Full Name |
Red |
Race |
Halfling |
Classes/Levels |
5 Cavalier |
Gender |
Female |
Size |
Small |
Age |
25 |
Special Abilities |
See Block |
Alignment |
NG |
Deity |
Erastil |
Location |
Utalav |
Languages |
Common |
Strength |
16 |
Dexterity |
15 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
11 |
About "Red"
Red
Female Halfling Cavalier (Emissary) 5
NG Small Humanoid (halfling)
Init +2; Senses Perception +9
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Defense
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AC 20, touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 size)
hp 54 (5d10+10)
Fort +8, Ref +5, Will +4; +2 vs. fear, +2 trait bonus vs. fear
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash +9 (1d3+3/x2) and
. . +1 Greataxe +10 (1d10+5/x3) and
. . Lance +9 (1d6+4/x3) and
. . Light flail +9 (1d6+3/x2) and
. . Longsword +9 (1d6+3/19-20/x2)
Special Attacks Cavalier's Charge, Dragon's Challenge +5 (2/day)
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Statistics
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Str 16, Dex 15, Con 14, Int 10, Wis 12, Cha 11
Base Atk +5; CMB +7; CMD 19
Feats Mobility, Mounted Combat, Power Attack -2/+4, Ride-by Attack, Spirited Charge
Traits Courageous
Skills Acrobatics +2 (-2 jump), Climb +4, Diplomacy +4, Escape Artist -1, Fly +1, Handle Animal +7, Perception +9, Ride +9, Sense Motive +7, Stealth +3, Survival +5, Swim +4 Modifiers +3 Ride while riding your bonded mount., Dragon's Skills
Languages Common, Halfling
SQ Aid Allies +3, Animal Companion Link, Champion, Expert Trainer +2, Fearless
Combat Gear +1 Champion Breastplate, +1 Greataxe, +1 Heavy steel shield, Lance, Light flail, Longsword; Other Gear Backpack, masterwork (7 @ 10.5 lbs), Bell, Cloak of resistance +1, Flint and steel, Signal horn, Tent, medium, Twine (50'), Waterskin (2)
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Special Abilities
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+3 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -3 while riding your mount.
Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) You have a link with your Animal Companion.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Champion +2 sacred bonus to AC against challenged or smited opponent.
Courageous +2 save vs. fear.
Dragon's Challenge +5 (2/day) (Ex) +5 to damage target, -2 AC vs. others when used, allies gain +2 to hit the target of your challenge.
Dragon's Skills +2 (Ex) +2 to Survival checks for allies.
Expert Trainer +2 (Ex) +2 to train mounts, reduced training time option.
Fearless +2 racial bonus vs Fear saves.
Mobility +4 to AC against some attacks of opportunity.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Ride-by Attack You can move - attack - move when charging mounted.
Spirited Charge Double damge when making a mounted charge (triple with a lance).
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Jack
Wolf
NN Medium Animal
Init +3; Senses Low-Light Vision, Scent; Perception +5
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Defense
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AC 20, touch 13, flat-footed 17 (+3 armor, +3 Dex, +4 natural)
hp 43 (+10)
Fort +8, Ref +7, Will +4
Defensive Abilities Evasion
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Offense
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Speed 55 ft.
Melee Bite (Wolf) +5 (1d6+3/x2)
Special Attacks Trip
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Statistics
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Str 14, Dex 16, Con 15, Int 3, Wis 12, Cha 6
Base Atk +3; CMB +5; CMD 18 (22 vs. Trip)
Feats Fleet, Great Fortitude, Iron Will, Mobility
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Cinderbrave [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +7 (+15 jump), Perception +5, Stealth +7, Survival +2, Swim +6 Modifiers +4 to Survival when tracking by Scent
Languages
SQ Attack Any Target [Trick], Cinderbrave [Trick], Combat Riding [Trick], Muleback cords
Combat Gear Masterwork Studded leather armor; Other Gear Bear trap, Bit and bridle, Military saddle, Muleback cords, Saddlebags (1 @ 10 lbs)
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack Any Target [Trick] The animal will attack any creature on command.
Cinderbrave [Trick] The animal will carry or follow its master into an area enshrouded with flames, even if placed at risk.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC against some attacks of opportunity.
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.
Construction
Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.