Full Name |
Satati of the Reeds |
Race |
Undine |
Classes/Levels |
Cleric (Wadjet) 1 |
Gender |
Female |
Size |
Medium |
Age |
72 |
Alignment |
Neutral good |
Deity |
Wadjet |
Location |
Wati - the Tomb of Akhentepi |
Languages |
Ancient Osiriani, Aquan, Common, Ignan |
Occupation |
Priestess, adventurer |
Strength |
11 |
Dexterity |
12 |
Constitution |
10 |
Intelligence |
12 |
Wisdom |
18 |
Charisma |
14 |
About Satati of the Reeds
Satati of the Reeds
Female undine cleric of Wadjet 1 (Pathfinder RPG Advanced Race Guide 174)
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +4
Aura deflection aura (2 ft.)
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 8 (1d8)
Fort +3, Ref +2, Will +7; +1 trait bonus vs. divine magic.
Resist cold 5
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Offense
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Speed 40 ft. (30 ft. in armor), swim 30 ft.
Melee dagger +0 (1d4/19-20) or
. . light mace +0 (1d6) or
. . longspear +0 (1d8/×3)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—hydraulic push
Cleric Spells Prepared (CL 1st; concentration +5)
. . 1st—bless, magic weapon, shield[D]
. . 0 (at will)—create water, purify food and drink (DC 14), read magic
. . D Domain spell; Domains Protection (Defense subdomain), Travel
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Statistics
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Str 11, Dex 12, Con 10, Int 12, Wis 18, Cha 14
Base Atk +0; CMB +0; CMD 11
Feats Scribe Scroll
Traits devotee of the old gods, fast-talker
Skills Bluff +3, Craft (Papyrus) +5, Diplomacy +6, Knowledge (religion) +6, Linguistics +5, Spellcraft +5, Swim +9
Languages Aquan, Common, Ignan, Osiriani, Ancient
SQ agile feet (7/day)
Combat Gear scroll of ant haul; Other Gear studded leather, crossbow bolts (20), dagger, light crossbow, light mace, longspear, artisan's tools, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text, ink, black, inkpen, mess kit, parchment (5), pot, soap, spell component pouch, torch (5), torch (5), trail rations (5), waterskin, wooden holy symbol of Wadjet, 20 gp, 9 sp
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Special Abilities
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Agile Feet (7/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense)
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deflection Aura (1 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Swimming (30 feet) You have a Swim speed.
Satati is a woman of the hot sands and cold waters. Torn between the deserts and towns of her beloved homeland, and the invigorating waters of the river that gives them life, she knows only the former will provide the adventure she so desperately craves.
Born in Tephu, to a humble pair of papyrus-makers, Satati was immediately noticed for being different. Her skin was a brilliant crystalline turquoise, her eyes a watery navy blue. Her skin at the joints was pronouncedly scaled, her fingers and toes webbed.
Her parents could have branded her a monster, and abandoned her. Instead, they raised her as they did her brothers and sisters.
She grew older. She grew strong. She took to water like a fish; learned to swim the currents safely, learned to find the best reeds for papyrus. She was useful. She was loved. She was different.
Satati spent more and more of her time in the water. Every chance she had, she was submerged beneath the glimmering surface, swimming further and further from home, just to see what lay around the next bend in the river.
On one such excursion, she was reclining among the reeds when she noticed a disturbance in the waters. Silently submerging herself, she glimpsed a hetkoshu – an immense, black-scaled crocodile – gliding along the river. It seemed to take hours for its thirty-foot body to fully swim past her, and when she slipped out behind it, it turned, maw snapping as she fled. Thankfully, she was able to outmanoeuvre the enormous beast, and soon, she was able to slip back into the reeds, and disappear. A solitary asp stared at her as she dragged herself onto the shore, before it, too, slid away.
Shaking like a leaf, she made her way back to Tephu, and headed straight for the church. Something had been watching over her that day – she had felt it. Something in the eyes of that snake had convinced her.
As she listened to the tales of the old gods of Osirion, something resonated within her. A name – Wadjet, the goddess of serpents, the goddess of the Sphinx. She remembered the eyes of the asp, watching her as she floundered ashore, panicked and exhausted.
Wadjet had been her protector that day.
She began studying, poring over old tomes in the great library of Tephu, drawing raised eyebrows with her shaved head, webbed fingers, and bare feet. As her knowledge grew, so too did her power – the snake goddess herself was blessing her, she knew. She learned to harness the protective forces of the goddess, and use her strength to fuel her own wanderlust.
Satati’s parents died when she was in her fifth decade of life. Still so young, but now lost, an outsider in her own town.
Gripping her spear and her mace, Satati stepped into the cool waters of the Sphinx, immediately feeling like this was her true home, and had been all along.
She began swimming, and she never looked back.