Aldern Foxglove

Ozaziel's page

35 posts. Alias of DaWay.


About Ozaziel

Background: edit for human
It was the Summer Solstice when Ozaziel plummeted from the sky nearly 7 years ago. At the time he possessed little memory of his former life as one of the soldiers in the heavens battling demons and fiends on a regular basis. He awoke in a crater beneath a gnarled tree whose branches appeared to cradle the sun. He picked his fully armed and armored self out of the hole that showed scarred earth in the shape of birdlike wings that spanned nearly three times his height, and started to make his way north, whether it was just happenstance or intuition is still not known.
After almost a full days march he arrived at homestead that looked a little worse for the wear but nevertheless he approached without reprieve. He was greeted by a kindly middle aged half-elf woman and was given a hot meal with her family. The amnesia was still strong but he found that when he rested he could hear what seemed to be familiar voices but the sounds they made were scattered almost incoherent.
When he awoke the next day he asked the woman if he could stay on as a farm hand and help her family with whatever they needed in exchange for food and shelter. They agreed and the arrangement was struck. It held true for many years until a group of goblins started to threaten the ranch. They were dispatched quickly by Ozaziel, now referred to simply as Oz, in swordplay that would rival many of recruits for the Aldori Dueling Swordlords.
Taking notice of Ozaziel’s talents for swordplay, the family gathered what spare cash they could afford in order to get the best for their dear friend Oz. So he was enrolled in the Dueling school only 3 years after his “birth” into this world.
Oz progressed through the school rather quickly easily making friends with the best of people and making friends out of potential rivals. It is no wonder that he was enrolled by the Swordlord to be the representative into the Stolen Lands. Though Oz is beginning to suspect a hint about his nature as it seems closer he gets to his purpose as a former angel the more celestial his powers grow.
Throughout his schooling he has found his nature is more revealing. He had a penache for tending the minor cuts and bruises that plagued the schools students. Through discourse with other students he had come to learn of the Empyreal Lords and now bears a silver chain that holds charms of each of their symbols with Ragathiel holding the central location. Others have started to call him Paladin, though he refuses this title saying that he feels unworthy of such esteem and that he merely does what feels natural to him.

Ozaziel
In “Kingmaker: Stolen Land”

Lawful Good Brevoy Human Male
Paladin 1
0/2000

Hero Points 1

Age: 17 (08 Rova 4693)
Ht. 5’10” Wt. 175 Lbs.
Perfectly Tanned Skin
Chestnut Colored Hair
Steel Grey Eyes with flecks of Red
Medium Size Outsider (Native)
Speed: 30 ft.
Senses: Perception +1
Initiative Modifier: +1

Location: The Stolen Lands
Homeland: Brevoy (Lately)
Deity: Ragathiel

Strength: 14 (+2)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 17 (+3)

Hit Points: 12
Resistances: Fire 1

Smite Evil 0

Base Attack Bonus: +1
Combat Maneuver Bonus: +3
Aldori Dueling Sword +4
Combat Maneuver Defense: 14
Armor Class 15; Flat Footed 14; Touch 11
(+4 Armor, +1 Dexterity)

FORT save: 04 (+2 Paladin, +2 Con)
REFLEX save: 01 (+1 Dex)
WILL save: 03 (+2 Paladin, +1 Wis)

Racial Traits: Bonus Feat, Favored Class (Paladin: Fire Resistance 1), Skilled
Character Traits: Rich Parents, Sacred Conduit, Sword Scion
Paladin Abilities: Aura of Good, Detect Evil, Smite Evil (1.day)

Feats: Exotic Weapon (Aldori Dueling Sword), Heavy Armor, Light Armor, Martial Weapons, Medium Armor, Shields, Simple Weapons, Skill Focus (Heal)

Skills: Craft (Int) 01 (0+0+1), Diplomacy (Cha) 09 (1+3+3+2), Handle Animal (Cha) 03 (0+0+3), Heal (Wis) 10 (1+3+1+3+2), Knowledge (Nobility) (Int) 01 (0+0+1), Knowledge (Religion) (Int) 05 (1+3+1), Profession (Wis) 01 (0+0+1), Ride (Dex) 01 (0+0+1), Sense Motive (Wis) 05 (1+3+1), Spellcraft (Int) 01 (0+0+1)
Languages: Celestial, Taldane

Weapons
MW Cold Iron Aldori Dueling Sword
+4 (1d8+3, 19, S, 3 Lbs)
Dagger +3 (1d4+2, 19, S or P, 1 lb)

Armor: (30 lbs)
Armored Kilt (+1 AC, +6 MD, 10 Lbs)
Studded Leather (+3 AC, +5 Max Dex, -4 ACP, Speed 30 ft, 20 Lbs)

Equipment
Backpack, Belt Pouch, Healer’s Kit, Silver Holy Symbol
Traveler’s Outfit

Bedroll, Winter Blanket, Flint and Steel, Tent, Waterskin, Whetstone

Wand of Cure Light Wounds

Wealth
142 Gold
3 Silver
8 Copper