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Nimt's page

322 posts. Alias of n o 417.

Full Name

Nimt Heidmarch


Female Aasimar druid 1 | AC 17 T 13 FF 14 | HP 15/15 | F +4 R +3 W +7 | Init +3 | Perc +5 (8) | spd 20 ft.







Special Abilities

Nature bond (Domain), Nature sense, Orisons, Wild empathy, Halo,Immortal spark


Neutral (Ruthless, but honorable and helpful to others)






Common, Druidic, Celestial, Thassilonian



Strength 8
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 18
Charisma 11

About Nimt

About Nimt

Nimt Heidmarch
F Aasimar Druid (Urban) 1
N Medium Outsider (Native)
Init +3; Senses; Perception +4 Normal (+8 to spot statue-like creatures)
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 15 (2d8+4)
Fort +4, Ref +3, Will +7
Resistances: acid 5, cold 5, electricity 5
Base Atk +0; CMB -1; CMD 13
Speed 20 ft.
Cestus -1 1d4-1 (19–20/×2/P) (equipped on left arm)
Longbow +3 1d8 (20/x3/P)
Sling +3 1d3-1 (20/x2/B)
Spell-Like Abilities: Lesser age Resistance (1/day)

Domain: Community
1:Bless (used for today)

Spells per day(CL 1):
0th: 0/3
1st: 0/2
Spells prepared:
o: Stabilize, Guidance , Read Magic
1: Cure Light wounds, Entangle (DC 15)

Feats: Point-Blank Shot
Traits: Ruin Raider, Heirloom Weapon (Longbow), Merchant's Child
Drawback: Misbegotten (malformed legs)
Skills: Diplomacy +5 Survival +7, Knowledge (History)+4, Knowledge (Nature)+5 Knowledge (Local)+2, Climb +3, Perception +2

Languages: Common, Druidic, Celestial, Thassilonian
SQ: Nature bond, nature sense, orisons, wild empathy

Equipment: pathfinder's kit, leeching kit, dungeoneering kit, spell component pouch, 20 arrows, vermin paste, hide armor, quarterstaff, 20 silver arrows, ring of feather fall,0 gp

shopping list:cold iron/silver arrows, as many potions as possible.

Carrying Capacity:
(Medium Load)
(Heavy Load)

Current Load: lbs
Travel rations: 7
Arrows: 20

Special Abilities
Nature bond (Domain), nature sense, orisons, wild empathy, halo, immortal spark


Nimt had a tough start in life. Born with deformed legs, a father that was always away on business, and being bullied for her deformity.
Other children bullied her for it, and she learned to keep to herself, wandering the city of Magnimar on her own. When she explored Magnimar's back alleys and the ruins outside the city, she found may interesting creatures, including a large rat.

Nimt aunt and uncle saw their niece than more than just a deformed child. They recognized her affinity with nature, and took her in. Initially, Nelith did it for the money that she got for these odd-jobs, but gradually she began to get an interest in the Pathfinder Society.
Now, armed with the bow Sheila gave her, she explores ruins for the Society, and feels right at home-maybe even more than in a city that is still "alive".


A short girl that walks with a limp. Jet-blsck hair that shines like metal falls to shoulder length. She has intense brown eyes, lustrous skin, and a nervous demeanor, like she is always in a hurry. Nimt often dresses in drab colors that make her blend in, in her favorite environment. She wears wooden armor over her clothes, and has a holy symbol of that deity around her neck.

Picture (See the similarity to Sheila Heidmarch?)

Nimt prefers the quitness and animal life of ruins and dungeons to the crowds of the city. She's a bit of a pyromaniac who likes to walk around with a Continual Flame spell active.

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