Rasaad Faruhn
Male human (Garundi) inquisitor of Sarenrae 1 (Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (human)
Init +4;
Senses Perception +6
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 10 (1d8+2)
Fort +3,
Ref +4,
Will +4; +2 trait bonus vs. fear
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4+1/19-20)
Ranged longbow +4 (1d8/×3)
Special Attacks judgment 1/day
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—fire bolt (1d6 fire)
Inquisitor Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, divine favor
. . 0 (at will)—create water, detect magic, disrupt undead, light
. .
Domain Fire
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Statistics
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Str 13,
Dex 18,
Con 12,
Int 10,
Wis 14,
Cha 10
Base Atk +0;
CMB +1;
CMD 15
Feats Point-blank Shot, Precise Shot
Traits courageous, undead crusader
Skills Intimidate +1, Knowledge (dungeoneering) +4, Knowledge (religion) +5, Linguistics +1, Perception +6, Sense Motive +7, Spellcraft +4, Stealth +8
Languages Common, Osiriani, Osiriani, Ancient
SQ monster lore +2, stern gaze +1
Other Gear leather armor, arrows (10), arrows (10), blunt arrows (10), blunt arrows (10), dagger, longbow, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text, manacles, mess kit, pot, sack, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Sarenrae, 19 gp, 9 sp
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Special Abilities
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Courageous +2 save vs. fear.
Fire Bolt 1d6 fire (5/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Inquisitor Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
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