Elf, Monk1(Martial Artist)Barbarian3(Titanmauler), AC 14, HP 39, Fort+6,Ref+6,Will+2,Init+3,Perc+8,
Skull and Shackles +++ GM ELton +++
'Suny' (As she prefers to be called by her friends) is a cheery, happy soul. Having grown up about the ports and harbors of she has earned a living, up until now, by working on small fishing boats and trawlers or by providing impromptu entrainment at the small local taverns in the hamlets where the ships would put in for berth.
Now, slightly bored of the sea (And always cleaning the salt from her hair), she has headed inland to see what the world at large holds in store for her.
N'so, a description o' th' kin 'Back home'. Island Elves of which she wus a part of would seem to be more 'Native' like. Simple hunter, gather-ers who might supplement things with a bit of 'natural' crop farming and other horticulture'l endeavors.
Now, bein' Native don't mean bein' Stoopid. Frowns and waggles a warning finger at folks.
Since they're more like Seals then Fish, they'd be on goodly terms wi' th' Merfolks there abouts an' probably have good trade relations wi' 'em. As fer raiders an' such? Well, every community puts up with that sort o' folk in a fantasy setting, right (^.~) ?
Suny's (Elasandriel) kith and kin have been living on the edges of the sea from time immemorial. Whether it was exploring some new and pristine beach or scampering about the rigging of whatever sailing vessel was the fashion of the day. Being 'Of the sea and shore' are part of her nature.
Trait4: Campaign:[/b] Spirit of the waters: Some elves have adapted to life in tune with the sea or along the reedy depths of wild rivers and lakes. They gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. They are proficient with longspear, trident, and net. This racial trait replaces elven magic and weapon familiarity.
2ndLvl Barb1: Big Game Hunter (Ex)
A titan mauler gains a +1 bonus on attack rolls and a +1 dodge bonus to AC in melee with creatures larger than themselves.
2ndLvl Barb: Rage
3rdLvl Barb2: [spoiler="Jotun Grip"]At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like.
3rdLvl(General Feat):Amateur Gunslinger => Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.
4thLvl Barb3: At 3rd level, a titan mauler becomes skilled in the use of massive weapons looted from her titanic foes. The attack roll penalty for using weapons too large for her size is reduced by 1, and this reduction increases by 1 for every three levels beyond 3rd (to a minimum of 0).
Starting Gold 900Gp
Winter Blanket 1 Gp
Bedroll 1 Gp
Adventurer's Sash 20 Gp
Adventurer's Sash 20 Gp
2H Sword 50 Gp
Sealing Wax(4Lb) 4 Gp
Back-pack 2 Gp
Chest(Mstwk) 35 Gp (+Lock Superior 150 Gp)
+Sunrod(X20) 40 Gp
+Rope(Silk)50'(X2) 20 Gp
+Chain(Mstwk)10'(X2) 120 Gp
+Soap(1 Lb) .5 Gp
+Fishing Net 4 Gp
+Manacle(Mstwk)(X2) 100 Gp
+Wizards Spellbook(Blank)(Mstwk) 55 Gp
++Hidden Compartment(Mstwk) 55 Gp
++Elixer of love 150 Gp
Small hand cart(For moving chest) 5 Gp