Holy Guide

Sir Hayden Greyrun's page

601 posts. Organized Play character for Enchanter Tim.


Full Name

Zosimos the Sharp (1824-8)

Race

Elf

Classes/Levels

Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Gender

Male

Size

Medium

Age

130

Special Abilities

Inspirational Pool: Add a d6 after a skill check, but before results. 4/4 Day

Alignment

Neutral Good

Deity

Ketephys

Location

Absalom

Languages

Ancient Azlanti, Dwarven, Elven, Hallit, Infernal, Taldane

Occupation

Investigator

Homepage URL

https://drive.google.com/file/d/0B1-RLgb-68BQYjJIeFh4NWxsRXc/edit?usp=shari ng

Strength 8
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 12
Charisma 10

About Zosimos the Sharp

Zosimos the Sharp, Level 6 Empiricist Investigator, Scholar-Sharper

Initiative: +4
Perception: +21+d6

Languages:
Abyssal, Auran, Dwarven, Elven, Hallit, Ignan,
Infernal, Kelish, Polyglot, Taldane, Thassilonian, Undercommon, Vudrani,

Defense:
  • Armor Class: 19 (Touch 15, FF 15)
  • HP: 56
  • Fort: +4 Ref: +8 Will: +6
  • +3 v. Enchantments, +2 v. Illusions, +2 REF v. traps

Offense:
  • Speed: 30' (8 Squares)
  • Ranged:
  • +9 MW Longbow (1d8-1)
  • Melee:
  • +10 (+1 Swordcane)

Statistics:
  • BAB: +5
  • CMB: +4
  • CMD: 18

Special Abilities:

  • Inspiration (8/8)
  • Studied Combat
  • Studied Strike

    [spoiler=Formula Book: Bold=Prepared]
    [list]

  • 3rd: (DC 18) Displacement x2, Seek Thoughts
  • 2nd: (DC 17) Aid, Cure Moderate Wounds, Invisibility, Lesser Restoration, See Invisibility, Spider Climb
  • 1st: (DC 16) Adjuring Step, Blend, Cure Light Wounds, Endure Elements, Expeditious Retreat, Firebelly, Illusion of Calm, Monkey Fish, Reduce Person, Shield, True Strike


  • Boons and Accolades:

    Extra Hours: Roll Day Job as GM at +5
    Codebreaker: (#2) +2 when using Linguistics to break a code.
    Horn of Aroden: (#3) Recovered Horn of Aroden. Benefit TBD
    Gloomspire Explorer: (#7) Gain +2 Perception checks to find hidden things in the Gloomspire.
    Sky Citadel Reclaimer (Unrelenting Defense): Single Use (#8) Gain DR 1+½level/Adamantine for 5 Rounds.
    Aspis Hunter: (#12) +1 to hit and damage known Aspis Agents
    Thieves’ Guild: (#12) +2 on Sleight of Hand checks when stealing something unnoticed
    Explorer: (Faction Card) 1/Adventure Gain +2 and ½ armor check on a Acrobatics, Climb, Survival, or Swim roll.
    Mantle of the Black Rider (Unleashing the Hut): (#14) 1/Day gain +1 to initiative
    Expert Negotiator: (#16) Single use, gain +4 on social skill. Roll twice if against genie or elemental subtype
    Thurl’s Bane: (#15) Single Use. Gain bonuses versus an outside. See Chronicle for details.

    Feats:

    • Trait Grand Lodge Loyalty
    • Trait Forlorn
    • Level 1 Breadth of Experience
    • Investigator Talent Weapon Finese
    • Level 3 Weapon Finesse
    • Level 5 Dodge

    Skills:

    • Acrobatics +17
    • Appraise +10
    • Bluff +11
    • Climb -2
    • Craft (Alchemy) +9
    • Diplomacy +10+d6
    • Diplomacy (Gather Information) +15+1d6
    • Disable Device +14
    • Disguise +0
    • Escape Artist +10
    • Fly
    • Handle Animal
    • Heal +5+1d6
    • Intimidate +10
    • Knowledge (Arcana) +19+1d6
    • Knowledge (Dungeoneering) 12+1d6
    • Knowledge (Engineering) 11+1d6
    • Knowledge (Geography) +11+1d6
    • Knowledge (History) 11+1d6
    • Knowledge (Local) 12+1d6
    • Knowledge (Nature) +12+1d6
    • Knowledge (Nobility) 11+1d6
    • Knowledge (Planes) 12+1d6
    • Knowledge (Religion) 12+1d6
    • Linguistics +15+1d6
    • Perception +21+1d6
    • Perception (Traps) +25+1d6
    • Perform (Untrained) +0
    • Ride +3
    • Sense Motive +9+1d6
    • Sleight of Hand +9+1d6
    • Spellcraft +13+1d6
    • Spellcraft (ID item) +15+1d6
    • Stealth +17
    • Survival +1
    • Swim -2
    • Use Magic Device +10

    Slot and Magic Gear:

    Head: None
    Headband: Headband of Intellect +2 (Arcana)
    Eyes: Eyes of the Eagle
    Neck: None
    Shoulders: Cloak of Elvenkind
    Chest: None
    Body: None
    Armor: Studded Leather +1
    Shield: None
    Belt: None
    Wrist: None
    Hands: None
    Left Ring: Protection +1
    Right Ring: None
    Feet: Boots of Elvenkind
    Slotless: None

    Consumables:

  • Alchemist's Fire
  • Alchemist's Fire
  • Acid Flask
  • Acid Flask
  • Wand of CLW 50/50
  • Backpack and person:

  • Backpack
  • Blanket
  • Iron Pot
  • Messkit
  • Soap
  • Torches (10)
  • Waterskin
  • Animal Feed (5 days)
  • Trail Rations (7 Days)
  • Dagger
  • MW Thieves Tools

  • Beltpouches:

  • Money
  • Flint and steel
  • Spell component