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I was hesitant at first, but then I got to take a look at the PHB and got really excited and ran a quick game, borrowing the PHB and Adventure Module HotDQ from one of my friends.
While 5E addressed so many of my problems, it also introduces so very many.
The novelty of Advantage/Disadvantage quickly wears off because everything applies to it and there is no other mechanic to fall back onto.
Bounded accuracy, I love the idea, in fact E6 feels like it's baked in; it's not, however. Levels 1 & 2 are super risky (half your enemies have advantage which means twice the critical, which doesn't need to confirm btw, it's easier to be one-shot slain at level 1 by CR appropriate enemies), and magical / nonmagical divide while less apparent is even stronger. One of their simplifications was the removal of most AoO, which means Reach weapons no longer strike first onto people charging on their face, casters no longer need to worry about casting in front of melee units, etc. I could go on, but I think this rant has gone on long enough.
I love the backgrounds section (although the inspiration is rather lackluster further pushing the already repetitive mechanic) and would take them any day over Pathfinder's Traits. The classes are pretty awesome, I'd like to incorporate their version of Fighter, Rogue, and even Paladin into the Pathfinder game.
It's a mixed bag, which means I'd really only want it for inspiration. I won't even talk about how much the campaign book turned me away in this post.
tldr; I won't be switching over. I feel like I'm better off modding PF to my liking.