2 claw attacks +7 1d6+2, BAB +5, fort +3, ref +8, will +6, CMB +9, CMD 20, HP 46, init +10, AC 16, touch 14, flat-footed 13
skills: 37
1)acrobatics +11
2)bluff +13
3)diplomacy +13
4)intimidate +12
5)stealth +11
6)use magic device +12
7)profession (torturer) +9
8)escape artist +7
9)disguise +8
10)craft alchemy +8
11)disable device +8
12)knowledge (arcane) +5
13)knowledge (religeon) +5
14)knowledge (dungeoneering) +5
feats: improved initiative, agile maneuvers, improved natural attacks (claws), point-blank shot, precise shot
traits: sacred touch and reactionary
equipment: sling, 100 sling bullets, braces of armour +1, cloak of resistance +1, master work studded leather armour, master work theives' tools and 3 sets of master work manacles
special abilities:
DR5/bludgeoning and cold iron, channel resistance +4, immunity to fire, cold vulnerability, undead traits, +2 natural armour, sneak attack +2d6, bleed attack rogue talent, barvado's blade, rake's smile,dark vision 60ft
fast healing 2, deathless (resurection after 1 hour at 1hp, unless killed with positive energy, killed in are subject to bless or hallow or sprinkled with holy water before resurection) fiery aura (1d6 fire damage to adjacent creatures at start of turn, enemy unarmed attacks and natural weapons suffer 1d6 fire damage), melee attacks deal 1d6 fire damage, fiery death (at death anyone adjacent suffers 2d6 fire damage DC16 reflex half), rust (metal objects touching the skeleton suffer 23 damage and gain broken condition second touch destroyes them, against metal monsters claw attacks deal 3d4+6 damage, attendened objects, magic objects or metal creatures can negate the effect with a DC16 reflex save), inflict critical wounds 1/day, lifesense (blindsight 60ft), permanent deathwatch 60ft aura, (torment and rust templates taken from Kobot Quaternly)
swarm forms (grave dust, leeches, scorpions and spiders), hivemind, swarm damage of 1d6, swarm poison DC16, (swarm-shifter template from libris mortis)