Xaven

Osborn Brushgather's page

184 posts. Organized Play character for Ietsuna.


Full Name

Osborn Brushgather

Race

Halfling

Classes/Levels

Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Gender

Male

Size

Small

Alignment

Neutral Good

Location

Absalom

Languages

Common, Halfling, Goblin

Strength 10
Dexterity 18
Constitution 13
Intelligence 13
Wisdom 12
Charisma 12

About Osborn Brushgather

Male Halfling Rogue 1
NG Small Humanoid (halfling)
Init +4; Preception +8

Str 10, Dex 18, Con 13, Int 13, Wis 12, Cha 12
Base Atk +1; CMB +0; CMD 14

Backstory:

Osborn always looked up to his father as the ideal of what a halfling should be, the problem is the Osborn’s father, and in fact his mother, is a thief. Oswell, Osborn’s father, has run every con known to the Inner Sea. Three card monte, dwarf mine “salting”, he ran them all at one time or another. Wilka, Orborn’s mother, is a plain old pick pocket. Two of his brothers have moved on to other cities to ply their dishonest “trade” while his third brother, the black sheep of the family is off at the Worldwound as a paladin of Iomodea.
Identified early in his life for his fast talking and quick wit Orborn was recruited by a small time underworld crook as a pair of eyes and ears on the streets. As he grew so too did Osborn’s skills and he became a moderately skillful conman in his own right. His ultimate goal is to “acquire” an artifact or 3 in his Pathfinding to fence. With that kind of money Osborn could carve out his own corner in the Absolom underworld and be his own boss.

Defense:

AC 18, Touch 15, Flat-Footed 14 (+3 armour, +4 dex, +1 size)
HP 17 (+8 hit dice, +5 level 2, +2 favored class, +2 con)
Fort +2, Ref +8, Will +2; +2 against fear

Offense:

Speed 20 ft.
Melee masterworkasterwork rapier +8 (1d4/18-20)
Melee dagger +6 (1d3/19-20)
Melee masterwork sap +7 (1d4) (non-lethal)
Ranged dagger +6 (1d3/19-20)
Ranged sling +6 (1d3/20)
Ranged acid (flask) +4 (1d6)
Ranged alchemist's fire +4 (1d6)
Special Attacks: Sneak attack +1d6, +1 to damage while flanking

Statistics:

Feats Weapon Finesse, Weapon Focus (Rapier)
Skills Acrobatics +11, Appraise +1, Bluff +5, Climb +7, Craft (Untrained) +1, Diplomacy +1, Disable Device +12, Disguise +5, Escape Artist +9, Fly +6, Heal +1, Intimidate +1, Knowledge (Local) +6, Perception +8, Perception (Trapfinding) +9, Perform (Untrained) +1, Ride +4, Sense Motive +1, Sleight of Hand +9, Stealth +13, Survival +1,
Traits Dirty Fighter, Gold Fingered
Languages Common, Goblin, Halfling
SQ evasion, fearless, halfling luck, keen senses, sure-footed, trapfinding, weapon familiarity, weapon finesse
Gear rations (trail/per day) (small) (2), tindertwig, acid (flask) (2), alchemist's fire (flask) (2); Other Gear masterwork studded leather (small), sling (small), dagger (small) (2), masterwork rapier (small), acid (flask) (2), alchemist's fire (flask) (2), masterwork sap (small), wand of cure light wounds, outfit (explorer's/small), backpack (small), bedroll (small), bell, chalk (1 piece), fishhook, flint and steel, lantern (hooded), masterwork thieves' tools, parchment (sheet), sewing needle, signal whistle, waterskin (filled) (small), pouch (belt) (small) 4pp. 551gp, 7sp, 1cp

Special Abilities:

Sneak Attack 1d6