About Rols
Rols Magus 2
CG Medium Hold-Scarred Orc (Orc, Humanoid)
Martial Disciple (Acrobatics)
Perception +4; Darkvision
Languages Common, Goblin, Jotun, Orcish, Undercommon
Skills Acrobatics +5, Arcana +7, Athletics +8, Lore: Warfare +7, Nature +4, Occultism +7, Stealth +5, Survival +4
Str +4, Dex +1, Con +1, Int +3, Wis +0, Cha +0
Items Breastplate, Adventurer's Pack, Bolts (10), Climbing Kit, Caltrops, Elixir of Life (Minor) (2), Cheetah's Elixir (Lesser), Tanglefoot Bag (Lesser)
Defense
AC 19, Fort +7, Ref +5, Will +6
HP 30
Orc Ferocity ↺
Offense
Speed 20 feet
Melee Guisarme +8 (Reach, Trip), Damage 1d10+4 (S)
Melee Dagger +8 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 (P)
Melee Gauntlet +8 (Agile, Free-Hand), Damage 1d4+4 (B)
Melee Hatchet +8 (Agile, Sweep, Thrown 10 ft.), Damage 1d6+4 (S)
Ranged Crossbow +5 (Reload 1), Damage 1d8 (P)
Spellstrike ◆◆
Arcane Cascade ◆
Arcane Prepared Spells DC 17, attack +7
Cantrips Detect Magic, Shield, Tanglefoot, Mage Hand, Produce Flame
1st Shocking Grasp, Magic Weapon
Focus Spells (2 points)
Thunderous Strike You swing your massive weapon, creating a wave of sonic vibrations that topples creatures. Make a melee Strike with your two-handed weapon. Each creature in a 15-foot cone from you must attempt a basic Fortitude save against your spell DC or take 2 sonic damage. On a critical failure, the creature is knocked prone. The target of your Strike must be within the cone or the effect fails.
Heightened (+1) The damage increases by 1.
Force Fang Range varies; Targets 1 creature You briefly turn your attack into pure force to bypass your opponent's defenses. Choose a target within your reach, or within the reach of a melee weapon you're wielding. If you can use Spellstrike with a ranged weapon (with the starlit span hybrid study, for example), you can target a creature in the first range increment of your ranged weapon. For an instant, you transform your weapon or unarmed attack into a spike of pure force, replacing all its normal statistics and abilities. The force fang automatically deals 1d4+1 force damage to the target.
Heightened (+2) The damage increases by 1d4+1.
Feats Cat Fall, Diehard, Force Fang, Root Magic
Additional Specifics Specials Conflux Spells, Hybrid Study (Inexorable Iron), Spellstrike