Full Name |
Sir Muerdon of Gwyre, Purifier of Vorr |
Race |
Human |
Classes/Levels |
Cleric 1 |
Gender |
Male |
Size |
Medium (5' 11"; 190 lbs) |
Age |
21 |
Special Abilities |
Turn Undead; Inspire 1/day |
Alignment |
Lawful Good |
Deity |
Vorr, the Knight of the Gods |
Strength |
15 |
Dexterity |
10 |
Constitution |
12 |
Intelligence |
11 |
Wisdom |
18 |
Charisma |
17 |
About Sir Muerdon
Born to nobility and dedicated to righteousness, Muerdon has, from an early age, resolved to seek out evil wherever it may found and destroy it. As a cleric of Vorr, Muerdon wields a Greatsword and disdains the use of missile weapons.
Hit Dice: 1d8+1
Hit Points: 9
Armor Class: 14
BAB/Grapple: +0/+2
SAVES
Fortitude: 2+1 = 3
Reflex: 0+0 = 0
Willpower: 2+4 = 6
Melee: +3 (2d6+3; 19-20; Greatsword)
Domains: War (Weapon Profeciency/Weapon Focus - Greatsword), Nobility (Inspire 1/day for 3 rounds)
Skills (modified): Concentration +4 (+4); Diplomacy +4 (+6); Knowledge (religion): +4 (+5)
Feats: Cleave, Power Attack
Spells Prepared: Orisons - Detect Magic, Guidance, Light; 1st - Bless, Divine Favor, Magic Weapon
Equipment: Great Sword, Dagger, Heavy Mace, Chain Shirt, small Holy Symbol (Great Sword doubles as a large Holy Symbol), Back Pack, Bed Roll, Flint and Steel, 10 torches, Empty Sack, 50' silk Rope, hammer 2 pitons, 6 days rations, 2 peices of chalk, water skin
Wealth: 16 gp 9 sp 8 cp
Encumbrance: 77 lbs. carried (Medium Load when carrying pack)