Chivane

"Red"'s page

40 posts. Alias of Bilbo Bang-Bang.


Full Name

Red

Race

Halfling

Classes/Levels

5 Cavalier

Gender

Female

Size

Small

Age

25

Special Abilities

See Block

Alignment

NG

Deity

Erastil

Location

Utalav

Languages

Common

Strength 16
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 12
Charisma 11

About "Red"

Red
Female Halfling Cavalier (Emissary) 5
NG Small Humanoid (halfling)
Init +2; Senses Perception +9
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Defense
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AC 20, touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 size)
hp 54 (5d10+10)
Fort +8, Ref +5, Will +4; +2 vs. fear, +2 trait bonus vs. fear
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash +9 (1d3+3/x2) and
. . +1 Greataxe +10 (1d10+5/x3) and
. . Lance +9 (1d6+4/x3) and
. . Light flail +9 (1d6+3/x2) and
. . Longsword +9 (1d6+3/19-20/x2)
Special Attacks Cavalier's Charge, Dragon's Challenge +5 (2/day)
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Statistics
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Str 16, Dex 15, Con 14, Int 10, Wis 12, Cha 11
Base Atk +5; CMB +7; CMD 19
Feats Mobility, Mounted Combat, Power Attack -2/+4, Ride-by Attack, Spirited Charge
Traits Courageous
Skills Acrobatics +2 (-2 jump), Climb +4, Diplomacy +4, Escape Artist -1, Fly +1, Handle Animal +7, Perception +9, Ride +9, Sense Motive +7, Stealth +3, Survival +5, Swim +4 Modifiers +3 Ride while riding your bonded mount., Dragon's Skills
Languages Common, Halfling
SQ Aid Allies +3, Animal Companion Link, Champion, Expert Trainer +2, Fearless
Combat Gear +1 Champion Breastplate, +1 Greataxe, +1 Heavy steel shield, Lance, Light flail, Longsword; Other Gear Backpack, masterwork (7 @ 10.5 lbs), Bell, Cloak of resistance +1, Flint and steel, Signal horn, Tent, medium, Twine (50'), Waterskin (2)
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Special Abilities
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+3 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -3 while riding your mount.
Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) You have a link with your Animal Companion.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Champion +2 sacred bonus to AC against challenged or smited opponent.
Courageous +2 save vs. fear.
Dragon's Challenge +5 (2/day) (Ex) +5 to damage target, -2 AC vs. others when used, allies gain +2 to hit the target of your challenge.
Dragon's Skills +2 (Ex) +2 to Survival checks for allies.
Expert Trainer +2 (Ex) +2 to train mounts, reduced training time option.
Fearless +2 racial bonus vs Fear saves.
Mobility +4 to AC against some attacks of opportunity.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Ride-by Attack You can move - attack - move when charging mounted.
Spirited Charge Double damge when making a mounted charge (triple with a lance).

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Jack
Wolf
NN Medium Animal
Init +3; Senses Low-Light Vision, Scent; Perception +5
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Defense
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AC 20, touch 13, flat-footed 17 (+3 armor, +3 Dex, +4 natural)
hp 43 (+10)
Fort +8, Ref +7, Will +4
Defensive Abilities Evasion
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Offense
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Speed 55 ft.
Melee Bite (Wolf) +5 (1d6+3/x2)
Special Attacks Trip
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Statistics
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Str 14, Dex 16, Con 15, Int 3, Wis 12, Cha 6
Base Atk +3; CMB +5; CMD 18 (22 vs. Trip)
Feats Fleet, Great Fortitude, Iron Will, Mobility
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Cinderbrave [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +7 (+15 jump), Perception +5, Stealth +7, Survival +2, Swim +6 Modifiers +4 to Survival when tracking by Scent
Languages
SQ Attack Any Target [Trick], Cinderbrave [Trick], Combat Riding [Trick], Muleback cords
Combat Gear Masterwork Studded leather armor; Other Gear Bear trap, Bit and bridle, Military saddle, Muleback cords, Saddlebags (1 @ 10 lbs)
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack Any Target [Trick] The animal will attack any creature on command.
Cinderbrave [Trick] The animal will carry or follow its master into an area enshrouded with flames, even if placed at risk.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC against some attacks of opportunity.
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.

Construction
Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.