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Baron Galdur Vendikon

Rauno Redpath's page

938 posts. Alias of markofbane.


Classes/Levels

HPs 53/55, 3 Dex dmg AC 17 FF 15 T 12 CMD 15 Fort +5 Ref +5/+3 Will +7 Init +12 Per +8

About Rauno Redpath

Rauno Redpath
Chaotic Good Male Human (Varisian) Wizard (Diviner, Foresight subschool) 8
Medium Size (5‘9”, 160 pounds, Brown Eyes, Brown Hair)
Age: 26
Move: 30’
Languages: Common, Draconic, Elven, Dwarven, Halfling, Gnome, Orc, Abyssal, Infernal, Celestial, Terran, Aquan, Ignan, Auran, Aklo, (Polygot),

8 Strength
14 Dexterity
14 Constitution
24 Intelligence
10 Wisdom
10 Charisma

Initiative: +12 (+2 Dex, +4 Feat, +2 Trait, +4 Arcane School)
AC: 17 (Mage Armor +4, Dexterity +2, Natural Armor +1)
Melee:
Dagger (+4, 1d4-1, 19-20/x2, 10’, P/S)
Ranged:
NA
CMB: 3
CMD: 15
Fort: +5
Ref: +5
Will: +7
Hit Points: 55

Hero Points: 2/3

Traits/Feats:

Reactionary: +2 bonus to initiative checks.
Focused Mind: +2 bonus to concentration checks.
Magical Lineage: Pick one spell at any time (which locks your choice). When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.
L1: Combat Casting
R1: Improved Initiative
B1: Scribe Scroll
L3: Craft Wondrous Items
L5: Spell Penetration
B5: Craft Magic Arms and Armor
L7: Greater Spell Penetration

Skills:

10 points per level: 2 class, 6 intelligence, 1 race, 1 favored class. 80 total. Plus 8 from headband.

+11 - Appraise = (1 ranks + 3 class + 7 attribute + 0 other)
+11 - Craft (Alchemy) (1+3+7+0)
+6 - Fly (1+3+2+0)
+18 - Knowledge (Arcana) (8+3+7+0)*
+16 - Knowledge (Dungeoneering) (6+3+7+0)
+16 - Knowledge (Engineering) (6+3+7+0)
+15 - Knowledge (Geography) (5+3+7+0)
+15 - Knowledge (History) (5+3+7+0)
+15 - Knowledge (Local) (5+3+7+0)
+15 - Knowledge (Nature) (5+3+7+0)
+15 - Knowledge (Noblity) (5+3+7+0)
+18 - Knowledge (Planes) (8+3+7+0)*
+18 - Knowledge (Religion) (8+3+7+0)*
+18 - Linguistics (8+3+7+0)*
+8 - Perception (0+0+0+8)+
+18 - Spellcraft (8+3+7+0)*
+2 - Stealth (0+0+2+0)


Race/Class Abilities:

Favored Class: Wizard (8 used for skill points)
Human Abilities:
+2 to any attribute (applied to intelligence).
Medium size, 30’ base movement.
Bonus skill point per level.
Bonus feat at first level.
Wizard Abilities:
Proficiencies: club, dagger, heavy crossbow, light crossbow, quarterstaff.
Arcane Bond: Ring. Use to cast any spell known once per day. Can enchant it. Concentration rolls to cast without it.
Arcane School: Divination, Foresight subschool (opposed: Enchantment, Necromancy).
Forwarned: Can always act in surprise round, though flat-footed until acts. +4 bonus to initiative checks.
Prescience: At the beginning of your turn roll a d20 as a free action. Before his next turn, can use that roll as the result for a d20 he has to make. Can use this ten times per day.
Foretell: Utter a prediction. Emit 30’ aura, either +2 luck bonus on ability checks, attack rolls, caster level checks, saving throws and skill checks for allies, OR -2 on those for enemies. Up to eight rounds per day.

Spells:

Memorized:
Cantrips (DC 17) 4: Read Magic, Presdigitation, Detect Magic, Ray of Frost.
1st level spells (DC 18) 6+1: Mage Armor, Shield, Burning Hands, Feather Fall, Magic Missile, Magic Missile, True Strike*.
2nd level spells (DC 19) 5+1: Glitterdust, Mirror Image, Scorching Ray, Invisibility, Web, See Invisibility*
3rd level spells (DC 20) 5+1: Fireball, Stinking Cloud, Haste, Haste, (Open Slot), Arcane Sight*
4th level spells (DC 21) 3+1: Black Tentacles, Summon Monster IV, (Open Slot), Arcane Eye*
Can use bonded object for one casting
Can use Pearl of Power to recall one 1st level spell
Can use Hero Points for additional castings
Spell Book
Cantrips (21): Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Presdigitation, Ray of Frost, Read Magic, Resistance, Spark, Touch of Fatigue.
1st level spells (28): Alarm, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Comprehend Languages, Detect Secret Doors, Detect Undead, Endure Elements, Feather Fall, Floating Disc, Gravity Bow, Grease, Identify, Liberating Command, Mage Armor, Magic Missile Magic Weapon, Mirror Image, Protection from C/E/G/L, Ray of Enfeeblement, Shield, Shocking Grasp, Silent Image, Touch of the Sea, True Strike, Unseen Servant.
2nd level spells (50): Bear’s Endurance, Blindness/Deafness, Bull’s Strength, Cat’s Grace, Command Undead, Detect Thoughts, Eagle’s Splendor, False Life, Fog Cloud, Fox’s Cunning, Ghoul Touch, Glitterdust, Gust of Wind, Invisibility, Knock, Magic Mouth, Owl’s Wisdom, Resist Energy, Scare, See Invisibility, Scorching Ray, Spectral Hand, Spider Climb, Touch of Idiocy, Web.
3rd level spells (42): Arcane Sight, Deep Slumber, Displacement, Dispel Magic, Explosive Runes, Fireball, Fly, Gentle Repose, Haste, Lightning Bolt, Stinking Cloud, Water Breathing, Clairvoyance/Clairaudience, Summon Monster III.
4th level spells (36): Animate Dead, Arcane Eye, Black Tentacles, Dimension Door, Dimensional Anchor, Scrying, Stone Skin, Summon Monster IV, Wall of Fire.

Background:
Rauno’s childhood was brutal. He grew up in a Varisian nomadic caravan where he was bullied constantly by the other children in their caravan. While he was never a strong child, he grew to be tough and nimble as he avoided and tolerated the endless bullying.

The source of the torment was his parent’s stance on the Sczarni. His parents, both brilliant wizards of modest power, opposed the influence of the powerful criminal element in their caravan. Eventually, the pressure on the family was so intense that they left the caravan, staking out on their own. But that wasn’t enough for the Sczarni, who couldn’t leave such a slight unanswered.

It was several months later in the middle of the night when the attack came. His mother and father fought back with all of their arcane might, but it was clear they could not succeed. Rauno’s older sister shoved a satchel into Rauno’s hands and thrust him into the darkness. “Run!” she cried “ and don’t look back!” Terrified, the boy ran into the night. The next thing he remembered, it was morning and he was still wandering. He came across the farms outlying a small town. The satchel that his sister had given him contained his spell book and some modest supplies. It was all he had left of his time with his family.

As he came into town, he drew the attention of several residents, who took him in, fed him and gave him shelter. As he spent time with them, recovering from his ordeal, the townsfolk found that he was not only literate and brilliant, but that he had some modest arcane ability.

Recognizing his potential, the town used some of their merchant contacts to have Rauno tested by Eligos, who arranged for the young man to study at the prestigious Stone of the Seers academy on a rare scholarship. His time there was one of the best times in Rauno’s life. He absorbed into the culture and learned all he could, all the while never losing sight of those who made it possible for him to study there.

After years of dedicated learning, Rauno returned to Galduria. He wanted to find a way to pay back the folks who made further education possible. As he matured, he found ways to be useful in the town. He works as a scribe, a translator, an attorney and a sage. When time and finances allowed, he spent additional time studying at the local Twilight Academy, but he always remembered fondly his time in Magnimar.

Rauno believes that the Sczarni may still have it out for him, so he keeps that same satchel loaded and ready in case he needs to snatch it up and run.


Description:
Rauno has the olive skin, dark eyes and dark hair common among the Varisian people, though his hair is starting to show premature streaks of silver. He dresses in clean, pressed, clothes. He carries himself with confidence and is generally friendly and open to meeting new people. He reacts harshly to bullies and is likely to gravitate toward others who have experienced loss in their family or who have had to start their lives over from nothing.

Equipment:

Encumbrance: 31#, medium (26/53/80).
Carried/Worn
Traveler’s Outfit
Rauno’s Ring
Headband of Vast Intellect +2 (Perception, Polygot), 1#
Bracers of Armor +1, 1#
Amulet of Natural Armor +1
Cloak of Resistance +1, 1#
Masterwork mithril dagger w/hollow pommel, ½# with weapon cord
Signet Ring

Belt Pouch, ½#
-Potion of Cure Light Wounds (3)
-Scroll case, ½#
--Scroll: Web CL 3
-Wealth (24 pp, 19 gp, 10 sp)

Spell Component Pouch, 2#

Pocketed Scarf, ½#
-Pearl of Power (1st level)
-Wand of Enlarge Person (30 ch)
-Wand of Unseen Servant (15 ch)
-Wand of Shatter (7 ch)
-Wand of Magic Missiles (18 ch)
-Lesser Rod of Metamagic: Extend. , 5#with weapon cord
-Syringe: Potion of Gentle Repose
-Stoneskin component (x1)
-Antiplague
-Antitoxin
-Universal Solvent (2)

Backpack, 2#
-Scrivener’s kit w/ink, 1#
-Iron vial, 1#
-Scroll case, ½#
--Parchment (5)
-Scroll case, ½#
-Everburning Torch, 1#
-Waterproof Bag, ½#
--Spell book, 3#
--Spell book, 3#
--Journal book, 1#
-Silver Mirror (for scrying, 1000 gp value), ½#
-Box with Lamashtu glyphs, 1#
--Talisman of the Sphere, 1#
-Spare Spell Component Pouch, 2#


Unique Items:

Rauno’s Ring. Bonded object for wizard class. DC 20 + spell level to cast without it. Can be used to cast one spell per day.
Enchanted as:
Ring of Sustenance.

Progression:

Feats:
9 – Fast Study
10 – Opposition Research (Necromancy)
11 – Opposition Research (Enchantment)
13 – Selective Spell
15 – Extend Spell
15 – Eschew Materials
17 - Reach Spell
19 –
20 – Immortality

Crafting, Casting:
1000 gp – Haversack (Secret Chest, CL 9) Spellcraft DC 19
1000 gp – dagger to +1 Spellcraft DC 8
1500 gp – Cloak +2 (Resistance, CL 5) Spellcraft DC 10
1500 gp – Bracers +2
1500 gp – Ring of Elemental Endurance
1500 gp – Ring of Protection +1
1650 gp – Ring of Feather Fall
2500 gp – Bracers +3
3500 gp – Bracers +4
6000 gp - Ring of Protection +2

9: Comprehend Languages (Perm), Detect Magic (Perm), Read Magic (Perm), Cloak of Resistance +3, Ring of Protection +3
10: Darkvision (Perm), See Invisibility (Perm), Bracers of Armor +5
11: Tongues (Perm)
12: Cloak of Resistance +4, Bracers of Armor +6, Ring of Protection +4
14: Bracers of Armor +7
15: Cloak of Resistance +5, Ring of Protection +5
16: Bracers of Armor +8
17: Wishes (inherent bonuses to Strength +4, Intelligence +5, Wisdom +4, Dexterity +4, Constitution +4).
Mithril Dagger, +5 dancing defender.


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