Skull and Shackles +++ GM ELton +++
'Suny' (As she prefers to be called by her friends) is a cheery, happy soul. Having grown up about the ports and harbors of she has earned a living, up until now, by working on small fishing boats and trawlers or by providing impromptu entrainment at the small local taverns in the hamlets where the ships would put in for berth.
Now, slightly bored of the sea (And always cleaning the salt from her hair), she has headed inland to see what the world at large holds in store for her.
N'so, a description o' th' kin 'Back home'. Island Elves of which she wus a part of would seem to be more 'Native' like. Simple hunter, gather-ers who might supplement things with a bit of 'natural' crop farming and other horticulture'l endeavors.
Now, bein' Native don't mean bein' Stoopid.
Since they're more like Seals then Fish, they'd be on goodly terms wi' th' Merfolks there abouts an' probably have good trade relations wi' 'em. As fer raiders an' such? Well, every community puts up with that sort o' folk in a fantasy setting, right (^.~) ?
Suny's (Elasandriel) kith and kin have been living on the edges of the sea from time immemorial. Whether it was exploring some new and pristine beach or scampering about the rigging of whatever sailing vessel was the fashion of the day. Being 'Of the sea and shore' are part of her nature.
Age: 'Mature' :P
Class: Miscellaneous brawler.
Languages: Common, Elven, Polyglot, 'Pidgin', Aquan,
Touch: 14 (10Base,+3Dex,+1Combat Expertise)
Flat Footed: 11(10 Base,+1Combat Expertise)
HP: 39 Wounds: .
2H Sword: +5
Damage: 2d6+2, 19–20/x2, (S)
Dam: 1D6+1, 20/X2, (b)
Trait1: Threatening defender
Trait2: Magical Lineage To be assigned to 'Intensify Spell' meta-magic => Shocking Grasp
Trait3: Rich Parents
Trait4: Campaign:[/b] Spirit of the waters: Some elves have adapted to life in tune with the sea or along the reedy depths of wild rivers and lakes. They gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. They are proficient with longspear, trident, and net. This racial trait replaces elven magic and weapon familiarity.
1stLvl Monk: Bonus feat(Monk) -Combat Reflexes,
General Feat: Additional Traits
2ndLvl Barb1: Big Game Hunter (Ex)
3rdLvl Barb2: [spoiler="Jotun Grip"]At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like.
This ability replaces uncanny dodge.
Rage Power: Guarded Life
3rdLvl(General Feat): Amateur Gunslinger => Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.
4thLvl Barb3: At 3rd level, a titan mauler becomes skilled in the use of massive weapons looted from her titanic foes. The attack roll penalty for using weapons too large for her size is reduced by 1, and this reduction increases by 1 for every three levels beyond 3rd (to a minimum of 0).
This ability replaces trap sense.
Starting Gold 900Gp
Moneys Left: 37.5 Gp