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Trinia Sabor

'Sunny''s page

794 posts. Alias of Sunset.


Race

Elf, Monk1(Martial Artist)Barbarian1(Titanmauler), AC 14, HP 15, Fort+4,Ref+5,Will+1,Init+3,Perc+6,

About 'Sunny'

Skull and Shackles +++ DM Bound Shade +++

Background:

Spoiler:
'Suny' (As she prefers to be called by her friends) is a cheery, happy soul. Having grown up about the ports and harbors of she has earned a living, up until now, by working on small fishing boats and trawlers or by providing impromptu entrainment at the small local taverns in the hamlets where the ships would put in for berth.

Now, slightly bored of the sea (And always cleaning the salt from her hair), she has headed inland to see what the world at large holds in store for her.

N'so, a description o' th' kin 'Back home'. Island Elves of which she wus a part of would seem to be more 'Native' like. Simple hunter, gather-ers who might supplement things with a bit of 'natural' crop farming and other horticulture'l endeavors.

Now, bein' Native don't mean bein' Stoopid. Frowns and waggles a warning finger at folks.

Since they're more like Seals then Fish, they'd be on goodly terms wi' th' Merfolks there abouts an' probably have good trade relations wi' 'em. As fer raiders an' such? Well, every community puts up with that sort o' folk in a fantasy setting, right (^.~) ?

Suny's (Elasandriel) kith and kin have been living on the edges of the sea from time immemorial. Whether it was exploring some new and pristine beach or scampering about the rigging of whatever sailing vessel was the fashion of the day. Being 'Of the sea and shore' are part of her nature.

Description

Race: Island Elf(link)

Age: 'Mature' :P
Race: Elf
Height: 6' 1"
Weight: 107 Lbs
Gender: Female

Class: Miscellaneous brawler. :P

Monk(Matrial Artist):1
Barbarian(Titanmauler):1
Alignment: Chaotic Good
Speed: 30' Swim 40'
Init: +3,Perception: +4,Senses: Low Light Vision,

Languages: Common, Elven, Polyglot, 'Pidgin', Aquan,
__________________________________________________________
DEFENSE
__________________________________________________________
AC: 14(10Base,+3Dex,+Armor,+1Combat Expertise,)

Touch: 14 (10Base,+3Dex,+1Combat Expertise)

Flat Footed: 11(10 Base,+1Combat Expertise)

Special:

CMB: +4

CMD: 18

HP: 15 Wounds: .
Fort: +4,Ref: +5,Will: +1,
__________________________________________________________
OFFENSE
__________________________________________________________
BAB: +1

Melee: +2

2H Sword: +3

Damage: 2d6+2, 19–20/x2, (S)

Fists: +2

Dam: 1D6+1, 20/X2, (b)
-
Ranged +4(Base)

__________________________________________________________
STATISTICS
__________________________________________________________

Str: 12
Dex: 16
Con: 10
Int: 16
Wis: 09
Cha: 15

Traits:

Trait1: Threatening defender

Trait2: Magical Lineage To be assigned to 'Intensify Spell' meta-magic => Shocking Grasp

Trait3: Rich Parents

Trait4: Campaign:[/b] Spirit of the waters: Some elves have adapted to life in tune with the sea or along the reedy depths of wild rivers and lakes. They gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. They are proficient with longspear, trident, and net. This racial trait replaces elven magic and weapon familiarity.

Feats:

1stLvl Monk: Bonus feat(Monk) -Combat Reflexes,
1stLvl Monk: Flurry of blows,
1stLvl Monk: Stunning fist,
1stLvl Monk: Unarmed strike,

General Feat: Additional Traits

2ndLvl Barb: Big Game Hunter (Ex)
A titan mauler gains a +1 bonus on attack rolls and a +1 dodge bonus to AC in melee with creatures larger than themselves.
2ndLvl Barb: Rage

Skills:

Acrobatics(Mo)(B): +7=(+1R,+3Dex,+3Cl,)
Appraise()():
Bluff()(): + 3=(+1R,+2Cha,)
Climb(Mo)(B): +6=(+2R,+1Str,+3Cl)
Craft(Mo)(B):
Diplomacy()():
Disable Device()(): +
Disguise()():
Escape Artist(Mo)(): +
Fly(M)():
Handle Animal()(B): +6=(+1R,+2Cha,+3Cl)
Heal()():
Intimidate(Mo)(B):
Knowledge (Arcana(M)():
Knowledge(Architecture/Engineering()()):
Knowledge(Dungeoneering(M)()):
Knowledge(Engineering()()):
Knowledge(Geography()()):
Knowledge(History(Mo)()):
Knowledge(Local()()): +
Knowledge(Nature()(B)): +7 =(+1R,+3Int,+3Cl)
Knowledge(Noble()()):
Knowledge(Planes(M)()):
Knowledge(Religion(Mo)()):
Linguistics()():
Perception(Mo)(B): +6=(+2R,-1Wis,+3Cl,+2Keen senses)
Perform; Dance(Mo)(): +6=(+1R,+2Dex,+3Cl)
Profession(Mo)()(Sailor): +4=(+2R,-1Wis,+3Cl)
Ride(Mo)(B):
Sense Motive(Mo)(): +4=(+1R,+0Wis,+3Cl)
Spell Craft(M)(): +
Stealth(Mo)(): +7=(+1R,+3Dex,+3Cl)
Swim(Mo)(B): +14=(+1 rank, +1 strength, +1 trait, +3 class, +8 aquatic subtype)
Survival()(B): + 3=(+1R,-1Wis,+3Cl)
Use MagicDevice(M)():

Gear:

Starting Gold 900Gp
-----------------------------------------------------------------------
Winter Blanket 1 Gp
Bedroll 1 Gp
Adventurer's Sash 20 Gp
Adventurer's Sash 20 Gp
2H Sword 50 Gp
Sealing Wax(4Lb) 4 Gp
Back-pack 2 Gp
Chest(Mstwk) 35 Gp (+Lock Superior 150 Gp)
+Sunrod(X20) 40 Gp
+Rope(Silk)50'(X2) 20 Gp
+Chain(Mstwk)10'(X2) 120 Gp
+Soap(1 Lb) .5 Gp
+Fishing Net 4 Gp
+Manacle(Mstwk)(X2) 100 Gp
+Wizards Spellbook(Blank)(Mstwk) 55 Gp
++Hidden Compartment(Mstwk) 55 Gp
++Elixer of love 150 Gp
Small hand cart(For moving chest) 5 Gp

Moneys Left: 37.5 Gp


Adventurer rewards:

250 Gp
Musket(1)

XP

Spoiler:

[spoiler=Working tools]



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