![]() About RheedRheed Sepris
DEFENSE AC 18, touch 13, flat-footed 15 (+4 armour, +2 Dex, +1 dodge, +1 shield)
OFFENCE Melee mwk longsword +5 (1d8+3/19-20) and throwing axe +3 (1d6+1) or
TACTICS Before Combat Rheed likes to study his opponents first to gauge their strength whenever possible. He has a keen eye for the most brutally effective strategy possible. Before closing with an opponent, he hurls a dagger or throwing axe if he thinks it will wear them down...but only if he's confident he can retrieve the weapon after it leaves his hand.
STATISTICS Str 16 (+3), Dex 15 (+2), Con 14 (+2), Int 13 (+1), Wis 10 (-), Cha 14 (+2)
Skills:
Acrobatics +7 (3 ranks, +3 class, +2 Dex, -1 AP)
Appraise +5 (1 rank, +3 class, +1 Int) Bluff +6 (1 rank, +3 class, +2 Cha) Climb +6 (1 rank, +3 class, +3 Str, -1 AP) Diplomacy +6 (1 rank, +3 class, +2 Cha) Disable Device +9 (3 ranks, +3 class, +2 Dex, -1 AP, +2 Tools) Intimidate +6 (1 rank, +3 class, +2 Cha) Knowledge (history) +8 (3 ranks, +3 class, +1 Int, +1 trait) Knowledge (local) +5 (1 rank, +3 class, +1 Int) Knowledge (planes) +3 (1 rank, +1 Int, +1 trait) Perception +9 (3 ranks, +3 class, +0 Wis, +3 feat) Sense Motive +4 (1 rank, +3 class, +0 Wis) Stealth +7 (3 ranks, +3 class, +2 Dex, -1 AP) Survival +4 (1 rank, +3 class, +0 Wis) Swim +6 (1 rank, +3 class, +3 Str, -1 AP) Languages Common, Polyglot Favored Class Rogue Rogue Talents: Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM. XP: 3515 TRAITS Magical Talent: Through the study of strange tomes, Rheed has mastered the use of the mage hand cantrip. He can cast that spell once per day as a spell-like ability at CL 1st.
EQUIPMENT:
Combat Gear composite shortbow, 19 arrows, daggers (3), masterwork buckler, masterwork chain shirt, masterwork longsword, throwing axe; Other Gear backpack, bedroll, flint and steel, potions of cure light wounds (3), potion of jump, potion of pass without trace, silk rope 50', sunrods (2), trail rations (6 days), traveler's outfit, tindertwigs (2), waterskin, whetstone, masterwork thieves tools, 2 Flasks of Acid, 2 Alkali Flasks, 1 dose of Alkali Salts, 2 Vials of Antitoxin, 1 Flask of Alchemist's Fire, 500gp of gems, 30pp, 5gp, 8sp, 8cp. Background:
Rheed Sepris spent his early years in Absalom, the City at the Center of the World. And, despite its many wonders, he always longed to see the rest of the surrounding regions and faraway places. Growing up in a wizard's household, he often felt confined by his father's library and ceaseless attempts to educate him in the ways of magic. And, though Sepris did master at least one cantrip, he often stole away to run the streets with his friends and get into mischief.
As he got older, Rheed and his father started to grow apart, arguing over his lack of direction in life. Tasked with running various errands, he eventually came to understand his father's frequent dealings with the Pathfinder Society, where the wizard aided them in the appraisal of new treasures to unlock or explain their arcane secrets. Rheed became fascinated by the Grand Lodge and inspired by the published chronicles of the Pathfinders' adventures, including such luminaries as Durvin Gest and Gregaro Voth. Shortly thereafter, Rheed determined he wanted to become a Pathfinder, eager to separate himself from his father and see the world. On his eighteenth birthday, he presented himself at the Grand Lodge for admission into the local chapterhouse. However, he failed the initial tests of the Pathfinders and returned home, crestfallen. He buried his disappointment by engaging in another colossal argument with his father, who wanted him to apply at the Arcanamirium. Bitter and angry, he drowned much of his sorrow at the alehouses in the Coins district. That same night, he agreed to hire himself out as a sailor and mercenary sellsword on one of Absalom's many merchant vessels. If nothing else, he thought it would give him an opportunity for adventure so he could duplicate some of the Pathfinders' feats, and maybe one of them might write about him someday instead. For the next eight years, Rheed traveled the world. Although he made a lousy sailor, he proved handy with a blade and got to visit a number of foreign ports and unexplored lands. His most recent trip took him to Bloodcove in the Mwangi Expanse. There, he encountered Tameka Hite, a real Pathfinder out of Cheliax, intent on exploring the jungle's interior. He instantly fell in love with her and abandoned his naval commission to join her expedition. Of course, much like everything else in his life, it proved ill-fated. Gorilla warriors of the Silverback King attacked their party just a few months later near Usaro. Rheed barely escaped with his life and limped back to Nantambu, uncertain of the fate of his comrades or Tameka. But now he's determined to join a new group of adventurers so he can go back and find her. Appearance:
Rheed stands 5-feet, 10-inches tall and weighs 175 lbs. The rigors of surviving on the trail have hardened him over the years, making him seem older than his 26 years would indicate. He has brown eyes and dark brown shoulder-length hair with a few day's growth of like-colored beard. A distinctive scar, the remnants of an old bar fight, mars the left side of his neck. The wound also took a small piece of his ear.
Rheed typically dresses in non-descript brown leathers and a dark gray traveling cloak. He carries a well-made longsword with a stylized hilt of an eagle's talon clutching a dark obsidian stone. At his waist, he keeps a throwing axe within easy reach, while hiding three daggers on his person -- one in his left boot, one strapped to his right forearm beneath the sleeve of his jerkin, and another belted at his waist. He also carries a shortbow and quiver of arrows lashed to his pack. Personality:
Rheed adjusts his demeanor to suit any given situation, but strives to present an air of confidence at all times, knowing full-well that any hint of weakness or uncertainty can spell doom on the streets and in the wilderness. In private, he proves less guarded to his long-time friends over a cup of ale, occasionally sharing stories and bits of advice learned from the hard knocks he's experienced in his travels.
Rheed rarely provokes violence, but doesn't shy from it when it comes his way. He adheres to the philosophies of both Cayden Cailean and Desna. The former for his good-natured bravery, freedom of spirit, and love of celebrations with fine ale. And the latter for the luck she brings while watching over those who frequently travel and dare to dream big. |