About RaxilsmitCharacter Sheet
Spoiler:
Raxilsmit Male Rakshasa-Spawn Tiefling Summoner (Synthesist) 1 CG Small Outsider (native) Init +3; Senses Darkvision; Perception -1 -------------------- Defense -------------------- AC 18, touch 14, flat-footed 15 (+2 armor, +3 Dex, +1 size, +2 natural) hp 9 (1d8+1) Fort +1, Ref +3, Will +1 Resist cold 5, electricity 5, fire 5 -------------------- Offense -------------------- Speed 20 ft. Melee Dagger +1 (1d3/19-20/x2) and . . Javelin -3 (1d4/x2) and . . Spear +1 (1d6/x3) Spell-Like Abilities Summon Monster I (6/day) Summoner (Synthesist) Spells Known (CL 1, +1 melee touch, +4 ranged touch): 1 (2/day) Shield, Rejuvenate Eidolon, Lesser 0 (at will) Acid Splash, Mage Hand, Detect Magic, Guidance -------------------- Statistics -------------------- Str 10, Dex 17, Con 13, Int 13, Wis 8, Cha 17 Base Atk +0; CMB -1; CMD 14 Feats Armor of the Pit Traits Boarded In Cheliax, Ever Wary Skills Acrobatics +0, Climb -3, Disguise +5, Escape Artist +0, Fly +2, Knowledge (arcana) +5,Knowledge (nature) +5,Profession (Herbalist) +5, Ride +0, Sense Motive +1, Spellcraft +5, Stealth +4, Swim +5 Languages Abyssal, Common, Infernal SQ Compass, Eidolon Link, Fused Eidolon, Fused Link, Share Spells with Eidolon Combat Gear Dagger, Javelin (5), Leather, Spear; Other Gear Alchemist's Fire Flask (2), Bag, Waterproof (3 @ 7 lbs), Bag, Waterproof (7 @ 8 lbs), Compass, Entertainer's outfit, Fiendgore Unguent, Flint and steel, Pouch, belt (3 @ 1.5 lbs), Pouch, belt (4 @ 2.3 lbs), Rope, silk (50 ft.), Sack (1 @ 8.125 lbs), Sack (6 @ 12.125 lbs), Small Pearls (2), Spear-thrower, Spell component pouch, Tanglefoot bag, Vermin repellent (2), Water purification sponge, Waterskin, Whiskey, Oldlaw (per bottle) -------------------- Special Abilities -------------------- Boarded In Cheliax +2 Knowledge (Geography) in the Mwangi Expanse. Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost. Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks. Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks. Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks. Darkvision (60 feet) You can see in the dark (black and white vision only). Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots. Ever Wary Constant fear that your fiendish nature might provoke a sudden attack ensures that you never completely let down your guard. During the surprise round and before your first action in combat, you can apply half your Dexterity bonus (if any) to your AC Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead. Summon Monster I (6/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
History
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Raxilsmit’s life had never been easy. His hard, scaly skin, had torn and almost killed his mother at birth, and his freakish looks, and vestigial wings had destined him for the freak show from day one. The local priest insisted that the babe be thrown into the river…but the father was to wily, and greedy for that simple, and merciful ending. He knew a man…a man who would give him good money for his “freak”. His only caveat was that the man take this monstrosity away from Vudra…so Raxilsmit made his first sea voyage. He finally ended up in the River Kingdoms, as one of the star attractions of a travelling freak show which used the rivers as their route. On one such journey, a wealthy Chelaxian merchant named Bartho through a weird series of events ended up winning a rather large sum of money after paying extra to touch the “Flying lizard boy”. So he used these funds to buy young Raxilsmit. For several years after that the young boy was treated to a lavish lifestyle as the merchant’s personal good luck charm. He learned to read and right, and was perfectly satisfied with this life. Sure he had everything he wanted, except for his freedom, but what better life could one such as himself expect. Bartho had a rival merchant from another house who became jealous of the “fortune” of his rival merchant, and planned to steal away Bartho’s good luck charm. Needless to say the play went awry, and ended up with Bartho’s death, a burning merchant manor, and a young Raxilsmit running for his life. Alone and frightened he was finally tracked down by this merchant’s people. That’s when things got really strange. Somehow he manifested something that fit him like armor, but made him stronger, and tougher. He was able to fight off his abductors, but he knew the merchant would not give up so easy, so he stole some coin, and took passage on the first ship out of Cheliax. Fused Edilion
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A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolon's senses and speaks through its voice, as the two are now one creature. While fused with his eidolon, the synthesist uses the eidolon's physical ability scores (Strength, Dexterity, and Constitution), but retains his own mental ability scores (Intelligence, Wisdom, and Charisma). The synthesist gains the eidolon's hit points as temporary hit points. When these hit points reach 0, the eidolon is killed and sent back to its home plane. The synthesist uses the eidolon's base attack bonus, and gains the eidolon's armor and natural armor bonuses and modifiers to ability scores. The synthesist also gains access to the eidolon's special abilities and the eidolon's evolutions. The synthesist is still limited to the eidolon's maximum number of natural attacks. The eidolon has no skills or feats of its own. The eidolon must be at least the same size as the synthesist. The eidolon must have limbs for the synthesist to cast spells with somatic components. The eidolon's temporary hit points can be restored with the rejuvenate eidolon spell. While fused, the synthesist loses the benefits of his armor. He counts both as his original type and as an outsider for any effect related to type, whichever is worse for the synthesist. Spells such as banishment or dismissal work normally on the eidolon, but the synthesist is unaffected. Neither the synthesist nor his eidolon can be targeted separately, as they are fused into one creature. The synthesist and eidolon cannot take separate actions. While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor. In all other cases, this ability functions as the summoner's normal eidolon ability (for example, the synthesist cannot use his summon monster ability while the eidolon is present). This ability replaces the class's eidolon ability, bond senses, and life bond. Dex
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