Sir Holton

Norn Sentor's page

140 posts. Alias of CRobledo.


Full Name

Norn Sentor

Race

Human

Classes/Levels

Paladin 3 | AC 18 T 13 FF 15 | HP 25/25 | F +8 R +8 W +7 | Init +4 | Perc +1

Gender

M

Size

5'8"

Age

26

Alignment

Lawful Good

Deity

Erastil

Location

Brevoy

Languages

Common

Occupation

Wandering Paladin, Explorer, Proficient Hunter

Strength 14
Dexterity 17
Constitution 13
Intelligence 10
Wisdom 12
Charisma 16

About Norn Sentor

As you see the man standing in front of you, you can almost feel the aura he emanates. Norn Sentor looks like he has seen his share of trouble in the Stolen Lands, but still manages to approach strangers with a quaint and quiet voice. Around his neck and over his armor, he wears a small scarf, emblazoned with the Bow and Arrow of Erastil. Strapped around his back you can see his Longbow, and a quiver of arrows with small blood stains on the underside. This man is defnitely a hunter, but there is more to this man.

Background:
Throughout his short life as a Paladin, Norn has tried to do as his faith in Erastil demands. He has helped the men and women in the villages of Silverhall and Grayhaven, and has been traveling around the countryside since his departure from Highdelve. He was born of a Taldan woman, Marie, but taken to Brevoy at a young age. He was brought up by some of the Clerics of Erastil almost as much as by his mother. Norn helped them collect food and water in return for their time spent teaching him about tempering the body and the soul.

Norn is usually composed and simple-minded. But recently he has had a newly awakened sense of adventure. After his mother's recent passing, he has decided to embark on a new journey, knowing that both Brevoy and the many other lands of Golarion hold many opportunities for growth. Growth of mind, growth of character, growth of mettle and growth of power. In the end, Norn knows he needs all these atributes to become a better man, and provide the Stolen Lands with the protection it deserves. Nothing would please Norn more than ensure that his home remains free of the monstrosities that delved there before.

Personality:
Norn is somewhat reserved and stoic fellow at first, usually responding with either short sentences over very elaborate ones that not always address the point of the conversation. He is very poised when addressing strangers, but has been known to open up much more when among friends. He can be a little naive at times, having been raised mostly by clerics and commoners. Even so, his faith in humanity does make him strong-willed and gives him the sense that he should do his part to protect his people.

Description:
Norn is not exactly a big fellow, although his armor does make him look more imposing than he really is. From afar, he looks like a gruff and war-torn man, but most of his ruggedness comes from working the fields of Erastil's church every year. Since a young age, he has helped the clerics by hunting for game in the wilds of Brevoy, as well as tilling their fields for crops.

Norn has dark hair and a fair skin, although slightly tanned from all his time outside. He has his Longsword and bow with him whenever he is not at home, although townsmen have never seen him unsheathing his weapons except when hunting or driving stray bandits away from his home.

Stat Block:

Norn Sentor
Male Human (Taldan) Paladin (Divine Hunter) 3
LG Medium Humanoid (human)
Init +4; Senses Perception +1
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 25 (3d10+3)
Fort +8, Ref +8, Will +7
Immune disease; Resist cold 1, fire 2
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Offense
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Speed 20 ft.
Melee Longsword +5 (1d8+2/19-20/x2) and
. . Spiked gauntlet +5 (1d4+2/x2)
Ranged Darkwood Composite longbow (Str +2) +9 (1d8+2/x3)
Special Attacks smite evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin (Divine Hunter) Spells Prepared (CL 0):
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Statistics
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Str 14, Dex 18, Con 13, Int 10, Wis 12, Cha 16
Base Atk +3; CMB +5; CMD 18
Feats Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (Longbow)
Traits Armor Expert, Rostlander
Skills Acrobatics +1 (-3 jump), Climb -1, Diplomacy +9, Escape Artist +1, Fly +1, Knowledge (arcana) +3, Knowledge (religion) +4, Ride +6, Stealth +1, Swim -1
Languages Common
SQ aura of good, lay on hands (1d6) (4/day), mercies (mercy [sickened]), shared precision
Combat Gear Sunrod, Tindertwig; Other Gear Scale mail, Arrows (40), Darkwood Composite longbow (Str +2), Longsword, Spiked gauntlet, Backpack (empty), Bedroll, Chalk (2), Flint and steel, Hammer, Waterskin, 500 GP, 3 SP, 8 CP
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Special Abilities
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Armor Expert -1 Armor check penalty.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Damage Resistance, Cold (1) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Fire (2) You have the specified Damage Resistance against Fire attacks.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Immunity to Disease You are immune to diseases.
Lay on Hands (1d6) (4/day) (Su) You can heal 1d6 damage, 4/day
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Shared Precision (Su) When hit foe with ranged attack, all allies in 10 ft gain Precise Shot vs that foe.
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.