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Making Craft Work
There's that one book for a dollar. Quick and easy fix I guess.
You could also just search crafting rules in the Suggestions/Houserules/Homebrew search box. The base rules are notoriously bad, and everyone and their mom has had a hand in trying to make it work. I personally had given up on craft as is.
Myself, I hand wave a lot of it, none of this bajillion craft checks nonsense; just 1. Though I do require the player have a reasonable way to get resources to craft the object, none of the handwaving gold into materials nonsense.
You can only jack up (and thus roll for) an item (that you actually have craft ranks in) if it's actually complicated. Magical items need specific rare and unique items that the player may have to go on a quest for or make a deal with a really shady character. Nat 1 on a magical item means it's cursed, but the player/character may still want to use it because of all the work they had to go through.