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Baron Galdur Vendikon

Rauno Redpath's page

670 posts. Alias of markofbane.


Race

Human Wizard (Diviner, Foresight subschool) 5

Classes/Levels

HPs 36/36 AC 16 FF 14 T 12 CMD 13 Fort +3 Ref +3 Will +4 Init +10 Per +0

About Rauno Redpath

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Rauno Redpath
Chaotic Good Male Human Wizard (Diviner, Foresight subschool) 5
Medium Size (5‘9”, 160 pounds, Brown Eyes, Brown Hair)
Age: 26
Move: 30’
Languages: Common, Draconic, Elven, Dwarven, Halfling, Gnome, Orc, Abyssal, Infernal, Celestial, Terran.

8 Strength
14 Dexterity
14 Constitution
21 Intelligence
10 Wisdom
10 Charisma

Initiative: +10 (+2 Dex, +4 Feat, +2 Trait, +2 Arcane School)
AC: 16 (Mage Armor +4, Dexterity +2)
Melee:
Dagger (+2, 1d4-1, 19-20/x2, 10’, P/S)
Ranged:
NA
CMB: 1
CMD: 13
Fort: +3
Ref: +3
Will: +4
Hit Points: 36

Hero Points: 2

Traits/Feats:

Reactionary: +2 bonus to initiative checks.
Focused Mind: +2 bonus to concentration checks.
Magical Lineage: Pick one spell at any time (which locks your choice). When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.
L1: Combat Casting
R1: Improved Initiative
B1: Scribe Scroll
L3: Craft Wondrous Items
L5: Spell Penetration
B5: Craft Magic Arms and Armor

Skills:

9 points per level: 2 class, 5 intelligence, 1 race, 1 favored class.

+9 - Appraise = (1 ranks + 3 class + 5 attribute + 0 other)
+9 - Craft (Alchemy) (1+3+5+0)
+6 - Fly (1+3+2+0)
+13 - Knowledge (Arcana) (5+3+5+0)*
+11 - Knowledge (Dungeoneering) (3+3+5+0)
+10 - Knowledge (Engineering) (2+3+5+0)
+10 - Knowledge (Geography) (2+3+5+0)
+11 - Knowledge (History) (3+3+5+0)
+10 - Knowledge (Local) (2+3+5+0)
+11 - Knowledge (Nature) (3+3+5+0)
+10 - Knowledge (Noblity) (2+3+5+0)
+13 - Knowledge (Planes) (5+3+5+0)*
+13 - Knowledge (Religion) (5+3+5+0)*
+13 - Linguistics (5+3+5+0)*
+0 - Perception (0+0+0+0)
+13 - Spellcraft (5+3+5+0)*
+2 - Stealth (0+0+2+0)


Race/Class Abilities:

Favored Class: Wizard (5 used for skill points)
Human Abilities:
+2 to any attribute (applied to intelligence).
Medium size, 30’ base movement.
Bonus skill point per level.
Bonus feat at first level.
Wizard Abilities:
Proficiencies: club, dagger, heavy crossbow, light crossbow, quarterstaff.
Arcane Bond: Ring. Use to cast any spell known once per day. Can enchant it. Concentration rolls to cast without it.
Arcane School: Divination, Foresight subschool (opposed: Enchantment, Necromancy).
Forwarned: Can always act in surprise round, though flat-footed until acts. +2 bonus to initiative checks.
Prescience: At the beginning of your turn roll a d20 as a free action. Before his next turn, can use that roll as the result for a d20 he has to make. Can use this eight times per day.

Spells:

Memorized:
Cantrips (DC 15): Read Magic, Presdigitation, Detect Magic, Ray of Frost.
1st level spells (DC 16): Mage Armor, Gravity Bow, Burning Hands, Feather Fall, Grease, Magic Missile, True Strike*.
2nd level spells (DC 17): Glitterdust, Mirror Image, Invisibility, See Invisibility*.
3rd level spells (DC 18): Haste, Haste, Arcane Sight*.
Can use bonded object for one casting.
Can use Pearl of Power to recall one 1st level spell.
Spell Book
Cantrips (21): Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Presdigitation, Ray of Frost, Read Magic, Resistance, Spark, Touch of Fatigue.
1st level spells (24): Alarm, Burning Hands, Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Detect Undead, Endure Elements, Feather Fall, Floating Disc, Gravity Bow, Grease, Identify, Liberating Command, Mage Armor, Magic Missile Magic Weapon, Mirror Image, Protection from C/E/G/L, Shield, Shocking Grasp, Silent Image, Touch of the Sea, True Strike, Unseen Servant.
2nd level spells (17): Bear’s Endurance, Bull’s Strength, Cat’s Grace, Detect Thoughts, Eagle’s Splendor, Fog Cloud, Fox’s Cunning, Glitterdust, Gust of Wind, Invisibility, Knock, Owl’s Wisdom, Resist Energy, See Invisibility, Scorching Ray, Spider Climb, Web.
3rd level spells (12): Arcane Sight, Deep Slumber, Displacement, Dispel Magic, Explosive Runes, Fireball, Fly, Gentle Repose, Haste, Lightning Bolt, Stinking Cloud, Water Breathing.

Background:
Rauno’s childhood was brutal. He grew up in a Varisian nomadic caravan where he was bullied constantly by the other children in their caravan. While he was never a strong child, he grew to be tough and nimble as he avoided and tolerated the endless bullying.

The source of the torment was his parent’s stance on the Sczarni. His parents, both brilliant wizards of modest power, opposed the influence of the powerful criminal element in their caravan. Eventually, the pressure on the family was so intense that they left the caravan, staking out on their own. But that wasn’t enough for the Sczarni, who couldn’t leave such a slight unanswered.

It was several months later in the middle of the night when the attack came. His mother and father fought back with all of their arcane might, but it was clear they could not succeed. Rauno’s older sister shoved a satchel into Rauno’s hands and thrust him into the darkness. “Run!” she cried “ and don’t look back!” Terrified, the boy ran into the night. The next thing he remembered, it was morning and he was still wandering. He came across the farms outlying a small town. The satchel that his sister had given him contained his spell book and some modest supplies. It was all he had left of his time with his family.

As he came into town, he drew the attention of several residents, who took him in, fed him and gave him shelter. From then, he became a resident of the town, growing up into an amazingly brilliant young man. The townsfolk found that he was not only literate, but that he had some modest arcane ability. As he matured, he found ways to be useful in the town. He works as a scribe, a translator, an attorney and a sage.

Rauno feels that he owes his life to the townsfolk, and would do what he could to see to their general welfare and safety.

Rauno believes that the Sczarni may still have it out for him, so he keeps that same satchel loaded and ready in case he needs to snatch it up and run.


Description:
Rauno has the olive skin, dark eyes and dark hair common among the Varisian people, though his hair is starting to show premature streaks of silver. He dresses in clean, pressed, scholarly robes that one would expect of someone who makes a living like he does. He carries himself with confidence and is generally friendly and open to meeting new people. He reacts harshly to bullies and is likely to gravitate toward others who have experienced loss in their family or who have had to start their lives over from nothing.

Equipment:

Encumbrance: 27#, medium (26/53/80).
Carried/Worn
Traveler’s Outfit
Bracers of Armor +1, 1#
Dagger, 1#
Signet Ring
Belt Pouch, ½#
-Potion of Cure Light Wounds (3)
-Scroll case, ½#
--Ink, 2 inkpens
--Parchment (5)
-Scroll case, 1/2#
--Scroll: Summon Monster IV
--Scroll: Dimension Door
--Scroll: Stone Skin
--Scroll: Wall of Fire
-Scroll case, ½#
--Scroll: Scorching Ray CL 3
--Scroll: Web CL 3
--Scroll: Web CL 3
--Scroll: Animate Dead CL 7
--Mystery Parchments
-Wealth ( gp, 9 sp)
Spell Component Pouch, 2#
Pocketed Scarf, ½#
-Pearl of Power (1st level)
-Wand of Enlarge Person (39 ch)
-Wand of Unseen Servant (16 ch)
-Wand of Shatter (7 ch)
-Wand of Magic Missiles (33 ch)
-Lesser Rod of Metamagic: Extend.
-Syringe: Potion of Gentle Repose
Backpack, 2#
-Everburning Torch, 1#
-Rations (1), 1#
-Waterskin, 4#
-Waterproof Bag, ½#
--Spell book, 3#
--Spell book, 3#
--Filge's spell book, 3#
--Journal book, 1#
--Inks to scribe remaining spells from Filge’s book.
-Box with Lamashtu glyphs, 1#
--Talisman of the Sphere, 1#

Spells in Filge’s spell book:
0-Level: All Core Rulebook spells
1-Level: Cause Fear, Chill Touch, Identify, Mage Armor, Magic Missile, Ray of Enfeeblement
2-Level: Command Undead, False Life, Ghoul Touch, Magic Mouth, Scare, Spectral Hand, Touch of Idiocy, Blindness/Deafness.


Progression:

Remaining to be copied from Filge’s spell book:
1st level: Cause Fear, Chill Touch, Ray of Enfeeblement.
2nd level: Command Undead, False Life, Ghoul Touch, Magic Mouth, Scare, Spectral Hand, Touch of Idiocy, Blindness/Deafness.
Feats:
7 – Greater Spell Penetration
9 - Reach Spell
10 – Opposition Research (Necromancy)
11 – Opposition Research (Enchantment)
13 – Selective Spell
15 – Heighten Spell
15 – Eschew Materials
17
19
20 – Immortality

Crafting, Casting:
5: Cloak of Resistance +1, Headband of Vast Intellect +2
7: Ring of Sustenance, Ring of Protection +1, Ring of Feather Fall, Ring of Elemental Endurance.
9: Comprehend Languages (Perm), Detect Magic (Perm), Read Magic (Perm)
10: Darkvision (Perm), See Invisibility (Perm)
11: Arcane Sight (Perm), Tongues (Perm)
17: Wishes (inherent bonuses to Strength +4, Intelligence +5, Wisdom +4, Dexterity +4, Constitution +4).
Mithril Dagger, +5 dancing defender.



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