R/W 1/0/2 Spells 0th - Daze, Detect Magic, Light 1st - Burning Hands, Charm Person, Mage Armor Effects None Name Svetlana Kalashnikov Female Human Witch 1
DEFENSE AC 10, touch 10, flat-footed 10
OFFENSE Speed 30' Melee
Ranged
Combat Options
STATISTICS Str 10, Dex 10, Con 13, Int 20, Wis 10, Cha 10 Base Attack +0; CMB +0; CMD 10 Feats
Traits
Skills
*Armor Check Penalty -0 Languages
EQUIPMENT
Armor
Other Gear
Wealth
Carrying Capacity
SPELLCASTING
Hexes DC 15
Patron
Familiar
Stats:
Pungo N Tiny magical beast Init +5; Senses darkvision 60 ft.; Perception +4 DEFENSE
OFFENSE
STATISTICS
SPECIAL ABILITIES
Poison (Ex)
Familiar Rules:
Familiar Basics Hit Dice: For the purpose of effects related to number of Hit Dice, use the master's character level or the familiar's normal HD total, whichever is higher. Hit Points
Attacks
Saving Throws
Skills
Familiar Ability Descriptions
Natural Armor Adj.
Int
Alertness (Ex)
Empathic Link (Su)
Improved Evasion (Ex)
Share Spells
Store Spells
Deliver Touch Spells (Su)
Speak with Master (Ex)
Speak with Animals of Its Kind (Ex)
Spell Resistance (Ex)
Scry on Familiar (Sp)
Witch Abilities:
Class Skills The witch’s class skills are Craft (Int), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Nature) (Int), Knowledge (Planes) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha). Skill Ranks per Level: 2 + Int modifier. Weapon and Armor Proficiency
Spells
To learn or cast a spell, a witch must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a witch’s spell is 10 + the spell level + the witch’s Intelligence modifier. A witch can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Witch. In addition, she receives bonus spells per day if she has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells). A witch may know any number of spells. She must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour communing with her familiar. While communing, the witch decides which spells to prepare. Canrtips
Hex
Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch’s level + the witch’s Intelligence modifier. Patron Spells
At 2nd level, and every two levels thereafter, a witch’s patron adds new spells to a witch’s list of spells known. These spells are also automatically added to the list of spells stored by the familiar. The spells gained depend upon the patron chosen. Each patron is listed by its theme. Its actual name is up to the GM and the witch to decide. Witch's Familiar (Ex)
A witch must commune with her familiar each day to prepare her spells. Familiars store all of the spells that a witch knows, and a witch cannot prepare a spell that is not stored by her familiar. A witch’s familiar begins play storing all of the 0-level witch spells plus three 1st level spells of the witch’s choice. The witch also selects a number of additional 1st-level spells equal to her Intelligence modifier to store in her familiar. At each new witch level, she adds two new spells of any spell level or levels that she can cast (based on her new witch level) to her familiar. A witch can also add additional spells to her familiar through a special ritual. Major Hex
Grand Hex
Appearance:
Clone of the Pathfinder iconic witch, because why fix something that isn't broken :) Age: 19, Height: 5'5", Weight: 125 lbs. Speaks with a Russian accent, because in Chelxian Russia... Pungo typically nests in Svetlana's long white hair, biting anyone else that gets close.
Personality:
Svetlana is incredibly intelligent, to the point where it has become difficult for her to communicate with all of the inferiors that surround her. The addition of a privileged upbringing has compounded this. She has a mischievous streak, and uses her superior logic to avoid being caught. If she were to have a friend other than Pungo, she might find out that she has a kind streak hidden under all the years of evil upbringing and being ostracized for being the smartest person in the room. She also has a great disdain for clergy, especially when they shove the Word of whatever particular brand of god they worship down others' throats. When not nesting in Svetlana's hair or hunting for dinner, Pungo likes to entertain her by sneakily crawling onto unsuspecting targets, especially when they are sleeping.
Background:
Svetlana was born in Cheliax to the Kalashnikov family. The Kalashnikovs are arms dealers, involved with trade all over the Inner Sea region. Svetlana's father specializes in firearms, which manages to produce quite the healthy profit. The Kalashnikov family has long been ingrained into Chelaxian politics, so needless to say they are lawful evil as hell. Due to Svetlana's rebellious attitude, her parents decided to send her away to a boarding school at the age of 11. Despite their disdain for her attitude, they still wanted her to have a prestigious education. Their hope was that the school structure would break her of her contrarian attitude. Svetlana had always terrorized her private tutors, but they all agreed that she was extremely intelligent and would excel at the arcane arts. There was only one school good enough for the Kalashnikov's to send their daughter away to - the Magnus School of Wizardry. The Magnus School of Wizardry is hidden away; none but the staff know its location. Admissions offices are located in all major cities, and potential students are put through rigorous testing to see if they are adequately prepared. Once accepted they attend schooling for 7 straight years, studying a variety of topics. Svetlana excelled at her studies, however, her attitude did not improve. She eventually learned how to manipulate the system at school to avoid getting in any serious trouble. She was not well liked by her classmates because she was a brainy know it all, and she never made any attempts to change their opinions of her. Svetlana also realized early on that her spell book was a big waste of time. Her familiar, Pungo, seemed to be able to give her access to magic without all the silly writing it down nonsense. She then found out that she was in fact practicing witchcraft. Witchcraft was highly frowned upon at the Magnus School of Wizardry due to the silly superstitions of some of the more generous donors. While academic classes are tought about witchcraft, witches are not trained at the Magnus School of Wizardry. Fortunately for Svetlana, she was able to go through the motions with a spell book and the sight of Pungo on her desk kept most of the instructors from getting too close to her desk. Svetlana excelled at alchemy and potion making, which impressed several of her instructors. During the last year of her schooling, Svetlana attended a course taught by a guest instructor, Professor Lorrimor. He taught about philosophy, religion, magic, and their effects on historical and modern society. Svetlana was fascinated by the Professor. The classes included debates, and when they touched upon the religious aspects Svetlana would become very vocal. Her parents were very religious, and as a result she is against organized religion because of the effects it had on her while growing up. Svetlana spent hours studying about the idiosyncrasies of the organized religions of the world, and used this information to make the more religious in the class feel like fools. The Professor was impressed by Svetlana's passion, and often invited her to private tutoring sessions to discuss advanced topics. The Professor was the first person that Svetlana had ever connected with, one that didn't lay down silly expectations and allowed her to be free with her thoughts. He was very kind to her when he rebuffed her advances, and she handled it well because the way he came across was that it wasn't her, it was women in general. After graduation, Svetlana went back to her home in Cheliax. She spent a short time there, with her parents informing her of all of the things they had planned for her life, including a marriage proposal to a local clergyman of high standing. At one evening meal, during the soup course, both of Svetlana's parents fell face down in their bowls. As the servants rushed to aid their masters, Svetlana made off with a cart full of expensive items stolen from the house. By the time her parents came to from the sleeping drought she had spiked their soups with, Svetlana was long gone. She was able to sell off their ill-gotten gains and used some of it to cover her tracks. Svetlana chose to go north, not quite certain as to why. As her funds began to dwindle, she used her talents to become a traveling provider of fine alchemical and medicinal products. The proceeds from this helped to maintain a certain amount of luxury on the road, and she never stayed in a village too long lest the inhabitants realize that their vitality potion was just ginseng and sugar water. Along the way, word came about the death of the Professor, with an invitation to attend his funeral. Given that she was already headed in that general direction, Svetlana pushed on forward to Ravengro. Hopefully the Professor left her some money, because her coin purse ran out staying in the last town. |