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hi!

question:

if you are the last to act in a round and wish to yield, can you yiled to be the first to act in the next round?

Seeing as yielding is a permanent initiative change in the order, does that mean you can choose to not act in a round and then become the fist to act at the beginning of the next round?

thanks for your usual help!

RW


Thank you for that fellas!

You can imagine that seeing those letters all over the place and not understadning them can be really, really annoying... :)


what do these little letters in parentheses mean exacly?

does it influence the game in any way? Where is the explanation of them in the books?

thanks!

Ben


The tiger's entry says +10 for 2 claws and +9 for bite. If it makes a regulaer attack vs a full attack, it does not add or remove bonuses.

If all creatures have their stats entered correctly, when does the -5 penalty apply then?

thanks for your help,

Ben


Cool, thanks for the clarification!


Slimes have a slam attack, as do zombies.

I don't like the term because it is very confusing, hence me asking... :)


of a slam attack? A punch? a kick? what kind of hit is it?

of a gore attack? Is it a head butt?

thanks!


Herllo all!

I was wondering if I could get clarification on how natural attacks work, as well as pounce, rake and free grapples. I would like to use the tiger as an example for my inquiries.

First, if a tiger makes a full attack, he gets 2 claws and a bite. are all 3 attacks done at the stated BAB in the bestiary or does it get -5 to 2 out of 3 attacks?

Second, when it gets a free grapple if it successfully hits, does it loose the rest of its attacks? Say it hits with a bite, does it loose the 2 claw attacks and instead tries a grapple? If it tries to grapple with that bite, do you use that original die roll and substract 20 or do you roll a new die?

When a tiger charges it gets to pounce and rake, does that mean it gets 5 attacks?

Is the rake attack the two rear paws attacking?


Wow, professional DM? I sooo want that job! :)


I think exposure is if your skin comes in contact with lava, such as splash damage from a volcanic rock falling next to your character.

As soon as a part of the body is immersed, you take the whole 20d6.

It might not be the exact way of interpreting the rules, but makes much more sense IMO.


I would use an incentive: bonus XP if you are there on time.

It sounds lame, but it works for me. However I used it to have my players help out with the atmosphere.

I was playing with friends at their house, and the the music, candles and incense didn't make a difference to them. Personally I think it adds flavour and sets a mood, so I offered them bonus XP for putting in the effort.

You don't need to offer zounds of XP, just a little 200 xp/session will probably get them motivated.


How funny, I just randomly rolled the ring in my game too... :)

I will check this post carefully to be sure my players don't foil all my devilish plans...


Oh yeah, I also have a compulsive liar of a friend who sweet-talked me into getting in my games on several occasions only to find overly-elaborated excuses to stop coming after 2-3 sessions. Anyone studying Psychiatry out there can tell me why someone would systematically want to join games and not follow through?


I feel all of y'all's pain!

I have known both extremes as far as players go:

One player bought me the APG as a gift saying "I would need more than he would". This guy I had met only about 2 months before.

Another player who thought it was only fair that I drive all across town to get him and his roomate and drive all the way back to my place every week for the game, as well as feed them. so as if DMing wasn't enough, I would have needed to multiclass as driver and cook too.

Worse yet, when I offered we play at their appartment to avoid them the hassle of taking the bus ('cause there was no way I was getting them and driving them back from my own appartment), they refused becuse their appartment was a total pigsty.

I no longer play with that bastard and honnestly, any selfish player who thinks I owe them to be playing in my game can go to hell. Players owe Me to be in MY games, but all I want is a little appreciation. I think I am not the only one.

When I read posts like this, it makes me wish I lived close to all of you 'cause I think we'd have a blast playing together! :)


Nice!

I would also start living large; build a castle nearby the mine and start hiring specialized folks to work/live near you. That way, even if you don't have combat advantages per se, you can build a nice network of contacts and merchants for your adventuring needs...

Pay to build a road from a nearby settlement to enhance trade! think big!


Thanks! That was extremely helpful!

I should now be able to reamin light loaded and continue to benefit from my 18 dex +4 bonus :)


What I don't unerstand is that the wolf starts as medium, therefore can be riden right away, and seems on all points more powerful than the dog.

So why would anyone choose the dog instead of the wolf? I wanted the dog for my character concept, but it seems I'm better off choosing the wolf if I want to ride from level 1...


Ok, thanks! That is very helpful!

But what about weapon weights? A small greatsword would logically weigh less than a medium, no?


hi all!

I am building a gnome druid and wanted a riding dog as animal companion.

only the regular dog is stated, as well as the wolf.

Anyone ever built such a companion?

thanks!

RW


Hi all!

I was wondering if there is an official rule, or if anyone has a good house rule, regarding weight and cost for small creature gear.

As is, either you buy a weapon or armor for a small or a medium character, they cost the same. Furthermore, they also weigh the same.

Seeing as some items in the equipment list weigh less for small characters, I was wondering one thing: Why does it not apply to weapons and armour?

Seeing as small creatures only get 3/4 of the carrying capacity medium creatures get, as well as the fact logically those items SHOULD weigh less, isn't it only logical they weigh and cost less?

thanks!

RW


FYI identical twins are never of a different sex.

unless you have a magical reason to back the story up, ofc!


ok, thanks a mil!

next:

1- do you provoke Aao when you use fly-by attack? Such as a giant eagle swoops in, hits, then flies upwards to get out of melee reach?

2-As a matter of fact, if there is a section that details aerial combat well I'd like to see it 'cause I think I missed it if it's in the books.

RW


hi all!

my questions for combat:

1-when a player declares he plans to fight defensively, does the ac bonus start right away at the beginning of that turn or when it is his turn to act?

2-when you make an Aao, can you use feats on it such as power attack or special maneuvers? Could you re-trip someone who provokes an Aao by getting back up from a trip?

3-Can you use feats such as power attack with whirlwind attack?

Thanks!

RW


Question: it says you can't use additional bonues with WWA; does that mean no weapon focus and no power attack?


Shouldn't he be neutral evil, as druids need some neutrality to their alignment?

just sayin' is all... :)


I make a point of having players roll characters who are all about unity and cooperation. I don't allow evil alignments and selfish concepts.

The game is pretty much designed with multiple players and cooperation in mind.

if your players want to split for occasional tasks (like scouting for example) I would allow it, but if it is a prolonged thing you should not allow it.

DMing is enough work as it is, doubling the effort and dealing with players whining about having to wait sucks bad. sucks even more if said player was not the one to initiate the split and has to cope with other's diva attitudes.

my two cents!


Did you consider barding? Armour that horse till you can barely see its eyes! :)


Steel vials and popping pills?

Add some thick spectacles and you've got yourself a Woody Allen Archetype...


Hi all!

I have a player that will be rolling a summoner in my game.

he is having second thoughts about it because when the Eidolon goes down under 0 hp but does not die, it does not vanish.

Therefore, the summoner cannot use his spell-like ability to summon a creature as long as his Eidolon lies there and bleeds in the prime-material plane.

Is our interpretation correct?

Also, can use simply cas a "summon monster" spell if you have your Eidolon summoned with the ritual?

Thank you,

RW


But what about the actual container? I didn't see it mentionned anywhere. It doesn't even specify if it is a glass bottle, a vial or what not.


The problem is that with a wizard-tank, you remain squishy. All the armour in the world won't save you if a natural 20 pops up and the creature deals you good damage...

Also, you can get shield focus for another +1 bonus to dodge.


hi all!

is it me or is there no mention of what materials the alchemist needs? They say the material components' prices are neglectable, but you can't create them out of nothing, can you?

don't you at least need water? I wouldn't want to go on adventures with an alchemist that drinks his own urine...

and what about the container? wouldn't you need to buy vials for the boombs and potions and such?

Does he need a kind of alchemist lab?

I just started reading the APG and didn't seem to find that info.

Thanks!

RW


Add dodge feat. not much but it is a +1 to AC.

You could also consider speccing armomr proficiencies and still casting, so you could end up castin in plate armour and shield with no arcane spell failure.

True story.


Thanks a bunch for this too:

Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost."

Answers a question I had not even pondered!


Thanks!

Me thinks my players will be quite pleased...

Are thrown weapons treated as I had stated then?


hi all!

I just want to be sure I understand correctly how firing a bow works:

move action to load, standard action to fire. Character can still take a 5-foot.

Only one arrow can be shot per round unless he/she takes a feat.

is that right?

RW


Wouldn't your party need a trapfinding rogue? You need someone to help with those lcked doors and traps, don't you?

Also, you could join the bruisers inn the party to flank opponents and use your sneak attack.

Just throwing it out there!


I think Streamofthesky has me convinced. -4 AND the possibility to hit an ally is too much ruling and I also agree that it is what the -4 represents.

I think I'll rule that if a natural 1 is rolled you reroll to see if you hit your ally (I like the concept of crit fumbles) but will no longer take the rest into account.

Thank you all for helping me out! :)


That sounds good!


All right, thanks for the heads up!

I will consider adding a house rule that there is a slight chance of hitting an ally in melee (removed with precise shot). I think missing by 10 or more sounds pretty good...


Is that to say that if someone has sufficient skill he can automatically succeed at certain tasks?

Thnks for the deck idea, but I think that is too much hassle. I was looking for something much simpler. Also, something that I could apply without having to buy more stuff! :)


yes.


Hi all!

is there an official ruling on the risk of hitting an ally while firing into a melee?

thanks!

RW


hi all!

I was wondering if anyone has a house ruling or official ruling for critical fumble?

I think rolling a natural 1 should implicate something more than a simple automatic miss, but all the tables I found on the web are way too complex to add to an already complex game IMO. I don't care for zounds of complexities for every number you roll on a d% like what I found.

I am looking for something that is as simple as it is flavourful to add to the natural 1 in combat.

I do it when my players get a natural 1 for skills and it is always a lot of fun, especially when they get a 1 for their percep roll and see things that aren't there, for example.


Thanks for all the responses peeps, got some real good insight!

as it turns out he won't be able to make the games so no "should I allow monstrous PCs" debate for now!

Now I am missing 2-3 players for said game... :(


he was originally looking for a type of shaman (which is the reason for that post I wrote a few days ago).

now i think he was looking at playing a tank.

I was thinking of limiting his STR to 20, since all "normal" PCs can't start qith a stat above 20.

I also plan on having him be ostracized wherever he goes in civilized areas, but here is my idea: he is forced to have an escort at all times, such as in an elven city. he can only go about his business with a guard present, and HE has to pay for it... That should give interesting RP opportunities I think!


Yes, I do allow half-orcs in my campaign. They do suffer some prejudice, but since they are not full-fledged orcs, they are allowed in multi-cultural cities. They are part-human and therefore tolerated.

full-fledged orcs are greener, bulkier and taller than their half-bred counterparts and as such would tend to stand out.

I was wondering what limitations, if any, you as GMs would impose.

thanks!


Ok, that is what I had originally thought.

Thanks!


hello PFRPG enthusiasts!

I would like your insight on how to handle a player who absolutely wants to play an orc as PC.

I am willing to give it a try, but I was mostly reluctant because he wants to play a "non-civilized" race that is usually killed on sight.

how do you GMs handle this aspect? Please bear in mind I am in my own created world, not Golarion, so idk how orcs are viewed in that world, I base mine on typical 2nd/3.5 edition stereotype of chaotic-evil brutes who loot and sack their way through life.

thanks!

RW


1 person marked this as FAQ candidate.

hello all!

it says you can use a bow and crossbow while having the buckler strapped to your arm in the core ruelbook.

it does not say if you loose its AC bonus while you use a bow. an someone clarify this for me please?

thanks!

RW

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