|
||||||||||||||||||||||||||||||||||||||||||||||||
|
About Sir MuerdonBorn to nobility and dedicated to righteousness, Muerdon has, from an early age, resolved to seek out evil wherever it may found and destroy it. As a cleric of Vorr, Muerdon wields a Greatsword and disdains the use of missile weapons. Hit Dice: 1d8+1
Armor Class: 14 BAB/Grapple: +0/+2 SAVES
Melee: +3 (2d6+3; 19-20; Greatsword) Domains: War (Weapon Profeciency/Weapon Focus - Greatsword), Nobility (Inspire 1/day for 3 rounds) Skills (modified): Concentration +4 (+4); Diplomacy +4 (+6); Knowledge (religion): +4 (+5) Feats: Cleave, Power Attack Spells Prepared: Orisons - Detect Magic, Guidance, Light; 1st - Bless, Divine Favor, Magic Weapon Equipment: Great Sword, Dagger, Heavy Mace, Chain Shirt, small Holy Symbol (Great Sword doubles as a large Holy Symbol), Back Pack, Bed Roll, Flint and Steel, 10 torches, Empty Sack, 50' silk Rope, hammer 2 pitons, 6 days rations, 2 peices of chalk, water skin Wealth: 16 gp 9 sp 8 cp Encumbrance: 77 lbs. carried (Medium Load when carrying pack) |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|