Ratfolk Elder

Rakheet the Shrewd's page

25 posts. Alias of Sapiens.


Full Name

Rakheet

Race

Ratfolk

Classes/Levels

Rogue (Canny Scoundrel) 1 | HP 11/11 | AC: 17, T: 15, FF: 13| Fort: +2, Ref: +7, Will: +2 | BAB: +0, CMB: -2(+4 steal/dirty trick), CMD: 12, M.Attack +5(1d4), R.Attack +5(1d6) | Init: +6 | Perception: +8, Sense Motive +6

Gender

Male

Size

Small

Age

15

Alignment

N

Languages

Common, Aklo, Draconic, Dwarven, Undercommon

Strength 8
Dexterity 18
Constitution 14
Intelligence 16
Wisdom 14
Charisma 10

About Rakheet the Shrewd

Rakheet the Shrewd
Male Ratfolk Rogue (Canny Scoundrel) 1
Alignment Neutral
Init +6; Senses Perception +8, Sense Motive +6, Darkvision 60 ft.
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Defense
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AC 17, touch 15, flat-footed 13 (+2 leather armor, +4 Dex, +1 size)
hp 11 (8 + 2 Con + 1 FCB)
Fort +2, Ref +7, Will +2
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Offense
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Speed 20 ft.
Melee +0 BAB, +1 size, +4 Dex
- 2 claws +5 (1d4-1) [x2, Slashing]-1 Str
- Sap +5 (1d4-1 NL) [x2, Bludgeoning]
Ranged
- Dagger +5 (1d4-1) [19-20/x2, Slashing]
- Light Crossbow +5 (1d6) [19-20/x2, Piercing]
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Statistics
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Str 8, Dex 18, Con 14, Int 16, Wis 14, Cha 10
Base Atk +0; CMB -2; CMD 13
Skills (11+3/level) (8 class, +3 Int, +Craft(alchemy), +Stealth, +Sleight of Hand)
- Acrobatics +8 (1 rank, +4 Dex, +3 class)
- Bluff +5 (1 rank, +1 Cha, +3 class)
- Craft(alchemy) +9 (1 rank, +3 Int, +3 class, +2 race)
- Disable Device +8 (1 rank, +4 Dex, +3 class)
- Escape Artist +8 (1 rank, +4 Dex, +3 class)
- Heal +6 (1 rank, +2 Wis, +3 class)
- Knowledge(dungeoneering) +7 (1 rank, +3 Int, +3 class)
- Knowledge(local) +7 (1 rank, +3 Int, +3 class)
- Perception +8 (1 rank, +2 Wis, +3 class, +2 race)
- Sense Motive +6 (1 rank, +2 Wis, +3 class)
- Sleight of Hand +8 (1 rank, +4 Dex, +3 class)
- Stealth +12 (1 rank, +4 Dex, +3 class, +4 size)
- Survival +6 (1 rank, +2 Wis, +3 class)
- Use Magic Device +7 (1 rank, +1 Cha, +3 class, +2 race)
+4 to Handle Animal with rodents.
Background Skills
- Craft(jewelry) +7 (1 rank, +3 Int, +3 class)
- Craft(leather) +7 (1 rank, +3 Int, +3 class)
Armor Check Penalty: 0
Traits
- Twitchy (+2 initiative , +1 Reflex) If it's too strong I'm open to nerfs
- Extra Class Skills(Survival, Heal)
Feats
1 from levels
- Sharpclaw (gain two 1d4 claw attacks)
Favored Class Bonus +1 HP
Languages Common, Aklo, Draconic, Dwarven, Undercommon
SQ Cornered Fury (+2 to melee attack rolls and AC when at half HD or fewer and no conscious allies are within 30 ft.), Rodent Empathy (+4 to Handle Animal on rodents)
Mundane Gear trap kit, healer's kit, thieves' tools, portable alchemist lab, artisan's tools
Magic Items --
Money 20gp
Encumbrance

Special Abilities:
- Sneak Attack +1d6

Spheremighting Adept:

Practitioner modifier: Intelligence
0 talents + 4 (tradition) + Finesse Fighting, Scout sphere, Scoundrel sphere (free for class)

Alchemy Sphere: gain HD ranks in Craft(alchemy), Alchemy saves (except formulae) are based on ranks instead of BAB, can create (ranks/2 + formulae talents) 2 formulae at once, creating a formula takes 30 minutes
- Improved Acid Flask: ranged touch attack for 1d6 + 1d6/2 ranks acid damage, half that to adjacent, 1 + 1/2 ranks within 10 ft. Targets who take at least 2 damage take half again next round

Equipment Sphere: NOT GAINED
- Staff Master: can use a staff one-handed, staves gain the trip quality
- Finesse Fighting: can use Dex to hit with light or finesse weapons, adds to damage 1/2 Hit Dice

Scoundrel Sphere: gain HD ranks in Sleight of Hand, steal and dirty tricks don't provoke AoOs. Can expend one AoO when performing these CMs to add a (trick)
- Swift Hands: use ranks in SoH as BAB and Dex as Str when attempting dirty trick or steal CMs
- Master Thief: creatures don't get bonuses if trying to steal secured items, can steal as disarm. At 10 ranks, can steal worn items with a -10 penalty.

Scout Sphere: gain HD ranks in Stealth, can scout (Perception -5 as Knowledge to identify weaknesses)
- Lurker: creatures with exceptional senses can't automatically detect

Martial Tradition: Daring Scholar(Staff Training, Alchemy, Scout, 1 talent from any of these)
Drawbacks: Passive Thief (Scoundrel, do not gain Mug)

To take: Critical Genius, Distant Thrower, Mechanical Master?, Athletics

Against an impossible foe:

...tinker tailor soldier sailor poor man beggar thief tinker tailor soldier sailor poor man beggar thief tinker tailor soldier sailor poor man beggar thief...
No, no, no, how can I have got here? I'm not a fighter! I tinker, I make beautiful things, I sell them for more than they are worth! Why am I in a fight? I'm a scoundrel, a thief, a cheat, but I never was a thug, never picked a fight, never won one! Not fair and square, at least! Fightingis out of the question. Running? Hiding? Where? Is there someone to defend me? A hole to crawl into? Oh, yes, Rakheet the coward, the sniveling, the craven, but I'd much rather be Rakheet the alive craven than the dead hero.

Thoughts run frantically into the little ratfolk's mind as he sprints away from the danger, hoping that someone else would pick up the fight and slow it down.