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Profile
About NuverilWhen Nuveril was only a small child, her mother was taken by gnoll slavers. Judging that such a weak creature could never survive the long trek across Katapesh to the slave markets, the gnolls abandoned her on the savannah. Fortuitously for the girl, a woman from a nomadic tribe soon passed near enough to hear her squalls. Feeling unusually soft-hearted since she had recently given birth to a still-born baby, she investigated. Originally intending only to grant the creature a swift death, she was startled when the seemingly helpless child attacked her vigorously with teeth and nails when she laid hands on it. Charmed, and still feeling the loss of her own baby, she decided that the tiny girl was a gift from her ancestral spirits and determined to raise it in her child's place. Of course, the halfling's difference from those around her was soon felt, as the other children began to tower over her. Her foster mother knew enough of the ways of the gnolls to infer Nuveril's family's fate and imparted all she knew and guessed to the child. This knowledge, accompanied by her adopted tribe's own conflicts with the gnoll tribes, redoubled the halfling's hatred for the race, and the dismissal she received from her peers due to her Small size fueled her need to prove herself as a warrior. Provided with the opportunity to strike a blow against the gnolls, Nuveril accepts it as a gift, both to avenge her mother's fate and to prove herself to her adopted tribe. Gestures & rituals:
When witnessing death: Nuveril listens to the screams with a stoic frown. When they finally die away, she performs another of her rituals, touching her head and then the ground with two fingers.
Respect to resident spirits of the dead: She lays one palm against the stone wall and touches her chest with two fingers, a gesture of respect to the resident spirits. To ward off evil spirits: Nuveril repeats her ritual of touching her lips with crooked fingers and spitting in the dirt against evil. Sign of respect: She goes down on one knee, touching her head, then her chest with two fingers, in a Badawi sign of respect. Favored class: Barbarian
Racial Abilities: Fearless (+2 morale bonus vs Fear), Low Blow (+1 to critical confirmation rolls against larger creatures), Sure-Footed (+2 racial bonus to Acrobatics & Climb checks), Underfoot (+1 AC vs. larger opponents and +1 save vs. trample), Weapon Familiarity Traits: Savannah Child (+1 Knowledge (nature)), Gnoll Killer (+1 to attack & damage, 1 extra round of rage vs. gnolls) Skills: Acrobatics +13, Climb +10, Intimidate +7, Knowledge (nature) +7, Perception +8, Stealth +7, Survival +7 Feats: Two-Weapon Fighting, Improved Shield Bash, Power Attack (-2, +4), Pack Hunter (+1 when flanking) Initiative: +3 (+4 in surprise rounds)
Rage rounds: 14 per day (+1 vs. gnolls)
Stats while raging:
Strength 18 Constitution 19
CMB +8, CMD 21 (18 flat-footed) AC: 19 Fort +10, Ref +6, Will +5 HP: 61 Melee +1 warhammer +11 d6+5 x3 (vs. gnolls: +12 d6+6) OR TWF +1 warhammer +9 d6+5 x3 (vs. gnolls: +10 d6+6) AND +1 bashing light steel spiked shield +9 d6+3 x2 (vs. gnolls: +10 d6+4) ----------- scimitar +10 d4+4 18-20/x2 OR TWF scimitar +8 d4+4 18-20/x2 AND madu +8 d3+2 x2 Ranged javelin +9 d4+4 x2 (vs. gnolls: +10 d4+5) Combat:
Equipment:
XP: 15,000
Gnolls killed: 9
Pack Hunter:
Your time spent with the blink dogs of the hills of Kelmarane has developed your skills when fighting as part of a group. You gain a +1 competence bonus to melee attack rolls when attacking a flanked opponent. Information discovered about Nuveril's family:
Your learning has been slow and frustrating but bit by bit, month by month, your tenacity has yielded results.
With Linah’s patient assistance, you can read now, if slowly. The records contain an enormous amount of irrelevance given that they relate to a town of 2000 people who you would not be interested in to start with and are now long dead. They provide no clues to Xulthos’ motives or activities aside from a clear hole where things started going wrong. The fall of the town was amazingly swift. Your search reveals four families of halflings who lived in the town (indeed it seems in the section of the upper town where you found the amulet): the Duffys, the Perimacs, the Proudfeet and the Tufnells. Three of the four appear to have lived in Kelmarane for decades, the fourth, the Perimacs appear to have arrived a few years before the disaster. This is not much to go on and you have grown increasingly frustrated as you move through the pile. You are near the end and on the verge of giving up and devoting your full energies to looking for enemies around the town, when you come across what appears to be a record of births, penned by a clerk and signed by Halruun, Knight Protector of Kelmarane. 4 Pharast 4682 Birth: Bellsa Perimac (mother), Timor Perimac (father) Mimsly Perimac (f), Tanelia Perimac (f) Twins delivered healthy. Such beautiful little girls. |
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