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Sable Eboncrow's page

1,238 posts. Alias of DragonBlood472.

Full Name

Sable Eboncrow




Witch/10 (HP: 27/27; AC15; FF13; T15; F+2, R+5, W+10; Perc: +31, Init +2)







Special Abilities

Low-Light Vision, Keen Senses, Beast Eye Hex, Flight Hex, Feral Speech Hex, Nails Hex, Evil Eye Hex






Riddleport, Varisia


Common, Elven, Auran, Sylvan, Celestial, Draconic



Homepage URL

Strength 10
Dexterity 14
Constitution 9
Intelligence 18
Wisdom 14
Charisma 14

About Sable Eboncrow

Sable's Avatar


In youth, Sable's feet rarely touched the ground. While other children of his village pretended to sword fight, Sable was climbing trees and rooftops. Many evenings Sable would watch from his hammock with a bird's eye view, lulled to sleep by the sounds of birds within the boughs he was nestled. Birds always held a sense of mystery for Sable, especially ravens. His parents thought it just a child's passing fancy, until Korax found Sable.

It became quickly apparent that the bond between Korax and Sable was deeper than a Master and pet relationship, and soon Sable was ushered to the wizards for tutelage. Sable grew frustrated when his tutors insisted he learn his spells from their tomes. By talking to his friend Korax everyday, Sable was able to manifest cantrips that the other young elven mages weren't able to master. Realizing the importance of the bond, Sable's family took him from the wizards to allow his talents to grow upon their own.

As years went on, Sable became a source of wisdom and unbiased judgment for his community. Villagers would beseech his assistance to dissolve a dispute, since in all manners Sable attempted to see the problem from above and objectively. Although he kept to himself at the edge of the village in his self-styled aerie, he was treated with respect.

At the cusp of adulthood, Sable took to watching the flocks of birds, noting their patterns and how those patterns could be interpreted to avoid certain disasters. After a fateful thunderstorm, a congress of ravens, including Korax, took to the skies fervently. Sable gathered his staff and few belongings, and began the trek to follow his winged friends. After many days, the ravens made their way to the city of Riddleport, and to a one landed upon the Ciphergate. All but Korax have gone their own ways, but Sable remains in Riddleport, knowing his patron has called him here for a purpose. So he watches and waits for a sign.


Tall and lithe, Sable sports a pale complexion unmarred by scars, but marked with symbols that resemble bird feet. These are, in fact, temporary tattoos made with assistance from Korax and dark berries. Sable's straight ebon hair contrasts his pale skin, frames his elven features, and reaches past his waist. Beneath his midnight tresses, Sable's icy blue eyes shine brightly. Raven feathers adorn most of Sable's dark clothing which has seen better days. Often he is seen with a crook-shaped quarterstaff resting lightly in his hand with a pitch black male raven perched upon it. Sable moves with an air of grace, but seems to be awkward when walking upon flat surfaces.

(6 ft, 90 lbs)

Current Status:

HP 27/27


Male Elf Witch 10 (Animals patron)
NG Medium humanoid
Init +2; Senses Perception +31, Low-light Vision


AC 15, touch 15, flat-footed 13
HP 25
Fort +2, Ref +5, Will +10
Immunity to sleep, +2 vs Enchantment
feather fall at will, levitate 1/day, fly 10 min/day, tongues 10 min/day


Spd 30 ft.
Melee Staff of Dark Flame +6 (1d6+1 +1d6 flame/x2) or Quarterstaff +6 (1d6/x2) or Sickle +5 (1d6/x2) or Nails +5 (1d3/x2)
Ranged Masterwork Light Crossbow +8 (1d8/19-20 x2)
Spells Prepared (CL 8th; concentration +11)
0 (at will) - dancing lights, detect magic, detect poison, message
1st- burning hands x2, cure light wounds, interrogation, mage armor, ray of enfeeblement x2
2nd- burning gaze x2, detect thoughts, steal voice
3rd- lightning bolt, screech, seek thoughts
4th- fleshworm infestation, summon nature's ally iv
5th- baleful polymorph


Str 10, Dex 14, Con 9, Int 18, Wis 14, Cha 14
Base Atk +5; CMB +5, CMD 13
Feats Acrobatic, Alertness (familiar), Evolved Familiar, Extra Evolution, Persuasive, Skill Focus- Perception
Traits Seeker of Brightness (+1 Knowledge nature, +1 Perception)
SQ Hex- beast eye, flight, feral speech, nails, tongues, evil eye


Acrobatics +15 (+2 Dex, +6 rank, +2 feat, +5 competence)
Appraise +7 (+4 Int, +3 familiar)
Bluff +2
Climb +1
Diplomacy +4 (+2 Cha, +2 feat)
Disguise +2
Escape Artist +2
Fly +17 (+2 Dex, +10 rank, +3 class, +2 feat)
Heal +8 (+2 Wis, +3 rank, +3 class)
Intimidate +14 (+2 Cha, +7 rank, +3 class, +2 feat)
Knowledge (nature) +18 (+4 Int, +10 rank, +3 class, +1 trait)
Perception +31 (+2 Wis, +10 rank, +2 racial, +1 trait, +2 familiar, +9 feats, +5 competence)
Ride +2
Sense Motive +4 (+2 familiar)
Spellcraft +17 (+4 Int, +10 rank, +3 class)
Stealth +7 (+2 Dex, +5 cloak)
Survival +2
Swim +0
Use Magic Device +10 (+2 Cha, +5 rank, +3 class)


  • Explorer's outfit- Black shirt, knee-high boots, black ragged skirt with belts, heavy cloak with raven's feather mantle (8 lbs)
  • 35/40 Crossbow Bolts
  • cold iron dagger
  • Backpack (2 lbs)
  • Waterskin (4 lbs)
  • 1 days trail rations (1 lbs)
  • Flint/steel
  • 40' Hemp Rope (8 lbs)
  • Signal Whistle
  • Hammock (5 lbs)
  • Hammer (2 lbs)
  • Piton x 2 (1 lbs)
  • Artisan's Tools- Cook (5 lbs)
  • Iron Pot (4 lbs)
  • Encyclopedia Aviana +3 Knowledge (nature) regarding birds
  • Bracers of Armor +3 (1 lbs)
  • Staff of Dark Flame (Made from bleached bones that have been fused together, the head of this staff burns with an unholy fire. This staff can be used as a +1 flaming quarterstaff, but it also has the following spells (ray of enfeeblement for 1 charge, scorching ray for 1 charge, false life for 1 charge, fireball for 2 charges, animate dead for 3 charges 47,000gp)
  • Wand of Cure Light Wounds (1d8 + 1) (49 charges)
  • Wand of Cure Light Wounds (1d8 + 1) (24 charges)
  • Wand of Magic Missile (1d4 + 1) (18 charges)
  • Potion of remove paralysis
  • Feather Token (bird) x 3
  • Feather Token (campsite) x4
  • Boots of Elvenkind
  • Eyes of the Eagle
  • Cloak of Elvenkind
  • Shadow Falconer's Glove
  • Scroll of Web x2
  • Scroll of Animate Rope
  • Scroll of Water Walking
  • Alchemist's Fire x 2
  • Bottle of Air
  • 14,908 gp
  • 27 sp
  • 46 Gold Eye (1 Gold Goblin gp each)
  • Badge of Stygia
  • 1 Silver Teeth (1 Gold Goblin sp each)



Male Raven
NG Tiny animal
Init +2; Senses low-light vision, Perception +6
AC 19, touch 14, flat-footed 17 (+2 Dex, +2 size, +5 nat)
hp 11 (1d8-3, 1/2 master's total)
Fort +1, Ref +4, Will +8
Spd 10 feet, fly 40 feet (average)
Melee Bite +3 (1d3-4 +1d6 fire)
Str 2, Dex 15, Con 8, Int 11, Wis 15, Cha 7
Base Atk +4; CMB +4,CMD 6
SQ improved evasion, share spells, emphatic link, deliver touch spells, speak with master, speak with animals of its kind
Languages Elven
Feats Weapon Finesse
Skills Fly +13, Perception +16
Witch Spells Stored
0- arcane mark, bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink, read magic, resistance, spark, stabilize, touch of fatigue
1st- beguiling gift, burning hands, comprehend languages, charm animals, charm person, cure light wounds, identify, ill omen, interrogation, mage armor, ray of enfeeblement speak with animals,
2nd- burning gaze, detect thoughts, glide, masterwork transformation, spectral hand, steal voice
3rd- dispel magic, dominate animal, lightning bolt, screech, seek thoughts
4th- familiar melding, fleshworm infestation, phantasmal killer, summon nature's ally iv
5th- animal growth, baleful polymorph, telepathic bond

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