Tikoloshe

Sleen Farro's page

25 posts. Alias of Spazmodeus.


Race

Nautolan Soldier 4 V:43/48 W:15/15 F:6 R:5 W:1

About Sleen Farro

Sleen Farro

Male Nautolan
Soldier 4
Init +4 (+4 Dex)
Defense +21 (+2 class, +3 Dex, +6 Armor , DR:6)
Spd 10 m

Vitality Points: 48 (Current 48) (4*(10+2))
Wound Points : 15 (current 15)
Force Points : 4 ( current 4)

Attack
BAB:+4
Melee Attack Bonus: +5
Ranged Attack Bonus: +8

Melee
Vibro-ax +5, 2d10+1+1/20, slashing

Ranged (+1 attack and damage if within 10m)
Ion Pistol, DEMP (3d6/20 or DC 15 Stun, droids only)
+8 , range 8m
or
+6/+6 with Rapid Shot, range 8m

Heavy Blaster, T-6 (3d6+3/19-20)
+8 , range 8m
or
+6/+6 with rapid shot
or
+4/+4 with multifire
or
+2/+2/+2 with Multifire and Rapid Shot, range 8m
or
+4 primary/+4 off hand
or
+0/+0 primary/+0/+0 off hand with multifire
or
+2/+2 primary/+2/+2 off hand with Rapid shot
or
-2/-2/-2 primary/-2/-2/-2 off hand with Rapid shot and Multifire

Stats:

Saves Fort +6, Ref +5, Will +1
Rep 0 DS 0

Str 13(+1) Dex 18(+4) Con 15(+2) Int 14(+2) Wis 10 Cha 9 (-1)

Skills::
42 Ranks 42 Used
Acrobatics +8 ( +4 Dex, +4 Ranks)
Appraise +2 (+2 Int)
Astrogate +4 (+2 Int, +2 Ranks)
Bluff +0 (+0 Wis)
Climb +3 ( +1 Str, +2 Ranks)
Craft +2 (+2 Int)
Computer Use +9 (+2 Int,+5 Ranks, +2 Feat)
Demolitions +6 (+2 Int, +4 Ranks)
Diplomacy -1 (-1 Cha)
Disable Device +7 (+4 Dex, +3 Ranks)
Disguise -1 (-1 Cha)
Entertain -1 (-1 Cha)
Escape Artist +4 (+4 Dex)
Handle Animal -1 (-1 Cha)
Intimidate +6 (-1 Cha, +5 Ranks)
Knowledge (Tactics) +5 (+2 Int, + 3 Ranks)
Knowledge (Technology) +5 (+2 Int, +3 Ranks)
Perception +7 (+0 Wis, + 5 Ranks, +2 Feat)
Pilot +4 (+4 Dex)
Profession +0 (+0 Wis)
Repair +2 (+2 Int)
Ride +4 (+4 Dex)
Sense Motive + 4 (+0 Wis, +4 Ranks)
Sleight of Hand +4 (+4 Dex)
Stealth +6 (+4 Dex, +2 Ranks)
Survival +0 (+0 Wis)
Swim +1 (+1 str)
Treat Injury +5 (+0 Wis)

Feats:

Ambidexterity
Armor Proficiency (light)
Force Sensitive
Two-Weapon-Fighting
Point Blank Shot
Rapid Shot
Weapon Group Proficiency (blaster pistols)
Weapon Group Proficiency (blaster rifles)
Weapon Group Proficiency (heavy weapons)
Weapon Group Proficiency (simple weapons)
Weapon Group Proficiency (vibro weapons)

Skill Feats - Computer Use, Perception

Equipment:

Combat Jumpsuit, +2 ( AB:6, Max Dex:+4, Check Pen:-3, Speed:10m, Mass 8kg)
vibro-ax
Ion gun pistol DEMP
Heavy Blaster , T6 x2

Medical kit 1.0kg
Comlink, military grade 0.1kg
Credit chip 0.1kg
Field kit 10kg
(2 condensing canteens, sunshield, 2 week rations, 2 glow rods, 2 breath masks, 24 filters, 12 atmos canistrer, all temp cloak
10 energy cells
Datapad 3kg
Medpac x5
Electrobinoculars
Datacards, blank x 10

Total enc :32.7 kg == Medium Load

Carrying Capacity :
Light : 25kg
Medium : 50kg
Heavy : 75kg

Backstory:

Sleen Farro was a scion of the Farro Agricorp Family, his father a middle level executive in charge of sea-based plant extraction and harvest.
Growing up comfortably on Glee Anselm, he had no need go unanswered. Groomed to follow in his father's footsteps, Sleen chafed against the straightjacket
that seemed to be consricting about his life. Acting out and becoming delinquent,his family grew concerned, falling upon a possible solution for
Sleen's baser instincts. All Farro males were members of the planetary militia, however, most participated in active duty only after schooling
and training in the family business was complete. In Sleen's case his participation was moved forward at least 8 years. Believing the discipline
would give him direction proved correct. Sleen took to the military life like fish to water; he excelled at weapons training and tactics; where he
encountered issues was his procilivity towards casual brutality. Many brushes with military justice was averted due to his family's influence.
Having found his calling, Sleen saw no gain in continuing his training in accounting practices and crop rotation; appearing only infrequently
at appointed training sessions with Agricorp personnel.

Called to explain himself before his father and uncles, Sleen proclaimed his intention on leaving Glee Anselm and joining the fight between Rebel and
Empire; whatever side would take him. Aghast at this development, Sleen's fathe forbade his leaving the planet. An arguement ensued, one that
quickly became violent. In the end, Sleen was found to have slain his father and two uncles in his fury at being balked. Again the influence of the
family prevented his permanent incarceration.

Instead, an ancient Nautolan ritual was brought down upon him, the Shorning; the most prominent tentacles on his head were removed; preventing him
from participating in the Nautolan pheromone based communication forever. Once this was done, he was exiled, never to be allowed to return
to Glee Anselm.

Despite the disfigurement, Sleen was satisfied with the outcome, he was out in the galaxy, free to be and do what he wanted.

Appearance:

Sleen appears to be a normal Nautolan, until one notices his missing head tentacles. Stern of visage, Sleen is always dressed professionally, clean
armor and weapons clean and at the ready. He tends to dress in muted tones, prefering to let his actions speak.

Personality:

The hot-headed youth that slew his father and uncles still remains ,however tempered by the intervening years. Once willing to take on the galaxy
on his own, Sleen now sees the wisdom in teaming up with like minded individuals. His mind is always spoken however, he never shirks on
telling others his opinion.