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STR Ranger's page

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Full Name

Marcus Whiteshae

Race

Human

Classes/Levels

Ranger 1

Gender

Male

Size

Med

Age

29

Alignment

Chaotic Neutral

Languages

Common

Occupation

Tracker

Strength 18
Dexterity 14
Constitution 14
Intelligence 9
Wisdom 14
Charisma 7

About STR Ranger

Marcus Whiteshae
Height: 6' 1" Weight: 242 lbs. Hair: Brown Eyes: Brown

Favored Class:

Ranger Level 1= +1 HP

Experience: 0
Hit Points: 10+2Con+Favored=13

Initiative: +2

AC: 16/Touch: 12/Flat Footed: 12
Armor/Protective Item: Chain Shirt; (Armor/Shield Bonus: +4; Max Dex: +4; Armor Check: -2; Arcane Spell Failure: 20%; Weight: 23 lbs )
Shield/Protective Item: (Armor/Shield Bonus: ; Max Dex: ; Armor Check: - Arcane Spell Failure: ; Weight: )
Protective Item:

Speed: 30' (6 squares)

Saves:
Fortitude: +4
Reflex: +2
Will: +2

BAB: +1
CMB: +5
CMD: +17

Weapons::

Cold Iron Scimitar
Attack: +5/ Damage: 1d6+4 Critical: 18-20/x2 Range: 0' Type: S Special:

Cold Iron Kukri
Attack: +5/ Damage: 1d4+2 Critical: 18-20/x2 Range: 0' Type: S Special:

Cold Iron Cestus
Attack: +5/ Damage: 1d4+2 Critical: 19-20/x2 Range: 0' Type: B or P Special:

2x Chakrams
Attack: +2 Damage: 1d8+2 Critical: x2 Range: 30' Type: S Special:

Shortbow
Attack: +2 Damage: 1d6 Critical: x3 Range: 60' Type: P Special:

Skills::
At 1st level=6class, -1 Int, +1 Human (6 total)

Acrobatics (Dex): 0ranks+2Dex= 2
Appraise: 0ranks-1Int=-1
Bluff: 0ranks-2Cha=-2
Climb (Str) 0ranks+4Str= 4
Craft (Int) 0ranks-1Int= -1
Diplomacy: (Cha)0ranks-2Cha= -2
Disguise: 0ranks-1Int= -1
Escape Artist:
Fly:
Handle Animal (Cha)0ranks-2Cha= -2
Heal (Wis):+2Wis=2
Intimidate (Cha)4ranks-2Cha= 2
Knowledge (arcana)*:
Knowledge (dungeoneering)*:4ranks-1Int=3
Knowledge (engineering)*:
Knowledge (geography)*: 0ranks-1Int= -1
Knowledge (history)*:
Knowledge (local)*:
Knowledge (nature)4ranks-1t= 3
Knowledge (nobility)*:
Knowledge (planes)*:
Knowledge (religion)*:
Linguistics*:
Perception (Wis)4ranks+2Wis= 6
Perform:
Profession*:
Ride (Dex)4ranks+2Dex= 6
Sense Motive (Wis)0ranks+2Wis= 2
Sleight of Hand*:
Spellcraft*:
Stealth: 2Dex=2
Survival (Wis)4ranks+2Wis= 6
Swim (Str)4Str=4
Use Magic Device*:

Bold=Class Skill / * Trained only
All Str/Dex based skills take -2AC penalty

Racial Traits::

+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans recieve 1 bonus skill point per level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Feats::

Power Attack, Combat Reflexes

Traits::

Magical Lineage (Fireball)Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

Special Abilities:
:

Favored Enemy- Humans: Marcus adds +2 to attacks and damage vs Humans
Track:Marcus adds 1/2 his level (min 1) to checks to identify or follow tracks.
.Wild Empathy: Marcus can improve the attitude of animals by Rolling a d20 and adding his ranger level+ Cha Mod. (1d20+1-2=-1) He can influence a Magical Beast with an Int of 1 or 2 by taking a -4 to the check

Samson, Combat Trained Guard Dog:

N Small animal
Init +1; Senses low-light vision, scent; Perception +8

DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1

OFFENSE
Speed 40 ft.
Melee bite +2 (1d4+1)

STATISTICS
Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival

when tracking by scent

Gear & Money::

Arms & Armor:
Chain Shirt 100gp
Cold Iron Scimitar 30gp
Cold Iron Kukri 16gp
Cold Iron Cestus 10gp
2x Chackrams 2gp
Shortbow 30gp
20 Arrows

Gear:
Backpack
Chalkx 5 pieces- 5cp
Earplugs 3cp
Flint & steel 1gp
Beer Mug
Pouch, belt
Rations, trail x2 1gp
Traveller's outfit
Waterskin 1gp
Whetstone 2cp
Bedroll 1sp
Caltrops 1gp
Adenture'rs sash 25gp
Compass 10gp
Fishhook 1sp
Fisking Net 4gp
Wrist Sheath, Spring Loaded 5gp (Kukri)

Money:
CP:
SP:
GP: 62
PP:

Gems & Jewelry:

Magic Items:

Backstory:

Backstory- Marcus was raised by a small Elven community called, Little Hollow to be a guide and protector and connection to the nearby villages the Elves traded with. He was raised communally calling most elders ‘Uncle or Aunty’ in the Elvish tongue.
When he was old enough to understand he was told he was an Orphan, sired by a dead woman who had been traveling with a passing caravan that fell victim to human bandits (FE- Human) and he was told of his expected role and his training with the woodsman began. He learned the ways of the forest and the dangers that lurked there. He learned to fight, ride and shoot. Preferring Melee over archery (he was naturally better at it and found Bows of limited use in the dark of night, where most threats lurk) He filled his role admirably. That is until a devil inadvertently conjured by a local bumbling sorcerer’s apprentice was responsible for a plague of undead that over a 2 week siege eventually wiped his home. Barely escaping with his life, he went to the cities seeking the magical means to track down the devil, whom destroyed his comfortable existence and simply vanished after the attack.

Hook- ‘Once you understand the thing, you know what it’s capable of. Then you know how to kill it.’