Darius Finch

Scipio_Valiere's page

97 posts. Alias of Archae.


Full Name

Scipio le Valiere Prince of thieves

Race

Half Elf

Classes/Levels

Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

Gender

Male

Size

Medium

Age

18

Alignment

NG

Location

where ever the wind takes him

Occupation

Merchant, Masked Thief

Homepage URL

Link To Character Sheet

Strength 12
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 9
Charisma 18

About Scipio_Valiere

Character Traits and Race Traits:

Low Light Vision

Elf blood

Elven immunities

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Vagabond Child (Urban)

You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment.

Benefits: Select one of the following skills: Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you. disable device

Rich Parents

You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure, you enjoy a one-time benefit to your initial finances.

Benefit: Your starting wealth increases to 900 gp

class abilities:

Bardic Knowledge (Ex)
A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Bardic Performance
A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.

Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.

Performances

Countersong, Distraction Fascinate

Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Versatile Performance (Ex)
At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill’s bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.

The types of Perform and their associated skills are: Act (Bluff, Disguise), Comedy (Bluff, Intimidate), Dance (Acrobatics, Fly), Keyboard Instruments (Diplomacy, Intimidate), Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal).

Bard Spells:

0 Level spells-5 known

Detect Magic, Read Magic, Light Prestidigitation , Mending

1 Level spells- 3 known

Charm Person, Sleep, cure light wounds

Backstory:

Scipio grew up in a physically and mentally abusive noble family, he rarely got to leave or do anything outside of what he was told to do.

One night he donned a mask and went outside without his parents knowledge, he for a while became something of a vigilante thief some know as the prince of thieves.

Every now and then he would repeat the process, sneaking out, and returning before morning. he made some allies among the outcasts, finding more in common with them than the nobility. Eventually Scipio just left, he travels as a merchant from here and there with his trust horse Frost

Appearance and Personality:

His Thief Prince mask looks like this one click here