Rogue Elf

Suleiyel's page

92 posts. Alias of Fredrik.


Race

Elf (Kyoni)

Classes/Levels

Wizard (Banisher) 1

Gender

Male

About Suleiyel

Status Effects none
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Suleiyel
Male elf banisher 1
NG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +3
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6+0)
Fort +0, Ref +2, Will +3 (+5 vs. enchantment)
Immune sleep; Resist acid 5
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OFFENSE
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Speed 30 ft. base
Melee Dagger +1 (1d4+1/19-20) and
. . Club +1 (1d6+1/20)
Ranged Dagger +2 (1d4+1/19-20) 10 ft. and
. . Club +2 (1d6+1/20) 10 ft.
Special Attacks Unstable bonds (Su) 6/day
Wizard Spells Known (CL 1, 1 melee touch, 2 ranged touch)
1 (2/day) - protection from evil, shocking grasp
0 (at will) - acid splash, arcane mark, daze, detect magic, detect poison, ghost sound, light, mending, prestidigitation, read magic, resistance, spark
Wizard Spells Memorized
1 - protection from evil, shocking grasp, shocking grasp
0 - acid splash, prestidigitation, read magic
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STATISTICS
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Str 12, Dex 14, Con 10, Int16, Wis 12, Cha 12
Base Atk +0; CMB +1; CMD 13; Concentration +4
Feats Scribe Scroll, Skill Focus (Spellcraft)
Skills Craft (Books) +7, Knowledge (Arcana) +7, Knowledge (Planes) +7, Linguistics +7 (Infernal), Sense Motive +6, Spellcraft +10 (+12 to ID magic items)
Traits Inner Beauty (Shelyn), Suspicious
Languages Common, Elven, Sylvan, Celestial, Draconic, Infernal
SQ Arcane bond (ring), Arcane school (banishment), Cantrips, Elven immunities +2, Elven magic +2, Keen senses +2, Opposed schools (enchantment, necromancy), Resistance (Ex) 5
Favored Class Wizard (1 - sr)
Cash 94 gold, 5 silver, 6 copper; Weapons Club, Dagger; Worn Ring (bonded), Robes (grey), Spell component pouch; Pockets Candles (5), Chalk (5), Flint & steel, Ink (1 oz. black), Inkpen, Key (chest), Key (room), Earplugs, Signal whistle; Backpack Artisan's tools (books), Clay mug, Chalkboard, Scroll case (Parchment (2)), Wizard's spellbook; Chest (locked) Bedroll, Sack (Fishhooks (2), Sewing needle, String (50 ft.), Thread (50 ft.)), Traveler's outfit, Waterskin, Whetstone

Background:
Growing up in Kyonin, Suleiyel sometimes overheard adults talking about someone they knew who just came back injured (or dead) from fighting Treerazer's minions. He would ask how they were going to stop him, and the adults would just smile indulgently and say not to worry, they had it under control. It might be difficult for shorter-lived races to understand how that could go on for decades, but he simply accepted what he was told and forgot about it... until he reached his adolescence and started questioning things. Then, he realized that they'd all been lying to him the whole time. They had Treerazer contained in the Tanglebriar -- which is to say, free and not under their control at all. And it had been that way for about two millennia.

So, Suleiyel started looking into what it would take to answer his original question: how were they going to stop Treerazer? Since no elves had found the answer yet, he decided that maybe it would be a good idea to look outside elven lore; but where? Reading whatever he could get his hands on from the local library, and talking to whatever outsiders were allowed in, Suleiyel learned of Shelyn and her love of beauty. He knew that she would support his desire to end the ugliness of the Tanglebriar, and so he studied her faith, meditating on it and bringing her beauty inside himself. But still, how to defeat Treerazer?

Reading further about the outside world, Suleiyel learned of a unique school of magic: the Korvosan Academae. It catered to every specialty, while favoring conjurers. It also tolerated devil-worshipers -- and so if the faculty thought anything of demon-hunting, they would probably approve of it, due to the rivalry between the two (if the Blood War could be called a "rivalry"). And, the Hall of Wards had a famous annual Breaching Festival to constantly test their assumptions about what would work.

The conjurers were talented in summoning evil beings from the lower planes, the abjurers were eminently practical, and the administrators would likely approve of his life's mission to banish demons. It couldn't be more perfect. Suleiyel immediately began saving up his meager earnings from odd jobs, and his long hours in the library eventually lead him to discover a random talent for repairing books. However, his youthful eagerness betrayed him in the end; despite having centuries left to learn what he needed to know, as soon as he was within striking distance of being able to afford the journey and the first semester's tuition, he sold the shortbow and longsword that he'd been given for defending the community -- and lit out to defend them in a much larger-scale, longer-term way.

Description:
You see a slim, young, skeptical-looking elf with pale skin, brown hair, and dark eyes tinted gold. Gawky like he's still growing -- barely over a hundred years old -- he stands about 5'11" and looks around 120 lbs. There is a ring on his left hand, and he wears the grey robes of a new student at the Korvosan Academae.

Working:
Week 9: 1d20 + 7 + 4 ⇒ (7) + 7 + 4 = 18 vs. DC 15 for 2d4 ⇒ (2, 3) = 5 x 4 gp = 20 gp
Week 8: 1d20 + 7 + 4 - 1 ⇒ (1) + 7 + 4 - 1 = 11 vs. DC 15 for 2d4 ⇒ (3, 4) = 7 gp
Week 7: 1d8 ⇒ 4 gp
Week 6: 1d20 + 7 + 4 ⇒ (7) + 7 + 4 = 18 vs. DC 15 for 2d4 ⇒ (1, 4) = 5 x 4 gp = 20 gp
Week 5: 1d10 + 7 + 4 ⇒ (5) + 7 + 4 = 16 vs. DC 15 for 2d4 ⇒ (4, 1) = 5 x 4 gp = 20 gp
Week 4: 1d10 ⇒ 2 x 2 gp = 4 gp
Week 3: 1d10 ⇒ 2 x 2 gp = 4 gp
Week 2: 1d10 ⇒ 2 x 2 gp = 4 gp
Week 1: 1d10 ⇒ 8 x 2 gp = 16 gp

Shane Gifford wrote:
The library you decide to settle on is the very same one as Silyph. It is run by a comely Varisian woman, who has a curt and professional attitude. You get a job there; your job is to run around to various locations (primarily in the Heights) and collect books for the librarian, and to run payment back to those people. You also help out sorting books and cleaning the place when there aren't any books you need to act courier for.
Shane Gifford wrote:
Gabi considers your offer silently as you pitch it, then says to you, "Yes, I suppose you have seen the number of books which require a little... touching up. I would be glad to have you fixing them for me."

Learning:
Week 9: 1d20 + 10 ⇒ (8) + 10 = 18 vs. DC 15 to learn detect poison ⇒ Success
Week 8: 1d20 + 10 - 1 ⇒ (9) + 10 - 1 = 18 vs.DC 15 to learn arcane mark ⇒ Success
Week 7: 1d20 + 10 - 1 ⇒ (10) + 10 - 1 = 19 vs. DC 15 to learn ghost sound ⇒ Success
Week 6: 1d20 + 10 ⇒ (13) + 10 = 23 vs. DC 15 to learn mending ⇒ Success
Week 5: 1d20 + 10 ⇒ (6) + 10 = 16 vs. DC 13 to learn light ⇒ Success
Week 4: 1d20 + 10 ⇒ (14) + 10 = 24 vs. DC 13 to learn daze ⇒ Success
Week 3: 1d20 + 10 ⇒ (3) + 10 = 13 vs. DC 15 to learn daze ⇒ Failure
Week 2: 1d20 + 10 ⇒ (1) + 10 = 11 vs. DC 15 to learn light ⇒ Failure
Week 1: 1d20 + 10 ⇒ (14) + 10 = 24 vs. DC 15 to learn spark ⇒ Success

Stressing:
Week 8: 1d20 + 3 + 2 - 1 ⇒ (20) + 3 + 2 - 1 = 24 ⇒ Success by 5 or more
Week 6: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 ⇒ Failure
Week 4: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 ⇒ Success

Relating:
Character Bodolelo - gnome necromancer
Relationship 3 - association (friendly)