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Thraxus wrote:
Natan Linggod 972 wrote:

sleep very angrily?

...

I think my girlfriend has that feat. It explains why I keep getting whacked in the head so often when she stays over.

My wife uses that feat when she is sick. Given that she has a black belt in Tae Kwon Do and is trained in Krav Magav, there have been a few times that I have just given her the bed and slept on the couch. It is less painful and I don't have to defend myself in my sleep.

Domestic abuse. Yay. |8o6


For extra fun, maybe give the PCs some compelling reason not to kill them. Maybe they're sitting on top of a rich mineral/precious stone deposit that the locals want a piece of, but are unable to take them out by force so negotiations have to be made with the kobolds.

Also, Dragon Disciple Kobold for the win!


For extra fun, grant profane gifts to your victim then immediately withdraw them. Since it's ability score drain and not damage, it can actually kill them if you roll high. Also ask your MC if you can use the Soul Eater prestige class from the Book of Vile Darkness... wait... you may not be able to if you're not evil. Never mind.


CourtFool wrote:
Not everyone creates characters with motivations. You may have to fall back on greed to encourage PCs off the sofa. Have them hear of rumors of great wealth guarded by evil monsters. This appeals to the kill things and take their stuff crowd.

Lust works (un)surprisingly well, too.


Uh... according to the Alpha 2 release, wearing the item for 24 hours makes the enhancement bonus permanent. So just get one of each belt/headband, wear each one for 24hrs in a rotation, then shove 'em in your closet. Voila, problem solved.


I just thought I'd chime in here to mention that I will be playing a level one sorcerer in a game next Saturday (May 3rd) and I will be sure to come back and let you all know how it played out. I like some of the ideas you guys came up with but have a few proverbial bones to pick.

Sorcerers need more skill points. Wizards don't, since their intelligence will always be increasing anyway, it balances out the 2 skill points per level (though frankly, I think the minimum for all classes should be 4 at least).

Also, giving sorcerers eschew materials for free as well as the ability to use metamagic without an increased casting time are both good ideas, as well as the notion of allowing bloodlines to improve spellcasting ability in some way. I've noticed that the majority of the bloodlines seem focused on giving combat abilities that are not related to spellcasting. Heck, giving sorcerers melee touch abilities at first level doesn't strike me as being a good idea, since they shouldn't be in melee combat in the first place. Especially at first level.

Finally, I'd like to mention that I don't think sorcerers are a good class for new players or those who don't have a lot of experience playing spellcasters. The reason for this is that the sorcerer is a lot less forgiving than the wizard in terms of spell selection and, as a result, a solid sorcerer requires the player to think very carefully about which spells they want to learn, which ones to swap out at which levels and really think ahead in terms of their characters career. Remember, every spell that the sorcerer picks means giving up other spells that may have been more effective in terms of the campaign, etc.

I do understand the misconception that sorcerers are "easier" than wizards, since there is a lot less information to keep track of. Remember, though, that the wizard doesn't totally hose herself if she learns a crappy or very limited use spell every now and then. The sorcerer, on the other hand, can be screwed for a couple of levels with the dead weight. In the case of a first level sorcerer, this dead weight can plague them for the first three levels.