About Satinder HawkesYoung Life:
Satinder was born in the region now known as Droaam. His mother, Denala, was a local tribeswoman, and his father was a Brelish military officer stationed there. When Satinder was 6 years old, the territory fell to hags and monsters, with Denala's tribe rioting against Brelish troops in support of their new monstrous masters, and the family fled back to Breland proper. Unfortunately, Sharn society rejected his refugee wife and son, seeing them as evidence of unpatriotic sympathies. In order to provide for and protect his family while pursuing his political goals, he bought a share in the Sandpoint lumbermill and established Satinder's mother as a part owner of the mill, but from that point on had very little contact with them, going so far as to ask Denala to never speak his name to Satinder again. Mentors and Masters:
Satinder grew up in Sandpoint a known bastard, with some money but no title. His mother told him that his father was an important Brelish official who loved them both very much, but had to send them away to safety while he "fought" in the King's Court to make Breland a better place. It wasn't long before he became friends with Sandpoint's antiquarian, Aemon Grahame. Grahame saw in Satinder a bright young mind, and became Satinder's tutor and mentor through his adolescence. When Satinder was 14, Grahame arranged for him to have an unconventional apprenticeship with the Sharn Inquisitive, Victor Saint-Demain. Satinder went away to Sharn for five years, learning to think like an inquisitive under Saint-Demain's aloof tutelage. During this time, he also fell in love with the schemes, scandals, and intrigue of Sharn's upper crust. He distanced himself from his tribal and provincial roots, altering his dress and mannerisms to fit in with Sharn high society. Ejection from Sharn:
He also surreptitiously began digging into the backgrounds of Sharn's elite, searching for any clues that might give him the true identity of his father. In his searching, he accidentally unearthed evidence of criminal activity that implicated many of Sharn's most rich and powerful. Within days of his discovery, Satinder was politely but firmly invited to return to Sandpoint and offered an official position as an aide to Mayor Deverin, with subtle but dire threats of the consequences if he should ever divulge what he had learned. Aftermath:
Satinder's return to Sandpoint was infuriating. After everything he had learned, the skills he had developed, the contacts he had cultivated, to be reduced to nothing more than a glorified clerk was nothing short of galling. He has tried to make the best of things, but his relationships are beginning to strain under the weight of his bitterness. He recently moved out of his mother's home, taking a permanent room at the White Deer instead. More than anything, he wants to find a way to prove that he deserves to be back in Sharn, rubbing shoulders with the elite and searching for his father.
Since coming home, his best friend has been young Tsuto Kaijitso. Satinder sees Tsuto undergoing much of the same torments that he endured as a child, with the added blessing and curse of a present father who happened to despise his existence. Lately he has found himself stepping into an older brother role for Tsuto, which has also brought him into closer contact with Tsuto's sister Ameiko. Ameiko is one of the few people in town for whom he tempers his bitterness, and while his motives may be impure he is undeniably a better person when he's around her. Denala, while initially mistrusted and shunned for her nationality and circumstances, has become well-liked by most of the town, her genial nature and fair dealings overcoming the town's early perceptions of her. She currently has Satinder's old room available to rent. Questions and Answers:
What does your character lie about?
What is your defining strength?
What is your motto?
What is your most treasured possession?
Race: Human
Multicassing:
New Years Drink:
Who are your characters heroes? Did they love the stories their mum read them as a kid of Matthias the blackhanded, who was redeemed from his wicked ways when he sacrificed himself to save the city of Tellmoradon? Or was Tira Yronforged, the champion of battle of the rails, your favorite hero to read about in the news prints during the Last War?
What kind of clothing do you wear? And what kind of clothing do you wear when you have to dress up?
What is your personal greatest failure? What is your personal greatest success?
And lastly, What is the sin that your character is the most susceptible to?
Satinder Hawkes
==DEFENSE==:
AC +3/+4, Defense +3/+4, FF +0 (Dex +3, TWF Battle Cane +1) HP 32/32 Reserve Hit points 32/32 0 to -2 disabled; -3 to -22 unconscious Stabilize 22% DR 0/armor; SR 0 FRW +2/+6/+3 (+2 vs mind-affecting effects) Immunity None Armor None ==OFFENSE==:
Spd 30 ft/x2 (6 squares) Melee -Battle Cane +4 (1d6, 19-20/x2) (S or P) -Battle Cane +4 (1d6, 20/x2) (B) Ranged - # +# (#, #/#) Special Attacks +1 to reactions with bladed weapons from Fencer +1 to attack and Combat Maneuvers with battle canes from Student of Saint-Demain ==SPELLS==:
-0- 4 Known Daze DC 14 Open/Close Sift Stabilize -1- 2 Known, 2 slots per day
==STATISTICS==:
Str 10, Dex 16, Con 14, Int 18, Wis 12, Cha 8 Bab +0, CMB +3, CMD 13 Feats Exotic Weapon Proficiency (Battle Cane), Two-Weapon Fighting, Improved Feint, Combat Reflexes Flaws Magically Inept, Restricted Sorcery (Evocation, Necromancy) Skills [Occult Skill Unlocks] Appraise[Psychometry] (BG) +8, Bluff +5/+10, Diplomacy[Hypnotism] +5/+10, Escape Artist +7, Kn(Engineering) +8, Kn(Geography) +8, Kn(Nature) +8, Kn(Nobility)(BG) +8, Perception[Read Aura] +5, Sense Motive[Prognostication] +5, Sleight of Hand +7, Stealth +7 Traits Extremely Fashionable, Fencer, Latent Psychic, Student of Philosphy, Student of Saint-Demain Drawbacks Attached (Mother), Vain Languages Common, Aundair, Cyrene, Goblin, Thranic Special Qualities Silvertongued (Human ARF), Inspiration 2/4 ==GEAR==:
Gear Exceptionally fine clothing (three sets, each worth about 50 gp), ornate battle cane (gifted from Saint-Demain) Dragons 0 Galifars 30 Sovereigns 0 Crowns 0 |