My true point was that Rax was out of actions. He moved while sneaking and did have time to cast before the charge. He snuck down the steps and onto the mid-deck, made a noise roaring, which triggered the charge. We handle ready actions before regular round actions as far as I understand it.
The beast was 15 feet away, and Rax could see it. Seeing something, is line of sight. The tremorsense foiled the sneaking, when Rax was on the same deck. To see it, as I posted, Rax had to be on the same deck. Termorsense allowed beasty to know of his presence, reading a charge was flavor as the beast didn’t quite know what it was facing. Then attacked at the noise of roaring.
I gave him the option to Cast Defensively for his first round action. Which I thought he did by posting a Concentration Check, which failed. Then the bug got to attack, and then Rax got to attack, though it looks like my order is wrong in my post.
@Bylthe, To casting defensively you need to make a concentration check. If you succeed casting defensively (DC 15+double spell level) the spell goes off. If you don’t succeed the check the spell is wasted. Casting Defensively does not provoke, you just have to make the check.
Nngara has the right of it though, I had not remembered about charging in difficult terrain. A mistake I have made before. Also having freshly looked up the beasties movement which is 20, he simply could not have moved the 15. Up until just a minute ago I thought a medium size creature would have 30 or more like everything else medium sized.
So with that, we can just continue with this bump as there is no real alternative. The Shield spell was lost. The creature and Rax are toe to toe.
Beyond this I am worn thin by arguing.
You do not understand the concentration / Attack of opportunity rules, and refuse to listen. I will be withdrawing from this game. Thanks for the opportunity, and best of luck to all the remaining players.
Generally in my view you have to take the interpretation of the rule. It says standard action. There are really only two normal situations when one is limited to a standard action - surprise round and readied actions. (And strange monsters like slow zombies).
Under that theory, the charge single distance should be fine.
Note, you have also said that the deck is difficult terrain, thus, halving the lobster's speed. Therefore, the lobster would have had to have been within 10' of Rax to make the charge.
RAW also says "If you don't have line of sight to the opponent at the start of your turn, you can't charge that opponent", but I let that one go, and Tremorsense might have told him exactly where I was.
Rax I'm unclear on your AC...you've got a +5 Dex with a 17 Dex. Also, why are you small? I've never heard of a small tiefling...
Be that as it may, my take on this comes from some misleading verbage in this sentance..."You will need to make a Concentration Check to cast your spell defensively, or post another action." You don't make a concentration check to cast defensively, you cast defensively, and must succeed at a check to avoid the AoO.
Or you take the AoO, and make a concentration vs damage recieved.
The charge is fine, it is an odd rule, but you can charge as a standard in RAW. :(
The original attack
Charge attack with a claw. 1d20 + 3 ⇒ (7) + 3 = 10 for 1d3 ⇒ 1 damage. This is against your flat footed AC.
Missed his FF AC, so therefore no concentration check was necesarry. He cast his spell, and raised his AC by 4.
Just my two cents. As always, DM fiat rules out with glitter and hot dogs. :)
I took Small as a Tiefling Trait...just for a cool concept.
As Dex my Dexterity (Boy that's a mouthful) is only 12, and he has a +4 Natural Armor bonus. (I really need to create a profile for Raxil with Dex on board)So his AC is 15, Touch 11, and Flat Footed 14. With Shield it goes up to 19.
In Raxil's native form he has +1 size, +3 Dex, +2 Armor, +2 Natural for an 18 and a 22 with Shield engaged. (Not sure why HeroLab has me with a +5 Dex bonus. I'll have to change it manually ).
I can see how you could allow this possibility. I don't believe that is the intent of the rule, but even taking that into consideration, the attack failed, and the spell went off.
If you are saying that there was no charge and attack, just movement, then my character would have taken a five foot step back or sideways before casting the spell, thus eliminating the AoO. I only cast the spell because I knew he couldn't both move and attack with a readied action.
I don't see any scenario where the spell would fail. If this is just GM judgement, then we have a problem, as I didn't know about this house rule in advance. It shouldn't matter this time, as I should be able to defeat this creature, but it sets a precedent.
In addition if you rule that the spell didn't go off, my AC is only 15, and in that case one of the attacks did hit me. When we stray and stretch RAW it can become an issue, so I'm only trying to nip this in the bud.
Don't mean to be a pest. But I believe you're mistaken about the concentration check.
Injury
Spoiler:
Injury
If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you're casting. If you fail the check, you lose the spell without effect. The interrupting event strikes during spellcasting if it comes between the time you started and the time you complete a spell (for a spell with a casting time of 1 full round or more) or if it comes in response to your casting the spell (such as an attack of opportunity provoked by the spell or a contingent attack, such as a readied action).
If you are taking continuous damage, such as from an acid arrow or by standing in a lake of lava, half the damage is considered to take place while you are casting a spell. You must make a concentration check with a DC equal to 10 + 1/2 the damage that the continuous source last dealt + the level of the spell you're casting. If the last damage dealt was the last damage that the effect could deal, then the damage is over and does not distract you.
Casting Defensively
Spoiler:
Casting Defensively
If you want to cast a spell without provoking any attacks of opportunity, you must make a concentration check (DC 15 + double the level of the spell you're casting) to succeed. You lose the spell if you fail.
If the attack had hit I would have had to make a Concentration check of 10 + 1(Damage taken) +` (Spell level). Since it missed the spell goes off as intended.
If this is a house rule I would have changed my actions had I known in advance. I played it RAW.
I can choose to cast defensively, or to let him take the AoO and save vs the damage either one. I did not choose to cast defenisvely, and since he missed his AoO there is no lost spell.
In addition he can't charge on a readied action, since Charging is a full round action. You can only ready a Standard, Move, Instant or swift action. Again a house rule that should be shared in advance.
Readied Action
Spoiler:
Readying an Action
You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.
You can take a 5-foot step as part of your readied action, but only if you don't otherwise move any distance during the round.
Raxil/Dex's Flat Footed AC is 14 Natural Armor +4, so unless I miss my guess that doesn't hit, and no concentration check is required? Concentration check is made to keep from being attacked with AoO, or against damage dealt. Since he attacked but missed I shouldn't need a concentration check. But just i case I'm wrong.
The wily crustaceans claws skitter across Raxil/Dex's hardened carapace.
Raxil/Dex, then flails at his assailant with his vicious claws.
1d20 + 4 ⇒ (2) + 4 = 6 Concentration Check
Round 1, AC 19, HP 11
Creatures AC should be (2) Less for charging 1d20 + 2 ⇒ (12) + 2 = 14 Claw Attack (Adjusted for unstable surface)
1d20 + 2 ⇒ (5) + 2 = 7 Claw Attack (Adjusted for unstable surface)
Raxil/Dex definitely makes some noise. A loud deep catlike roar as he spots the beast, the dried blood, and the attempt to enter the hatch all at once.
Casts Shield to increase AC by 4
NOTE: Rexil did state outloud what he was doing, and didn't hide his progress towards accomplishing that goal.
Dex
Male Eidolon, Biped
NN Medium Outsider (extraplanar)
Init +1; Senses Darkvision; Perception +7
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Defense
--------------------
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 11 (1d10+1)
Fort +3, Ref +1, Will +2
Defensive Abilities
--------------------
Offense
--------------------
Speed 30 ft., Swimming (30 feet)
Melee Claw x2 (Claws) +4 x2 (1d4+3/x2) and
. . Shortspear +4 (1d6+3/x2)
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +4; CMD 15
Feats Skill Focus (Perception)
Skills Climb +7, Knowledge (planes) +2, Perception +7, Swim +15
Languages Common
SQ Gills
Combat Gear Shortspear;
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
2nd Level - Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Gills (Ex) Breate underwater.
Swimming (30 feet) You have a Swim speed.
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I'll create a profile for him later...hopefully tonight
I can live with it... but personally it distracts from the game for me. I just want to read the post and get on with things...not have to try to translate what someone is saying. Again, not a game killer...just an opinion. I like all the characters/players and think this game's going to be a hoot!
seeing how rough the sea is, and the daunting climb ahead Raxilsmit begins a transformation. Holding onto a piece of the ship, he concentrates for a minute, and a translucent image forms about his body. He seems to grow pseudo wings, and a catlike appearance, as claws form at his hands, and he seems to become more muscular.
(Summon Eidolon)
Now able to move through the water with the same ease as walking on land, and able to breath the water as well as air, swimming becomes no issue. He then extends his claws, and attempts to pull himself aboard the ship.
1d20 + 7 ⇒ (11) + 7 = 18 Eidolon Climb Check
Just realized I need to create a profile for Eidolon + Raxilsmit as well.
Raxil has pretty good senses, and night vision, so he might be best suited for a night guard position. he could also try a survival roll...but has no bonus ranks.
Bruno grabs the next creature by the tail as it tries to escape, throwing it back over his head like tossing a small ball. A large portion of the beast stays in his mouth.
"Good boy Bruno". "You can go home now".
1d20 - 5 ⇒ (16) - 5 = 11 Perception
"Maybe some of us should go out to the ship to see if there are any more survivors, or to gather more supplies". "I'm willing to go". "Does anyone see the lifeboat"?
Gelik, the gnome dressed in rose colored silk, yauns and excuses himself. I am dreadfully tired, I dare say its time for bed.
"Just a minute friend". "I'm ready to turn in as well". "Perhaps I could walk with you, and you could go over that off-color joke you told before dinner again". "I always mess up the punch lines".
Then when they are alone..."Did anything seem unusual about the captain to you"?
How about maybe a craft, perform or profession skill instead...A fine Chelixian Cookbook for +2 Profession Cook...or a book of fine adventuring tales for Perform storytelling...or a libram of metals working temperatures and alloy's for Craft: Blacksmithing???
Used to being a spoiled plaything, Raxilsmit is having trouble with the ships fare, and picks at his food. He eyes the wine being passed around, and thinks of happier days with a forlorn look on his face. He seems to be accepted on the ship if not embraced...it seems anyone is accepted for what they can do on the open sea, not for what they are.
He notices the captains seeming miasma.
DM
Spoiler:
1d20 + 1 ⇒ (7) + 1 = 8 Sense Motive...is something wrong with the captain?