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Trinia Sabor

'Sunny''s page

1,161 posts. Alias of Sunset.


Island Elf(link) Perception:+9, Init:+4,

About 'Sunny'


'Suny' (As she prefers to be called by her friends) is a cheery, happy soul. Having grown up about the ports and harbors of she has earned a living, up until now, by working on small fishing boats and trawlers or by providing impromptu entrainment at the small local taverns in the hamlets where the ships would put in for berth.

Now, slightly bored of the sea (And always cleaning the salt from her hair), she has headed inland to see what the world at large holds in store for her.

N'so, a description o' th' kin 'Back home'. Island Elves of which she wus a part of would seem to be more 'Native' like. Simple hunter, gather-ers who might supplement things with a bit of 'natural' crop farming and other horticulture'l endeavors.

Now, bein' Native don't mean bein' Stoopid. Frowns and waggles a warning finger at folks.

Since they're more like Seals then Fish, they'd be on goodly terms wi' th' Merfolks there abouts an' probably have good trade relations wi' 'em. As fer raiders an' such? Well, every community puts up with that sort o' folk in a fantasy setting, right (^.~) ?

Suny's (Elasandriel) kith and kin have been living on the edges of the sea from time immemorial. Whether it was exploring some new and pristine beach or scampering about the rigging of whatever sailing vessel was the fashion of the day. Being 'Of the sea and shore' are part of her nature.


Race: Island Elf(link)

Age: 'Mature' :P
Race: Elf
Height: 6' 1"
Weight: 107 Lbs
Gender: Female

Class: Miscellaneous brawler. :P

Island Elf: Fighter (Unarmed Fighter) 1/Monk 2/Ninja 3

Init +4; Senses low-light vision; Perception +9
AC 17(19), touch 15(17), flat-footed 12 (+4 Dex, +1 dodge,+1 Nat Armor,+1 Armor,(+2 Block))
hp 40 (1d10+5d8+5)
Fort +6, Ref +10, Will +4
Defensive Abilities evasion; Immune

Weakness delicious
Speed 30 ft., swim 30 ft.

Melee:unarmed strike +8 (1d6/×2)
Melee:Elven Curved Blade +9 (1D10/19-20/X2)
Melee:Aldori Dueling sword: +8 (1D8/18-20/X2)
Melee:Tonfa +8/+6 (1D6/X2) (Blocking)

Special Attacks flurry of blows, ki attack speed, sneak attack +1d6, stunning fist (2/day, DC 12)
Spell-Like Abilities
. . —vanishing trick
Str 10,
Dex 18,
Con 10,
Int 13,
Wis 10,
Cha 17

Base Atk +4;
CMB +4;
CMD 19

Ki Pool: (X) (.) (.) (.) (.)
*Vanishing Trick lasts for 3 Rounds


Adopted => Enlightened Warrior,
Chosen Child,
Finding Haleen,
Threatening Defender,


Additional Traits,
Boar Style,
Combat Expertise,
Deflect Arrows,
Improved Unarmed Strike,
Stunning Fist,
Weapon Finesse


Acrobatics +8,
Appraise +5,
Bluff +9,
Climb +6,
Craft (carpentry) +5,
Craft (weapons) +5,
Diplomacy +8,
Disable Device +6,
Disguise +4,
Escape Artist +8,
Knowledge (arcana) +2,
Knowledge (dungeoneering) +5,
Knowledge (engineering) +5,
Knowledge (geography) +2,
Knowledge (history) +5,
Knowledge (local) +5,
Knowledge (religion) +5,
Perception +9,
Perform (dance) +7,
Profession (courtesan) +5,
Profession (fisherman) +5,
Profession (sailor) +5,
Sense Motive +5,
Sleight of Hand +8,
Stealth +11,
Survival +6,
Swim +8 (Can all ways take '10')
Use Magic Device +7;
Racial Modifiers +2 Survival, gregarious, ki jump (running start), no trace


Amulet Natural Armor: +1 (2000 Gp)
Muleback Chords: +8 to Str for purposes of carrying (1000 Gp)
Bracers Armor: +1 (1000 Gp)

Iron Rope (750 Gp)
Efficient Quiver (1800 Gp)
Philter of LUUUURV (3000 Gp)
Elven Curved Blade 1D10 80 Gp
Aldori Dueling sword 20 Gp
MstWk Backpack 50 Gp
Bandoleer(X2) 1 Gp
Medium MstWk Chest 55 Gp
False Bottom 52 Gp
Fishing Net 5 Silver
20 Gp in jewelry to keep net affixed to person.
Wire-saw; Admantine 150 Gp

21.5 Gp left

Racial Modifiers
+2 Survival,
ki jump (running start)

Languages Elven, Polyglot;
SQ amphibious, hedonistic, ki movement, ki pool, ki stealth, poison use, stunning fist (stun), unarmed strike

Special Abilities
AC Bonus +0 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Amphibious (Ex) You can survive indefinitely on land.
Boar Style Unarmed strikes deal bludgeoning or piercing damage
Combat Expertise -0/+1 Bonus to AC in exchange for an equal penalty to attack.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Delicious (Ex) -2 penalty on Escape Artist and combat maneuver checks to escape bite grapples.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Flurry of Blows +0/+0 (Ex) Make Flurry of Blows attack as a full rd action.
Gregarious (Ex) Successful Diplomacy check causes target to take a -2 penalty vs further CHA skills for 24 hr.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack.
Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start.
Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Stunning Fist (2/day) (DC 12) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Swimming (30 feet) You have a Swim speed.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.
Water-Touched DR 1/— against creatures and attacks with the water type.

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