Herllo all! I was wondering if I could get clarification on how natural attacks work, as well as pounce, rake and free grapples. I would like to use the tiger as an example for my inquiries. First, if a tiger makes a full attack, he gets 2 claws and a bite. are all 3 attacks done at the stated BAB in the bestiary or does it get -5 to 2 out of 3 attacks? Second, when it gets a free grapple if it successfully hits, does it loose the rest of its attacks? Say it hits with a bite, does it loose the 2 claw attacks and instead tries a grapple? If it tries to grapple with that bite, do you use that original die roll and substract 20 or do you roll a new die? When a tiger charges it gets to pounce and rake, does that mean it gets 5 attacks? Is the rake attack the two rear paws attacking?
I would use an incentive: bonus XP if you are there on time. It sounds lame, but it works for me. However I used it to have my players help out with the atmosphere. I was playing with friends at their house, and the the music, candles and incense didn't make a difference to them. Personally I think it adds flavour and sets a mood, so I offered them bonus XP for putting in the effort. You don't need to offer zounds of XP, just a little 200 xp/session will probably get them motivated.
Oh yeah, I also have a compulsive liar of a friend who sweet-talked me into getting in my games on several occasions only to find overly-elaborated excuses to stop coming after 2-3 sessions. Anyone studying Psychiatry out there can tell me why someone would systematically want to join games and not follow through?
I feel all of y'all's pain! I have known both extremes as far as players go: One player bought me the APG as a gift saying "I would need more than he would". This guy I had met only about 2 months before. Another player who thought it was only fair that I drive all across town to get him and his roomate and drive all the way back to my place every week for the game, as well as feed them. so as if DMing wasn't enough, I would have needed to multiclass as driver and cook too. Worse yet, when I offered we play at their appartment to avoid them the hassle of taking the bus ('cause there was no way I was getting them and driving them back from my own appartment), they refused becuse their appartment was a total pigsty. I no longer play with that bastard and honnestly, any selfish player who thinks I owe them to be playing in my game can go to hell. Players owe Me to be in MY games, but all I want is a little appreciation. I think I am not the only one. When I read posts like this, it makes me wish I lived close to all of you 'cause I think we'd have a blast playing together! :)
Nice! I would also start living large; build a castle nearby the mine and start hiring specialized folks to work/live near you. That way, even if you don't have combat advantages per se, you can build a nice network of contacts and merchants for your adventuring needs... Pay to build a road from a nearby settlement to enhance trade! think big!
What I don't unerstand is that the wolf starts as medium, therefore can be riden right away, and seems on all points more powerful than the dog. So why would anyone choose the dog instead of the wolf? I wanted the dog for my character concept, but it seems I'm better off choosing the wolf if I want to ride from level 1...
Hi all! I was wondering if there is an official rule, or if anyone has a good house rule, regarding weight and cost for small creature gear. As is, either you buy a weapon or armor for a small or a medium character, they cost the same. Furthermore, they also weigh the same. Seeing as some items in the equipment list weigh less for small characters, I was wondering one thing: Why does it not apply to weapons and armour? Seeing as small creatures only get 3/4 of the carrying capacity medium creatures get, as well as the fact logically those items SHOULD weigh less, isn't it only logical they weigh and cost less? thanks! RW
ok, thanks a mil! next: 1- do you provoke Aao when you use fly-by attack? Such as a giant eagle swoops in, hits, then flies upwards to get out of melee reach? 2-As a matter of fact, if there is a section that details aerial combat well I'd like to see it 'cause I think I missed it if it's in the books. RW
hi all! my questions for combat: 1-when a player declares he plans to fight defensively, does the ac bonus start right away at the beginning of that turn or when it is his turn to act? 2-when you make an Aao, can you use feats on it such as power attack or special maneuvers? Could you re-trip someone who provokes an Aao by getting back up from a trip? 3-Can you use feats such as power attack with whirlwind attack? Thanks! RW
I make a point of having players roll characters who are all about unity and cooperation. I don't allow evil alignments and selfish concepts. The game is pretty much designed with multiple players and cooperation in mind. if your players want to split for occasional tasks (like scouting for example) I would allow it, but if it is a prolonged thing you should not allow it. DMing is enough work as it is, doubling the effort and dealing with players whining about having to wait sucks bad. sucks even more if said player was not the one to initiate the split and has to cope with other's diva attitudes. my two cents!
Hi all! I have a player that will be rolling a summoner in my game. he is having second thoughts about it because when the Eidolon goes down under 0 hp but does not die, it does not vanish. Therefore, the summoner cannot use his spell-like ability to summon a creature as long as his Eidolon lies there and bleeds in the prime-material plane. Is our interpretation correct? Also, can use simply cas a "summon monster" spell if you have your Eidolon summoned with the ritual? Thank you, RW
hi all! is it me or is there no mention of what materials the alchemist needs? They say the material components' prices are neglectable, but you can't create them out of nothing, can you? don't you at least need water? I wouldn't want to go on adventures with an alchemist that drinks his own urine... and what about the container? wouldn't you need to buy vials for the boombs and potions and such? Does he need a kind of alchemist lab? I just started reading the APG and didn't seem to find that info. Thanks! RW
I think Streamofthesky has me convinced. -4 AND the possibility to hit an ally is too much ruling and I also agree that it is what the -4 represents. I think I'll rule that if a natural 1 is rolled you reroll to see if you hit your ally (I like the concept of crit fumbles) but will no longer take the rest into account. Thank you all for helping me out! :)
hi all! I was wondering if anyone has a house ruling or official ruling for critical fumble? I think rolling a natural 1 should implicate something more than a simple automatic miss, but all the tables I found on the web are way too complex to add to an already complex game IMO. I don't care for zounds of complexities for every number you roll on a d% like what I found. I am looking for something that is as simple as it is flavourful to add to the natural 1 in combat. I do it when my players get a natural 1 for skills and it is always a lot of fun, especially when they get a 1 for their percep roll and see things that aren't there, for example.
he was originally looking for a type of shaman (which is the reason for that post I wrote a few days ago). now i think he was looking at playing a tank. I was thinking of limiting his STR to 20, since all "normal" PCs can't start qith a stat above 20. I also plan on having him be ostracized wherever he goes in civilized areas, but here is my idea: he is forced to have an escort at all times, such as in an elven city. he can only go about his business with a guard present, and HE has to pay for it... That should give interesting RP opportunities I think!
Yes, I do allow half-orcs in my campaign. They do suffer some prejudice, but since they are not full-fledged orcs, they are allowed in multi-cultural cities. They are part-human and therefore tolerated. full-fledged orcs are greener, bulkier and taller than their half-bred counterparts and as such would tend to stand out. I was wondering what limitations, if any, you as GMs would impose. thanks!
hello PFRPG enthusiasts! I would like your insight on how to handle a player who absolutely wants to play an orc as PC. I am willing to give it a try, but I was mostly reluctant because he wants to play a "non-civilized" race that is usually killed on sight. how do you GMs handle this aspect? Please bear in mind I am in my own created world, not Golarion, so idk how orcs are viewed in that world, I base mine on typical 2nd/3.5 edition stereotype of chaotic-evil brutes who loot and sack their way through life. thanks! RW
|