Lizardfolk Scion

Rayquaza's page

71 posts. Organized Play character for TheSuperDodo.


Full Name

Rayquaza

Race

Nagaji

Classes/Levels

Unchained Monk (Scaled Fist) 4 (HP: 31/31) (AC: 20 FF: 15 T: 19) (Fort: +5, Ref: +5, Will: +1) (Init: +1) (Perc: +10) (Ki: 6/6)

Gender

Male

Size

Medium

Age

30

Alignment

Lawful Neutral

Languages

Common, Draconic

Strength 21
Dexterity 13
Constitution 12
Intelligence 8
Wisdom 10
Charisma 16

About Rayquaza

Rayquaza
Male Nagaji unchained monk (scaled fist) 4
LN Medium humanoid (reptilian)
Init +1, Senses low-light vision; Perception +10
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DEFENSE
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AC 20, touch 15, flat-footed 19 (+4 armor, +1 Dex, +1 monk, +1 natural, +3 Cha) (Reduce by 4 without Mage Armor)
hp 31 ((4d10)+4)
Fort +5, Ref +5, Will +1, +2 racial bonus on saving throws against poison and mind affecting effects, +2 bonus on saving throws against all fear, paralysis, and sleep effects.

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OFFENSE
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Speed 40 ft.
Melee unarmed strike +9 (1d8+5)
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STATISTICS
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Str 21, Dex 13, Con 12, Int 8, Wis 10, Cha 16
Base Atk +4; CMB +9; CMD 24
Feats Draconic Heritage (Imperial [Sky]), Dragon Style, Enforccer, Improved Unarmed Strike, Intimidating Prowess, Stunning Fist
Skills

  • Acrobatics +5 (+1 rank, +3 class, +1 DEX)
  • Climb +9 (+1 rank, +3 class, +5 STR)
  • Intimidate +15 (+4 rank, +3 class, +3 CHA, +5 STR)
  • Perception +10 (+4 rank, +3 class, +0 WIS, +2 race, +1 trait)
  • Swim +9 (+1 rank, +3 class, +5 STR)
  • Use Magic Device +8 (+1 rank, +3 class, +3 CHA, +1 trait)
    Traits Dangerously Curious, Blood of Dragons
    Languages Common, Draconic
    Gear monk's kit, wand of mage armour, belt of giant strength +2, 3420.5 gp
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    SPECIAL ABILITIES
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    Armored Scales Nagaji have a +1 natural armor bonus from their scaly flesh.

    Blood of Dragons Long ago, your ancestors’ blood mixed with that of dragons. You gain a +1 trait bonus on Perception checks.

    Bonus Feat At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. (Feats chosen: Dragon Style, Intimidating Prowess)

    Dangerously Curious You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent’s laboratory or shrine to tinker with spell components and magic devices, and frequently caused quite a bit of damage and headaches for your parent as a result. You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

    Draconic Fury At 4th level, the scaled fist has gained some control over the draconic energies he studies. The scaled fist can expend 1 point from his ki pool as a swift action to imbue his natural attacks with electric energy, causing them to deal an extra 1d6 points of electricity damage for a number of rounds equal to 1/2 his monk level.

    Draconic Mettle (Su) At 4th level, a scaled fist gains a +2 bonus on saving throws attempted against all fear, paralysis, and sleep effects.

    Draconic Might Any of the scaled fist’s class abilities that make calculations based on her Wisdom (including bonus feats with DCs or uses per day, such as Stunning Fist, but not Wisdom-based skills or Will saving throws) are instead based on his Charisma.

    Evasion At 2nd level, a monk can avoid damage from many area-effect attacks. If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.

    Fast Movement At 3rd level, a monk gains an enhancement bonus to his land speed. A monk in armor or carrying a medium or heavy load loses this extra speed.

    Flurry of Blows At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what’s already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).

    Ki Pool At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk’s ki pool is equal to 1/2 his monk level + his Charisma modifier (5). As long as he has at least 1 point in his ki pool, he can make a ki strike. At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. A monk gains additional powers that consume points from his ki pool as he gains levels. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.

    Low-Light Vision Nagaji have low-light vision allowing them to see twice as far as humans in conditions of dim light.

    Resistant Nagaji receive a +2 racial saving throw bonus against mind-affecting effects and poison.

    Serpent's Sense Nagaji receive a +2 racial bonus on Handle Animal checks against reptiles, and a +2 racial bonus on Perception checks.

    Stunning Fist At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites.

    Unarmed Strike At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks can be with fists, elbows, knees, and feet. This means that a monk can make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. A monk’s unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. He can make this choice while grappling as well.

    A monk’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.