Damiel Morgethai

Zosimos the Sharp's page

166 posts. Organized Play character for Chris Marsh.


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Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Alchemy: 1d20 + 8 ⇒ (10) + 8 = 18

Great time. Zosimos is likely my hardest character to play. He doesn't really take off until level 7ish, but I'm still glad to have an investigator. I just need to choose scenarios like Blackros Matrimony and the like.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

That was good fun. That last fight was awesome!

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Zosimos is quiet throughout. He pens the tale in as much detail as possible to make sure Sir Ilivan's tail is never lost. Perhaps this way he can continue to fight, at the least, in name and inspiration.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

1d20 + 6 + 1 + 1d6 ⇒ (11) + 6 + 1 + (4) = 22 Cold Iron DMG: 1d8 ⇒ 7

Using the last of his inspiration, Zo takes aim one last time.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

After the euphoria of the last few seconds disappates, Zo realizes that the situation is still Really Bad (tm). Letting Sundr's words seep into him he draws back and takes aim at the brimorak. Munchkin time. 10' up and 10' away means 2 diagonals to get to me right? That's a move, right????

Bow (Cold Iron Arrow): 1d20 + 6 ⇒ (20) + 6 = 26
Confirm: 1d20 + 6 ⇒ (14) + 6 = 20
DMG: 3d8 ⇒ (5, 7, 1) = 13!

Zo looks astounded at the bow as he sees the arrow sink in. Then he looks panicked when he sees his situation...

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

That was an outstanding set of dice rolling, awesome visuals from Mike, and an overall memorable piece of PFS. Top 5 in my book. Well done!

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

"Cover me! I'll get the Crusaders!"

Round 2:

I'm running a lab all day today, so posting will be spotty.

1. Perception, are the crusader's manacled together? 1d20 + 12 ⇒ (5) + 12 = 17
2. Shoot the dretch with cold iron arrow ATK: 1d20 + 6 ⇒ (18) + 6 = 24. dmg: 1d8 - 1 ⇒ (4) - 1 = 3
2. Move action to close (is my horse combat trained?) Quick dismount: 1d20 + 3 ⇒ (1) + 3 = 4. BOLLOX!
3. I'm going to try to use my mount for cover (with inspiration.) Ride: 1d20 + 3 + 1d6 ⇒ (19) + 3 + (1) = 23

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Wasn't sure if it was dusty enough here to hide.

Zo will instead double move!

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Knowledge: 1d20 + 10 + 1d6 ⇒ (16) + 10 + (2) = 28 "Hit the Brimorak with cold! Trust me! Its blood will burn you! Take the demons I'll get the crusaders!"

Not sure if the dust here is enough to stealth, but I'll try on the double move (half speed.)

Stealth w/Inspiration: 1d20 + 8 + 1d6 ⇒ (9) + 8 + (2) = 19

Feel better TS!

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

"hmmmm. I like the sound of your tongue. I ought to learn it...."

-Posted with Wayfinder

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Once Zo snaps out of it (and acting completely nonchalantly about his whole "episode".

In perfect Elven "You can hold it together Sir. This is but an allergic reaction. Focus!" Zo will aid Yngvar Dip: 1d20 + 5 ⇒ (2) + 5 = 7

Then he'll administer first aid to clear the crusader.
Heal: 1d20 + 1 ⇒ (14) + 1 = 15

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

"WHAT THE HELLS IS ALL THIS!"

Will: 1d20 + 4 + 3 ⇒ (4) + 4 + 3 = 11

SUNOFA!

"Don't make me twist your nuts off!"

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Planes: 1d20 + 10 + 1d6 ⇒ (7) + 10 + (6) = 23

I think my day job grants me a +4 on saves versus Con Crud.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

"WHAT?! Seriously, back off."

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

"HEY! Look I'm not good in a melee fight, but without my training, you'd be running around blind!"

Don't forget you can use SM to detect someone under the influence ;-)

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Agreed. I'll scout...

Zo will scout ahead as stealthily as possible.

Stealth: 1d20 + 8 ⇒ (16) + 8 = 24

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

I suggest:

We each take 2 Holy waters, with 2 extra (I suggest Zo because he can't do much else.)

2 Cure Moderate to fighter types (Yngvar and Sundr)

Shield of Faith to whomever wants (Zo would take one so he can at least try to do some flanking.)

He'll also take a Cold Iron case of bolts and a light crossbow.

Survival: 1d20 + 1 ⇒ (18) + 1 = 19

Kn (Planes): 1d20 + 10 + 1d6 ⇒ (18) + 10 + (5) = 33

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Zo eyes the situation and considers it settled.

"I'm happy to act as a scout. I'm sure we all agree that the sooner the better. What supplies did they give us?"

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

SM: 1d20 + 8 ⇒ (20) + 8 = 28

Zo's sharp senses continue to make up for his lack of combat help. He subtly shares his observations.

"Sir Ilivan. I see the weather darken across your brow. Speak freely. I see this as a good opportunity. Every armed rescued is another to swing against demons. Let us do this. Let us do this and see goodly kind strengthen.

Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25

BOOM

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

SM: 1d20 + 8 ⇒ (14) + 8 = 22

Zo looks up and spreads his arms wide. "I have nothing to hide and am proud of who I am. You'll find naught evil here, though I appreciate your thorough nature."

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

"I'm better with books than people..."

Zosimos puts his hands up and speaks as clearly as he can, "That the Black Prince might be redeemed."

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

SM: 1d20 + 8 ⇒ (14) + 8 = 22 Do they seem legit?

"You are welcome my friends. We fight for you."

To our cantenkerous guide, "Sir, there is nothing wrong with ethical hedonism. A heartfelt thanks can recharge a heart as assuredly as prayer to a cleric. We've done good work here, and we've only lost a minute or so. I am ready to move when you are."

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Maybe I can hurt the dretches... Zo steps back and lets loose an arrow

1d20 + 6 ⇒ (20) + 6 = 26 WOAH
Confirm: 1d20 + 6 ⇒ (3) + 6 = 9 Dang it.

DMG on Purple: 1d8 - 1 ⇒ (1) - 1 = 0 Of course. One point.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

I guarantee that I can't do anything with it. Seriously ;-)

Totally not serious attack and damage roll. Just sayin'

1d20 + 6 ⇒ (2) + 6 = 8 DMG if hit: 1d6 - 1 ⇒ (1) - 1 = 0

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Use a shirt reroll!

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Zo, frustrated that these things are not his bag, ends around to check on the fallen commoners for any who are still alive. Heal: 1d20 + 4 ⇒ (3) + 4 = 7.

Oh man this fight is embarrassing.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Zo withdraws to his current spot on the map.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

I've forgotten how utterly useless I am in combat with Zo... hmmm

Is there a NON-demon commoner I can drag away, or one who looks like it's going to rise.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Oh man. Sorry to hear all of that. I'm not in a rush with this character, so jump back in when life allows.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

GAH! 5' step and drink my Shield Infusion.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Delay (once someone else closes I'll help.)

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Double move (staying stealthy)

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Stealth: 1d20 + 8 ⇒ (16) + 8 = 24

If I get it, I'll move to the place located on the map.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Does he look like this is pulling on his heartstrings at all? (Sensing to see if he's being charmed, etc.) Sense Motive: 1d20 + 8 ⇒ (8) + 8 = 16

"Isn't this what we are fighting for? If not for those who supply us with food and cloth, then who? I understand your focus, but we cannot loose sight of the why. I beseech thee sir, let us help. Between the tactical advantage of preventing a Vermleck threat, the strategic advantage of protecting those who make the Crusade machine function, and the honor of remembering for whom we fight, there is no reason to leave these folk behind."

Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Zosimos shares the spoiler above whilst retrieving an alchemist's fire.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Perception: 1d20 + 12 ⇒ (14) + 12 = 26
The Planes: 1d20 + 10 ⇒ (19) + 10 = 29

What Zo does from here depends on the Knowledge rolls. I'll try to have my profile up to date by morning. (BTW Zo has Trapspotter +13.)

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Off line until late tonight.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

1824-8

And because I will live: Alchemy: 1d20 + 9 + 1d6 ⇒ (16) + 9 + (3) = 28

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Sorry for the delay!

History: 1d20 + 11 + 1d6 ⇒ (10) + 11 + (1) = 22
Religion: 1d20 + 11 + 1d6 ⇒ (12) + 11 + (3) = 26
Local: 1d20 + 11 + 1d6 ⇒ (7) + 11 + (6) = 24

Just Cold Weather Gear for Zo.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

"He's not a Pathfinder, he's not going to try to use us as soldiers is he?" The frail elf looks about nervously. "So our mission is to scout and assess, not engage?"

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

I need to update Zo's online profile. He is, in fact, level 3

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Behind her is an inquisitive looking elf who can't seem to focus on what's directly in front of him, but is obviously taking in a lot of information. He walks with a cane, but uses it as a prodding device rather than a walking assistant.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Aye.

"This was far more than a mere training exercise. The tomb is of a culture far different than ours. I've heard tell of the guns of Alkenstar and the ruins of the Shori, but this is unlike anything I've ever read about. I'm not sure why we labelled such a deadly location as "training." There was some kind of dwarven lift system that connected different layers and more Magic Mouth spells than I've ever encountered. I'm wondering if we should use a similar approach to our own libraries. There were a fair amount of insidious traps and golem-like creatures. You may want to encourage others to pack some electricity type spells and alchemical goods. I know I'll be doing so after this report. We also managed to lead by example to encourage two new recruits. I ask that they be given an opportunity to adapt to the lifestyle of the Pathfinder."

Zosimos also gives them his address in Absalom in case they ever want to share their experiences.

Alchemy): 1d20 + 8 ⇒ (9) + 8 = 17

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

INT: 1d20 + 3 ⇒ (1) + 3 = 4 LOL Oh man that's bad....

How well did my attempt at convince them to go nuts and help go? I'll try again. "Please, together we can take this foe down and be stronger for it!" Diplomacy: 1d20 + 4 + 1d6 ⇒ (18) + 4 + (3) = 25

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

THAT is useful information.

"Meleren and Shechera! Now is the time for justice and vengeance! Together we can win the day, we can all go home victorious!Dipomacy: 1d20 + 1d6 + 4 ⇒ (10) + (3) + 4 = 17

I'm useless in a fight (for now) so I'll go look for any kind of advantage in the chest on my next turn.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

I'll come around to Lyklor next!

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

HUZZAH! Let's finish this!

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

I'm AFK today, sorry.

I'll avert my eyes and spend a standard to wake Archimedicus.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

We better!

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Woah it's been a while. I typed out a complete action....as if I were a level 6 magus.

Zo will drink a Shield extract and move around.

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