Trauzek

Raxilsmit's page

28 posts. Alias of scranford.


Full Name

Raxilsmit

Race

Tiefling

Classes/Levels

Summoner - Synthesist 1

Gender

Male

Size

Small

Age

20

Alignment

CG

Languages

Common, infernal, Abyssal

About Raxilsmit

Character Sheet

Spoiler:

Raxilsmit
Male Rakshasa-Spawn Tiefling Summoner (Synthesist) 1
CG Small Outsider (native)
Init +3; Senses Darkvision; Perception -1
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Defense
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AC 18, touch 14, flat-footed 15 (+2 armor, +3 Dex, +1 size, +2 natural)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +1
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 20 ft.
Melee Dagger +1 (1d3/19-20/x2) and
. . Javelin -3 (1d4/x2) and
. . Spear +1 (1d6/x3)
Spell-Like Abilities Summon Monster I (6/day)
Summoner (Synthesist) Spells Known (CL 1, +1 melee touch, +4 ranged touch):
1 (2/day) Shield, Rejuvenate Eidolon, Lesser
0 (at will) Acid Splash, Mage Hand, Detect Magic, Guidance
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Statistics
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Str 10, Dex 17, Con 13, Int 13, Wis 8, Cha 17
Base Atk +0; CMB -1; CMD 14
Feats Armor of the Pit
Traits Boarded In Cheliax, Ever Wary
Skills Acrobatics +0, Climb -3, Disguise +5, Escape Artist +0, Fly +2, Knowledge (arcana) +5,Knowledge (nature) +5,Profession (Herbalist) +5, Ride +0, Sense Motive +1, Spellcraft +5, Stealth +4, Swim +5
Languages Abyssal, Common, Infernal
SQ Compass, Eidolon Link, Fused Eidolon, Fused Link, Share Spells with Eidolon
Combat Gear Dagger, Javelin (5), Leather, Spear; Other Gear Alchemist's Fire Flask (2), Bag, Waterproof (3 @ 7 lbs), Bag, Waterproof (7 @ 8 lbs), Compass, Entertainer's outfit, Fiendgore Unguent, Flint and steel, Pouch, belt (3 @ 1.5 lbs), Pouch, belt (4 @ 2.3 lbs), Rope, silk (50 ft.), Sack (1 @ 8.125 lbs), Sack (6 @ 12.125 lbs), Small Pearls (2), Spear-thrower, Spell component pouch, Tanglefoot bag, Vermin repellent (2), Water purification sponge, Waterskin, Whiskey, Oldlaw (per bottle)
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Special Abilities
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Boarded In Cheliax +2 Knowledge (Geography) in the Mwangi Expanse.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Ever Wary Constant fear that your fiendish nature might provoke a sudden attack ensures that you never completely let down your guard. During the surprise round and before your first action in combat, you can apply half your Dexterity bonus (if any) to your AC
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Summon Monster I (6/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.

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History

Spoiler:

Raxilsmit’s life had never been easy. His hard, scaly skin, had torn and almost killed his mother at birth, and his freakish looks, and vestigial wings had destined him for the freak show from day one. The local priest insisted that the babe be thrown into the river…but the father was to wily, and greedy for that simple, and merciful ending. He knew a man…a man who would give him good money for his “freak”. His only caveat was that the man take this monstrosity away from Vudra…so Raxilsmit made his first sea voyage.
He finally ended up in the River Kingdoms, as one of the star attractions of a travelling freak show which used the rivers as their route. On one such journey, a wealthy Chelaxian merchant named Bartho through a weird series of events ended up winning a rather large sum of money after paying extra to touch the “Flying lizard boy”. So he used these funds to buy young Raxilsmit. For several years after that the young boy was treated to a lavish lifestyle as the merchant’s personal good luck charm. He learned to read and right, and was perfectly satisfied with this life. Sure he had everything he wanted, except for his freedom, but what better life could one such as himself expect.
Bartho had a rival merchant from another house who became jealous of the “fortune” of his rival merchant, and planned to steal away Bartho’s good luck charm. Needless to say the play went awry, and ended up with Bartho’s death, a burning merchant manor, and a young Raxilsmit running for his life. Alone and frightened he was finally tracked down by this merchant’s people. That’s when things got really strange. Somehow he manifested something that fit him like armor, but made him stronger, and tougher. He was able to fight off his abductors, but he knew the merchant would not give up so easy, so he stole some coin, and took passage on the first ship out of Cheliax.

Fused Edilion

Spoiler:

A synthesist summons the essence of a powerful outsider to meld
with his own being. The synthesist wears the eidolon like
translucent, living armor. The eidolon mimics all of the synthesist's
movements, and the synthesist perceives through the eidolon's
senses and speaks through its voice, as the two are now one
creature.
While fused with his eidolon, the synthesist uses the eidolon's
physical ability scores (Strength, Dexterity, and Constitution), but
retains his own mental ability scores (Intelligence, Wisdom, and
Charisma). The synthesist gains the eidolon's hit points as
temporary hit points. When these hit points reach 0, the eidolon is
killed and sent back to its home plane. The synthesist uses the
eidolon's base attack bonus, and gains the eidolon's armor and
natural armor bonuses and modifiers to ability scores. The
synthesist also gains access to the eidolon's special abilities and
the eidolon's evolutions. The synthesist is still limited to the
eidolon's maximum number of natural attacks. The eidolon has no
skills or feats of its own. The eidolon must be at least the same
size as the synthesist. The eidolon must have limbs for the
synthesist to cast spells with somatic components. The eidolon's
temporary hit points can be restored with the rejuvenate eidolon
spell.
While fused, the synthesist loses the benefits of his armor. He
counts both as his original type and as an outsider for any effect
related to type, whichever is worse for the synthesist. Spells such
as banishment or dismissal work normally on the eidolon, but the
synthesist is unaffected. Neither the synthesist nor his eidolon can
be targeted separately, as they are fused into one creature. The
synthesist and eidolon cannot take separate actions. While fused
with his eidolon, the synthesist can use all of his own abilities and
gear, except for his armor. In all other cases, this ability functions
as the summoner's normal eidolon ability (for example, the
synthesist cannot use his summon monster ability while the eidolon
is present). This ability replaces the class's eidolon ability, bond
senses, and life bond.

Dex
Male Eidolon, Biped
NN Medium Outsider (extraplanar)
Init +1; Senses Darkvision; Perception +7
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Defense
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AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 11 (1d10+1)
Fort +3, Ref +1, Will +2
Defensive Abilities
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Offense
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Speed 30 ft., Swimming (30 feet)
Melee Claw x2 (Claws) +4 x2 (1d4+3/x2) and
. . Shortspear +4 (1d6+3/x2)
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Statistics
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Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +4; CMD 15
Feats Skill Focus (Perception)
Skills Climb +7, Knowledge (planes) +2, Perception +7, Swim +15
Languages Common
SQ Gills
Combat Gear Shortspear;
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
2nd Level - Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Gills (Ex) Breate underwater.
Swimming (30 feet) You have a Swim speed.