Acanamirium

Penelope "Penny" Hallways's page

No posts. Alias of Jaime Sommers.


Full Name

Penelope "Penny" Hallways

Race

Human

Classes/Levels

Ancestor Oracle 5 Psychic Searcher

Gender

Female

Size

Medium

Age

19

Alignment

NG

Strength 11
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 14
Charisma 18

About Penelope "Penny" Hallways

Penelope "Penny" Hallways
Female human oracle (psychic searcher) 5 (Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42)
NG Medium humanoid (human)
Init +6; Senses Perception +7
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Defense
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AC 18, touch 13, flat-footed 16 (+4 armor, +1 deflection, +2 Dex, +1 shield)
hp 38 (5d8+10)
Fort +6, Ref +6, Will +7
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Offense
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Speed 30 ft.
Melee mwk cold iron dagger +4 (1d4/19-20) or
. . mwk morningstar +4 (1d8)
Ranged mwk light crossbow +6 (1d8/19-20)
Oracle (Psychic Searcher) Spells Known (CL 5th; concentration +11)
. . 2nd (5/day)—augury, cure moderate wounds, hold person (DC 16), levitate, minor image (DC 16), spiritual weapon
. . 1st (7/day)—bless, cure light wounds, divine favor, liberating command[UC], protection from evil, ray of sickening[UM] (DC 15), shield of faith
. . 0 (at will)—detect magic, detect poison, ghost sound (DC 14), guidance, light, mage hand, mending, stabilize
. . Mystery Ancestor
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Statistics
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Str 11, Dex 14, Con 14, Int 12, Wis 14, Cha 18
Base Atk +3; CMB +3; CMD 16 (14 vs. dirty trick)
Feats Extra Revelation[APG], Great Fortitude, Improved Initiative, Lightning Reflexes
Traits fast-talker, fate's favored, focused mind
Skills Acrobatics +5, Bluff +10, Climb +1, Diplomacy +12, Heal +6, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +7, Ride +3, Sense Motive +6, Spellcraft +5, Stealth +3, Swim +1, Use Magic Device +5
Languages Common, Undercommon
SQ inspiration, investigator talent (empathy[ACG]), naive, oracle's curse (haunted), revelations (sacred council[UM], voice of the grave[APG])
Combat Gear scroll of comprehend languages, scroll of diagnose disease, scroll of magic weapon, scroll of obscuring mist, scroll of obscuring mist, scroll of remove fear, scroll of remove sickness, wand of cure light wounds; Other Gear mithral chain shirt, mwk buckler, crossbow bolts (20), mwk cold iron dagger, mwk light crossbow, mwk morningstar, cloak of resistance +1, handy haversack, heavyload belt[UE], ring of protection +1, bedroll, belt pouch, candle (10), entertainer's outfit, flint and steel, hemp rope (50 ft.), mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, light horse, 326 gp
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Special Abilities
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Empathy (1/day, DC 13) (Ex) (Su) Roll sense mot 2x (take high). Full-rd & 1 point for detect thoughts on foe in 30 ft (Will neg).
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Inspiration (+1d6, 6/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Naive -2 to AC vs. improvised weapons.
Sacred Council (4/day) (Su) As a move action, you can call upon your ancestors to provide council. This advice grants you a +2 bonus on any one d20 roll. This effect lasts for 1 round. You can use this ability a number of times per day equal to your Charisma bonus.
Voice of the Grave (-2 saves, 5 rounds/day) (Su) You can use speak with dead, as the spell, for a number of rounds per day equal to your oracle level. These rounds do not need to be consecutive. At 5th level and every 5 levels thereafter, the dead creature takes a cumulative –2 penalty on
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Penny is a lovely girl, comely, graceful, kind and well behaved. She's chatty and warm to anyone and everyone. Charming, right? Right... until she starts talking about Aunt Liza, who died of a heart attack 50 years ago and whom Penny talks to every other day; or great uncle Tommy, who drowned in a stream when he was seven years old and who likes to play pranks on Penny on a daily basis; or great-great-great-grandfather Hector, who sternly rebukes Penny any time she fails to honor the memories of her ancestors. Yes, Penny is lovely, warm, and also kind of... sort of... just a bit... creepy.

Penny travels with her grandmother and earns her living by performing “psychic readings”. Her Grannie is a sweet, spirited old lady with a penchant for alchemy and herbal medicine, and a soft spot for cats.

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