I was browsing the recent Design Focus thread for Barbarian Rage powers and I was wondering whether it would be possible to take a similar approach to customizing fighters?
Here's an example of what I mean - I know that it is pretty rough around the edges, but there might be some usable ideas:
Combat Techniques: As a fighter gains experience, she studies various advanced combat techniques. At 2nd level, and at every four class levels thereafter, a fighter learns a new combat technique. Unless otherwise noted, a fighter cannot select an individual combat ability more than once. Once per day per fighter class level that she possesses, the character may use one of the combat techniques that she has learned in melee combat. Unless otherwise noted, these combat techniques are swift actions that must be performed on the fighter's turn.
Analyze Fighting Style (Ex): After engaging in melee combat against an opponent for three or more consecutive rounds, the fighter may analyze that opponent's fighting style. The fighter gains a +1 insight bonus to all attack rolls against that particular opponent for a number of rounds equal to her Intelligence modifier (minimum of 1 round). This insight bonus increases by +1 for every four class levels beyond 2nd, to a maximum of +5 at 18th level.
Battle-Cry (Ex): As a swift action, the fighter can shout a battle-cry in combat that inspires her companions. All allies within 20 feet receive a +1 morale bonus to attack rolls for a number of rounds equal to the fighter's Charisma bonus (minimum of 1 round). This morale bonus increases by +1 for every four class levels beyond 2nd, to a maximum of +5 at 18th level.
Combat Sense (Ex): As an immediate action, the fighter can re-roll a single Initiative check. The fighter may activate this ability after rolling his initiative. The fighter must take the results of the second roll, even if it is worse than the original.
Deft Footwork (Ex): The fighter may sacrifice a single attack of opportunity in order to take a 5-foot step as an immediate action.
Indomitable Spirit (Ex): Once per day, the fighter may add a +1 morale bonus to a single Will save. This bonus increases by +1 for every four class levels beyond 2nd, to a maximum of +5 at 18th level. The fighter must declare that she wishes to use this ability before the Will save is made.
Precise Strike (Ex): The fighter may add a +1 insight bonus on a single roll to confirm a critical hit. This bonus increases by +1 for every four class levels beyond 2nd, to a maximum of +5 at 18th level. The fighter must declare her intention to use this ability before the confirmation roll is made.
Tactical Acumen (Ex): The fighter may provide a single adjacent ally with a +1 insight bonus on their next melee attack roll, provided that the attack is made before the end of the next round. This bonus increases by +1 for every four class levels that the fighter possesses beyond 2nd, to a maximum of +5 at 18th level.
Rallying Cry (Ex): The fighter may attempt to rally all allies within 20 feet who have been afflicted one of the following conditions: Fatigued, Exhausted, Nauseated, Shaken, or Sickened. The fighter must make a Charisma check against DC 15. If this check is successful, the fighter may remove a single condition from the list from each ally within the area of effect.