![]() About Rauno RedpathHuman Wizard (Div: Foresight) 12|HP 93/93 | AC: 20 | T: 18 | FF: 17 | CMB +5 | CMD:18 | Fort:+10 | Ref:+10 | Will:+11 | Init: +15 | App +11 | SpCr+22 | Per+12 | SMot+0 | St+2 |
Resources:
Foretell 12/12 | Prescience 10/10 | Extend 2/3, Empower 3/3, Quicken 2/3 | Hero Points 2/3 | ArcBnd 1/1 | Pearl 0/1 | Chaotic Good Male Human (Varisian) Wizard (Diviner, Foresight subschool) 12 Medium Size (5‘9”, 160 pounds, Brown Eyes, Brown Hair) Age: 26 Move: 30’ Languages: Common, Draconic, Elven, Dwarven, Halfling, Gnome, Orc, Abyssal, Infernal, Celestial, Terran, Aquan, Ignan, Auran, Aklo, (Polygot), Undercommon, Sylvan, Giant, Goblin. 8 Strength
Initiative: +15 (+3 Dex, +4 Feat, +2 Trait, +6 Arcane School)
Hero Points: 2/3
Traits/Feats:
Reactionary: +2 bonus to initiative checks. Focused Mind: +2 bonus to concentration checks. Magical Lineage: Pick one spell at any time (which locks your choice). When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level. L1: Combat Casting R1: Improved Initiative B1: Scribe Scroll L3: Craft Wondrous Items L5: Spell Penetration B5: Craft Magic Arms and Armor L7: Greater Spell Penetration L9: Fast Study B10: Craft Wand L11: Craft Staff Skills:
10 points per level: 2 class, 6 intelligence, 1 race, 1 favored class. 120 total. Plus 12 from headband. +11 - Appraise = (1 ranks + 3 class + 7 attribute + 0 other)
Race/Class Abilities:
Favored Class: Wizard (12 used for skill points) Human Abilities: +2 to any attribute (applied to intelligence). Medium size, 30’ base movement. Bonus skill point per level. Bonus feat at first level. Wizard Abilities: Proficiencies: club, dagger, heavy crossbow, light crossbow, quarterstaff. Arcane Bond: Ring. Use to cast any spell known once per day. Can enchant it. Concentration rolls to cast without it. Arcane School: Divination, Foresight subschool (opposed: Enchantment, Necromancy). Forewarned: Can always act in surprise round, though flat-footed until acts. +6 bonus to initiative checks. Prescience: At the beginning of your turn roll a d20 as a free action. Before his next turn, can use that roll as the result for a d20 he has to make. Can use this ten times per day. Foretell: Utter a prediction. Emit 30’ aura, either +2 luck bonus on ability checks, attack rolls, caster level checks, saving throws and skill checks for allies, OR -2 on those for enemies. Up to twelve rounds per day. Spells:
Memorized: Cantrips (DC 17) 4: Detect Magic, Detect Poison, Ray of Frost, Presdigitation. 1st level spells (DC 18) 6+1: True Strike, Mage Armor, Liberating Command, Magic Missile, Protection from Evil, Shield, Unseen Servant. 2nd level spells (DC 19) 6+1: See Invisible, Glitterdust, Gust of Wind, Invisibility, Mirror Image, Scorching Ray, Web. 3rd level spells (DC 20) 6+1: Arcane Sight, Displacement, Dispel Magic, Fireball, Haste, Lightning Bolt, Stinking Cloud. 4th level spells (DC 21) 4+1: Arcane Eye, Black Tentacles, Dimensional Anchor, Summon Monster IV, Wall of Fire. 5th level spells (DC 22) 4+1: Telepathic Bond, Life Bubble, Wall of Stone, Teleport, Teleport. 6th level spells (DC 23) 3+1: Thoughtsense, Chain Lightning, Disintegrate, Disintegrate. Can use bonded object for one casting Can use Pearl of Power to recall one 1st level spell Can use Hero Points for additional castings Spell Book
Background:
Rauno’s childhood was brutal. He grew up in a Varisian nomadic caravan where he was bullied constantly by the other children in their caravan. While he was never a strong child, he grew to be tough and nimble as he avoided and tolerated the endless bullying.
The source of the torment was his parent’s stance on the Sczarni. His parents, both brilliant wizards of modest power, opposed the influence of the powerful criminal element in their caravan. Eventually, the pressure on the family was so intense that they left the caravan, staking out on their own. But that wasn’t enough for the Sczarni, who couldn’t leave such a slight unanswered. It was several months later in the middle of the night when the attack came. His mother and father fought back with all of their arcane might, but it was clear they could not succeed. Rauno’s older sister shoved a satchel into Rauno’s hands and thrust him into the darkness. “Run!” she cried “ and don’t look back!” Terrified, the boy ran into the night. The next thing he remembered, it was morning and he was still wandering. He came across the farms outlying a small town. The satchel that his sister had given him contained his spell book and some modest supplies. It was all he had left of his time with his family. When he came into town, he drew the attention of several residents, who took him in, fed him and gave him shelter. As he spent time with them, recovering from his ordeal, the townsfolk found that he was not only literate and brilliant, but that he had some modest arcane ability. Recognizing his potential, the town used some of their merchant contacts to have Rauno tested by Eligos, who arranged for the young man to study at the prestigious Stone of the Seers academy on a rare scholarship. His time there was one of the best times in Rauno’s life. He absorbed into the culture and learned all he could, all the while never losing sight of those who made it possible for him to study there. After years of dedicated learning, Rauno returned to Galduria. He wanted to find a way to pay back the folks who made further education possible. As he matured, he found ways to be useful in the town. He works as a scribe, a translator, an attorney and a sage. When time and finances allowed, he spent additional time studying at the local Twilight Academy, but he always remembered fondly his time in Magnimar. Rauno believes that the Sczarni may still have it out for him, so he keeps that same satchel loaded and ready in case he needs to snatch it up and run.
Description:
Rauno has the olive skin, dark eyes and dark hair common among the Varisian people, though his hair is starting to show premature streaks of silver. He dresses in clean, pressed, clothes. He carries himself with confidence and is generally friendly and open to meeting new people. He reacts harshly to bullies and is likely to gravitate toward others who have experienced loss in their family or who have had to start their lives over from nothing.
Equipment:
Encumbrance: 14#, Light (26/53/80). Carried/Worn Pickpocket’s Outfit Headband of Vast Intellect +2 (Perception, Polygot), 1# Spellguard Bracers, 1# Cloak of Resistance +3, 1# Belt of Physical Might (Dexterity, Constitution) +2, 1# Rauno’s Boots, 1# Masterwork mithril dagger w/hollow pommel, ½# (with weapon cord). Masterwork mithral buckler, 2 ½# Spell Component Pouch, 2# -500 gp diamond dust Scarves (1 gp each), 2# Signet Ring
Pocketed Scarf, ½#
Handy Haversack, 5#
-Wand of Enlarge Person (27 ch)
-Scrivener’s kit w/ink, 1#
-Materials for crafting
Unique Items:
Rauno’s Ring. Bonded object for wizard class. DC 20 + spell level to cast without it. Can be used to cast one spell per day. Enchanted with the following abilities: Ring of Sustenance, Ring of Protection +1, Ring of Feather Falling. Rauno’s Amulet. A periapt of health, enchanted with the following abilities: Amulet of Natural Armor +1. Rauno’s Boots Enchanted with the following abilities: slippers of feather step. Progression:
Feats: Rings: bonded object, magic ring, signet ring, continual light, newt, acid, force.
Crafting Schedule:
Rauno’s belt dex 4 of 6. Rauno’s belt dex 5 of 6. Rauno’s belt dex 6 of 6. Rauno’s bead 1 of 1. Rauno’s cloak to +4 1 of 7. Rauno’s cloak to +4 2 of 7. Rauno’s cloak to +4 3 of 7. Rauno’s cloak to +4 4 of 7. Rauno’s cloak to +4 5 of 7. Rauno’s cloak to +4 6 of 7. Rauno’s cloak to +4 7 of 7. Rauno’s ring of feather fall 1 of 3. Rauno’s ring of feather fall 2 of 3. Rauno’s ring of feather fall 3 of 3. Rauno’s amulet 1 of 3. Rauno’s amulet 2 of 3. Rauno’s amulet 3 of 3. Rauno’s arrow magnet 1 of 1. |