Classes/Levels |
Eidolon 4 [ HP: 28/28 | AC: 17 | T: 15 | FF: 16 | Fort +4 / Ref +2 / Will +3 | Init +5 / Percept +6 (Darkvision) ] |
About Suri Kanjariya
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Suri Kanjariya
Female Eidolon 4
Summoner
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Size / Type: Medium
Speed: 30
Alignment: Neutral
Deity:
Age:
Form: Elemental (Fire) Bipedal
Initiative: +5
Senses: Perception +6, Darkvision
Languages: Common, Ancient Orisani, Ignan, Terran
Attributes
STR 17 (+3)
DEX 13 (+1)
CON 13 (+1)
INT 7 (-2)
WIS 10 (+0)
CHA 11 (+0)
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BAB: +3
Slam
Attack: 1d20 + 6 (3 BAB +3 Str)
Damage: 1d10 + 3 (3 Str)
Notes: Attack is Magical for overcoming DR.
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HP: 28 (3d10 + 1 Con per Dice + Toughness)
AC: 17 (10 Base +1 Dex +2 Armour +4 Natural Armour)
Touch: 15 / Flat-Footed: 16
CMB: 5 (2 BAB + 3 Str)
CMD: 16 (10 Base + 2 BAB + 3 Str + 1 Dex)
Fort +4 (+3 Base +1 Con)
Refl +2 (+1 Base +1 Dex)
Will +3 (+3 Base +0 Wis)
Immunities: Fire, Paralysis, Sleep
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Per Level: 4 (6 Base - 2 Int)
Class Skills: Bluff, Craft, Diplomacy, Disguise, Heal, Knowledge (Planes), Perception, Sense Motive, Stealth, Survival
- Diplomacy +6 (+3 Ranks +3 Class Skill +0 Cha)
- Disguise +4 (+1 Ranks +3 Class Skill +0 Cha)
- Kn (Planes) +10 (+1 Rank +3 Class Skill +8 Racial -2 Int)
- Perception +6 (+3 Ranks +3 Class Skill +0 Wis)
- Sense Motive +6 (+3 Ranks +3 Class Skill +0 Wis)
- Survival +4 (+1 Rank +3 Class Skill +0 Wis)
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Toughness: +1 HP per Hit Die with +3 up front for the first three. (Level 1)
Improved Initiative: +4 Initiative. (Level 3)
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Life Link - Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.
Armour Bonus - +2 Armour
Str / Dex Bonus - +1 Str/Dex
Evasion - If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
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Free Evolutions
Limbs (arms)
Limbs (legs)
Slam (1d8)
Immunity (Fire)
Immunity (Paralysis)
Immunity (Sleep)
1-Point Evolutions
Improved Natural Armour
Improved Damage
Skilled (Kn Planes)
Magical Attacks - Attacks are treated as magical for overcoming DR.