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Baron Galdur Vendikon

Rauno Redpath's page

1,368 posts. Alias of markofbane.

About Rauno Redpath

Human Wizard (Div: Foresight) 12|HP 93/93 | AC: 20 | T: 18 | FF: 17 | CMB +5 | CMD:18 | Fort:+10 | Ref:+10 | Will:+11 | Init: +15 | App +11 | SpCr+22 | Per+12 | SMot+0 | St+2 |

Foretell 12/12 | Prescience 10/10 | Extend 2/3, Empower 3/3, Quicken 2/3 | Hero Points 2/3 | ArcBnd 1/1 | Pearl 0/1 |

Chaotic Good Male Human (Varisian) Wizard (Diviner, Foresight subschool) 12
Medium Size (5‘9”, 160 pounds, Brown Eyes, Brown Hair)
Age: 26
Move: 30’
Languages: Common, Draconic, Elven, Dwarven, Halfling, Gnome, Orc, Abyssal, Infernal, Celestial, Terran, Aquan, Ignan, Auran, Aklo, (Polygot), Undercommon, Sylvan, Giant, Goblin.

8 Strength
16 Dexterity
16 Constitution
25 Intelligence
10 Wisdom
10 Charisma

Initiative: +15 (+3 Dex, +4 Feat, +2 Trait, +6 Arcane School)
AC: 20 (Mage Armor +4, Dexterity +3, Ring +1, Amulet +1, Buckler +1)
Dagger (+6/+1, 1d4-1, 19-20/x2, 10’, P/S)
CMB: 5
CMD: 18
Fort: +10 immune to disease
Ref: +10
Will: +11
Hit Points: 93

Hero Points: 2/3


Reactionary: +2 bonus to initiative checks.
Focused Mind: +2 bonus to concentration checks.
Magical Lineage: Pick one spell at any time (which locks your choice). When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.
L1: Combat Casting
R1: Improved Initiative
B1: Scribe Scroll
L3: Craft Wondrous Items
L5: Spell Penetration
B5: Craft Magic Arms and Armor
L7: Greater Spell Penetration
L9: Fast Study
B10: Craft Wand
L11: Craft Staff


10 points per level: 2 class, 6 intelligence, 1 race, 1 favored class. 120 total. Plus 12 from headband.

+11 - Appraise = (1 ranks + 3 class + 7 attribute + 0 other)
+11 - Craft (Alchemy) (1+3+7+0)
+6 - Fly (1+3+2+0)
+22 - Knowledge (Arcana) (12+3+7+0)*
+18 - Knowledge (Dungeoneering) (8+3+7+0)
+18 - Knowledge (Engineering) (8+3+7+0)
+19 - Knowledge (Geography) (9+3+7+0)
+19 - Knowledge (History) (9+3+7+0)
+18 - Knowledge (Local) (8+3+7+0)
+18 - Knowledge (Nature) (8+3+7+0)
+18 - Knowledge (Nobility) (8+3+7+0)
+22 - Knowledge (Planes) (12+3+7+0)*
+22 - Knowledge (Religion) (12+3+7+0)*
+22 - Linguistics (12+3+7+0)*
+12 - Perception (0+0+0+12)+
+22 - Spellcraft (12+3+7+0)*
+2 - Stealth (0+0+2+0)

Race/Class Abilities:

Favored Class: Wizard (12 used for skill points)
Human Abilities:
+2 to any attribute (applied to intelligence).
Medium size, 30’ base movement.
Bonus skill point per level.
Bonus feat at first level.
Wizard Abilities:
Proficiencies: club, dagger, heavy crossbow, light crossbow, quarterstaff.
Arcane Bond: Ring. Use to cast any spell known once per day. Can enchant it. Concentration rolls to cast without it.
Arcane School: Divination, Foresight subschool (opposed: Enchantment, Necromancy).
Forewarned: Can always act in surprise round, though flat-footed until acts. +6 bonus to initiative checks.
Prescience: At the beginning of your turn roll a d20 as a free action. Before his next turn, can use that roll as the result for a d20 he has to make. Can use this ten times per day.
Foretell: Utter a prediction. Emit 30’ aura, either +2 luck bonus on ability checks, attack rolls, caster level checks, saving throws and skill checks for allies, OR -2 on those for enemies. Up to twelve rounds per day.


Cantrips (DC 17) 4: Detect Magic, Detect Poison, Ray of Frost, Presdigitation.
1st level spells (DC 18) 6+1: True Strike, Mage Armor, Liberating Command, Magic Missile, Protection from Evil, Shield, Unseen Servant.
2nd level spells (DC 19) 6+1: See Invisible, Glitterdust, Gust of Wind, Invisibility, Mirror Image, Scorching Ray, Web.
3rd level spells (DC 20) 6+1: Arcane Sight, Displacement, Dispel Magic, Fireball, Haste, Lightning Bolt, Stinking Cloud.
4th level spells (DC 21) 4+1: Arcane Eye, Black Tentacles, Dimensional Anchor, Summon Monster IV, Wall of Fire.
5th level spells (DC 22) 4+1: Telepathic Bond, Life Bubble, Wall of Stone, Teleport, Teleport.
6th level spells (DC 23) 3+1: Thoughtsense, Chain Lightning, Disintegrate, Disintegrate.
Can use bonded object for one casting
Can use Pearl of Power to recall one 1st level spell
Can use Hero Points for additional castings

Spell Book
Cantrips (21): Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Presdigitation, Ray of Frost, Read Magic, Resistance, Spark, Touch of Fatigue.
1st level spells (28): Alarm, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Comprehend Languages, Detect Secret Doors, Detect Undead, Endure Elements, Feather Fall, Floating Disc, Gravity Bow, Grease, Identify, Liberating Command, Mage Armor, Magic Missile Magic Weapon, Protection from C/E/G/L, Ray of Enfeeblement, Shield, Shocking Grasp, Silent Image, Touch of the Sea, True Strike, Unseen Servant.
2nd level spells (52): Arcane Lock, Bear’s Endurance, Blindness/Deafness, Bull’s Strength, Cat’s Grace, Command Undead, Detect Thoughts, Eagle’s Splendor, False Life, Fog Cloud, Fox’s Cunning, Ghoul Touch, Glitterdust, Gust of Wind, Invisibility, Knock, Magic Mouth, Mirror Image, Owl’s Wisdom, Resist Energy, Scare, See Invisibility, Scorching Ray, Spectral Hand, Spider Climb, Touch of Idiocy, Web.
3rd level spells (48): Arcane Sight, Communal Darkvision, Deep Slumber, Displacement, Dispel Magic, Explosive Runes, Fireball, Fly, Gentle Repose, Haste, Hold Person, Lightning Bolt, Seeming, Stinking Cloud, Water Breathing, Clairvoyance,/Clairaudience, Summon Monster III, Slow.
4th level spells (44): Animate Dead, Arcane Eye, Black Tentacles, Confusion, Dimension Door, Dimensional Anchor, Phantasmal Killer, Scrying, Stone Skin, Summon Monster IV, Wall of Fire.
5th level spells (15): Dominate Person, Invisibility Sphere, Life Bubble, Sending, Summon Monster V, Telepathic Bond, Teleport, Thoughtsense, Wall of Force, Wall of Stone.
6th level spells (12): Chain Lightning, Disintegrate, Greater Dispel Magic, Undeath Ward.

Rauno’s childhood was brutal. He grew up in a Varisian nomadic caravan where he was bullied constantly by the other children in their caravan. While he was never a strong child, he grew to be tough and nimble as he avoided and tolerated the endless bullying.

The source of the torment was his parent’s stance on the Sczarni. His parents, both brilliant wizards of modest power, opposed the influence of the powerful criminal element in their caravan. Eventually, the pressure on the family was so intense that they left the caravan, staking out on their own. But that wasn’t enough for the Sczarni, who couldn’t leave such a slight unanswered.

It was several months later in the middle of the night when the attack came. His mother and father fought back with all of their arcane might, but it was clear they could not succeed. Rauno’s older sister shoved a satchel into Rauno’s hands and thrust him into the darkness. “Run!” she cried “ and don’t look back!” Terrified, the boy ran into the night. The next thing he remembered, it was morning and he was still wandering. He came across the farms outlying a small town. The satchel that his sister had given him contained his spell book and some modest supplies. It was all he had left of his time with his family.

When he came into town, he drew the attention of several residents, who took him in, fed him and gave him shelter. As he spent time with them, recovering from his ordeal, the townsfolk found that he was not only literate and brilliant, but that he had some modest arcane ability.

Recognizing his potential, the town used some of their merchant contacts to have Rauno tested by Eligos, who arranged for the young man to study at the prestigious Stone of the Seers academy on a rare scholarship. His time there was one of the best times in Rauno’s life. He absorbed into the culture and learned all he could, all the while never losing sight of those who made it possible for him to study there.

After years of dedicated learning, Rauno returned to Galduria. He wanted to find a way to pay back the folks who made further education possible. As he matured, he found ways to be useful in the town. He works as a scribe, a translator, an attorney and a sage. When time and finances allowed, he spent additional time studying at the local Twilight Academy, but he always remembered fondly his time in Magnimar.

Rauno believes that the Sczarni may still have it out for him, so he keeps that same satchel loaded and ready in case he needs to snatch it up and run.

Rauno has the olive skin, dark eyes and dark hair common among the Varisian people, though his hair is starting to show premature streaks of silver. He dresses in clean, pressed, clothes. He carries himself with confidence and is generally friendly and open to meeting new people. He reacts harshly to bullies and is likely to gravitate toward others who have experienced loss in their family or who have had to start their lives over from nothing.


Encumbrance: 14#, Light (26/53/80).
Pickpocket’s Outfit
Headband of Vast Intellect +2 (Perception, Polygot), 1#
Spellguard Bracers, 1#
Cloak of Resistance +3, 1#
Belt of Physical Might (Dexterity, Constitution) +2, 1#
Rauno’s Boots, 1#
Masterwork mithril dagger w/hollow pommel, ½# (with weapon cord).
Masterwork mithral buckler, 2 ½#
Spell Component Pouch, 2#
-500 gp diamond dust
Scarves (1 gp each), 2#

Signet Ring
Signet Ring w/ poison pill compartment
Rauno’s Ring
Rauno’s Amulet

Pocketed Scarf, ½#
-Pearl of Power (1st level)
-Stoneskin component (2)
-Arcane Lock component (1)

Handy Haversack, 5#
-Wealth (182 gp, 3 sp, 7 cp) + 92.5

-Wand of Enlarge Person (27 ch)
-Wand of Unseen Servant (14 ch)
-Wand of Shatter (7 ch)
-Wand of Magic Missiles (18 ch)
Wand of Invisibility, (9 ch)
Wand of Enervation, (14 ch)
Wand of Halt Undead, (20 ch)
-Lesser Rod of Metamagic: Extend. , 5#
-Lesser Rod of Metamagic: Empowered., 5#
-Lesser Rod of Metamagic: Quicken., 5#
-Syringe: Potion of Gentle Repose
-Universal Solvent (2)
-Potion of Cure Light Wounds (3)
-Potion of Cure Moderate Wounds
-Everburning Torch, 1#
-Bead of Newt Prevention
-Arrow Magnet

-Scrivener’s kit w/ink, 1#
-Spell book (3), 9#
-Journal book, 1#
-Paper (10)
-Silver Mirror (for scrying, 1000 gp value), ½#
-Spare Spell Component Pouch, 2#
-Iron vial, 1#
--Worm guts
-Box with Lamashtu glyphs, 1#
--Talisman of the Sphere, 1#

-Materials for crafting

Unique Items:

Rauno’s Ring. Bonded object for wizard class. DC 20 + spell level to cast without it. Can be used to cast one spell per day. Enchanted with the following abilities: Ring of Sustenance, Ring of Protection +1, Ring of Feather Falling.
Rauno’s Amulet. A periapt of health, enchanted with the following abilities: Amulet of Natural Armor +1.
Rauno’s Boots Enchanted with the following abilities: slippers of feather step.



Rings: bonded object, magic ring, signet ring, continual light, newt, acid, force.

Crafting Schedule:

Rauno’s belt dex 4 of 6.
Rauno’s belt dex 5 of 6.
Rauno’s belt dex 6 of 6.
Rauno’s bead 1 of 1.
Rauno’s cloak to +4 1 of 7.
Rauno’s cloak to +4 2 of 7.
Rauno’s cloak to +4 3 of 7.
Rauno’s cloak to +4 4 of 7.
Rauno’s cloak to +4 5 of 7.
Rauno’s cloak to +4 6 of 7.
Rauno’s cloak to +4 7 of 7.
Rauno’s ring of feather fall 1 of 3.
Rauno’s ring of feather fall 2 of 3.
Rauno’s ring of feather fall 3 of 3.
Rauno’s amulet 1 of 3.
Rauno’s amulet 2 of 3.
Rauno’s amulet 3 of 3.
Rauno’s arrow magnet 1 of 1.

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