Ok, so the class looks mighty cool and I'm interested in building one for an upcoming campaign. The problem I'm facing is that a lot of material has been released in the last year and I've gotten a bit rusty.
Anyways, here's what I'm currently looking at.
Stats: Will be rolled. Probably 4d6 seven times.
The Party: A soulknife (Psionics Unleashed), a rogue, and a ranger (though this might end up being some other martial class)
The campaign: Serpent's Skull
What's available: Anything from the core line of books, plus most of the accessory stuff and third party material on DM approval. There's a lot of flexibility here. I could also probably get away with 3.5 material, but I'd prefer to avoid that.
I tend to play wizards so I'd like to make this druid more martially inclined. My goal is to be both a wild shaping fury and have the ability to fall back on my spellcasting when the situation deems it more useful.
I think the rolled stats will offer a bit more flexibility in my array. Currently my priority is STR>WIS>CHA>CON // DEX=INT. I definitely want to pick up the charm person gaze attack at 9th level since I've been informed that the game will feature less combat than our DM usually pursues.
I'm sort of at a loss for how to go about building the character though. I'm not familiar with the third party feats so I don't really know what I'm missing. Of course I'll take Natural Spell, Power Attack, and Improved Initiative, but after that? Quick Wild Shape and Powerful Shape both look nice, and Extend Spell is useful for nearly all types of druid.
As for animal companions I'm unsure. Should I build the companion to be a damage-monster, a combat maneuver specialist, a demoralizer (dazzling display), or something else?
Thoughts? Advice? Thanks in advance for anything you can offer.
edit: Forgot to add something.