Sky Master of Lightning

Nailah the Learned's page

30 posts. Alias of Cyril Corbaz.


Full Name

Nailah the Learned

Race

HP 48/48 | AC:16 T:12 FF:14 CMD:15 | F+4 R+5 W+6 | Init +9 | Perception +6

Gender

Female Human (Garundi) Wizard 6 |

Alignment

Lawful Neutral

Deity

Nethys

Languages

Ancient Osiriani, Celestial, Common, Dwarven, Osiriani, Sphinx, Terran

Strength 10
Dexterity 14
Constitution 12
Intelligence 21
Wisdom 10
Charisma 7

About Nailah the Learned

Nailah
Female human (Garundi) wizard 6
LN Medium humanoid (human)
Init +9; Senses Perception +6
Cohort of Khal-Ib

Status:
Hp 48/48
Active effects Life Link, Mage Armor
Conditions None

Resources & Macros:

Daily powers / items
Arcane Bond 1/1
Prescience 8/8
Lesser Ectoplasmic Rod 3/3
Lesser Disruptive Rod 3/3

Macros
[dice=Magic Missile, Toppling]3d4+3[/dice] [dice=Trip]1d20+11[/dice]

[dice=Acid Splash]1d20+5;1d3[/dice]

[dice=Knowledge (X)]1d20+X[/dice]
[dice=Perception]1d20+6[/dice]
[dice=Concentration]1d20+11[/dice]
[dice=Bypassing SR]1d20+6[/dice]

Defense
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 48 (6HD)
Fort +4, Ref +5, Will +6

Offense
Speed 30 ft.

Wizard Spells Prepared (CL 6th; concentration +11)

. . 3rd—clairaudience/clairvoyance(S), haste, haste, communal resist energy

. . 2nd—glitterdust (Will DC 17), invisibility, mirror image (1d4+1), see invisibility(S), spider climb

. . 1st—detect secret doors(S), grease (Ref DC 16), liberating command, mage armor, protection from evil, shield

. . 0 (at will)—acid splash, detect magic, prestidigitation, read magic

. . Opposition Schools Enchantment, Necromancy

Wizard Spellbook:

1st-level
Burning Hands
Color Spray
Comprehend Languages
Detect Secret Doors
Ear-Piercing Scream
Endure Elements
Expedition Excavation
Feather Fall
Floating Disk
Grease
Heightened Awareness
Keep Watch
Identify
Liberating Command
Mage Armor
Magic Missile
Monkey Fish
Obscuring Mist
Protection from Evil
Shield
Silent Image
True Strike
Unseen Servant

2nd-level
Create Pit
Darkvision
Glitterdust
Investigative Mind
Invisibility
Levitate
Make Whole
Mirror Image
See Invisibility
Spider Climb

3rd-level
Clairaudiance/Clairvoyance
Dispel Magic
Haste
Resist Energy, Communal

Statistics
Str 10, Dex 14, Con 12, Int 21, Wis 10, Cha 7
Base Atk +3; CMB +3; CMD 15

Feats Craft Wand, Heighten Spell, Improved Initiative, Preferred Spell (magic missile), Scribe Scroll, Toppling Spell

Traits pragmatic activator, underlying principles

Skills
Appraise +9 (1 rank)
Knowledge (arcana) +14 (6 ranks)
Knowledge (dungeoneering) +9 (1 rank)
Knowledge (engineering) +9 (1 rank)
Knowledge (geography) +9 (1 rank)
Knowledge (history) +13 (5 ranks)
Knowledge (local) +9 (1 rank)
Knowledge (nature) +9 (1 rank)
Knowledge (nobility) +9 (1 rank)
Knowledge (planes) +12 (4 ranks)
Knowledge (religion) +14 (6 ranks)
Linguistics +9 (1 rank)
Perception +6 (6 ranks)
Spellcraft +14 (6 ranks)
Use Magic Device +15 (6 ranks)

Languages Ancient Osiriani, Celestial, Common, Dwarven, Osiriani, Sphinx, Terran

SQ arcane bond (ring), forewarned, prescience

Combat Gear
Seer's Tea (2)
wand of cure light wounds (50)
wand of hold portal (22 charges)
wand of invisibility (10 charges)
wand of enervation (14 charges)
scroll of fly
scroll of levitate (*2)
scroll of whispering wind (*2)
scroll of silent image, burning hands, color spray, grease, shield
scroll of magic weapon
scroll of expeditious retreat
scroll of stinking cloud
scroll of summon lesser psychopomp (see below)
scroll of summon vanth (see below)
potion of cure light wounds (7)
potions of cure moderate wounds (2)
potion of sanctuary
alchemist's fire (2)
antitoxin
sunrods (4)

Slotted Gear
Finger: Arcane Bond Ring
Shoulder: Cloak of Resistance +1

Other Gear Handy Haversack, Lesser Disruptive Metamagic Rod, Lesser Ectoplasmic Rod, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, waterskin, wizard spellbook, spring loaded wrist sheath (*2), 3 gp, 6 sp

Special Abilities
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Foresight Associated School: Divination
Forewarned (Su) Can always act in surprise rounds. Bonus to initiative equal to Diviner level.
Heighten Spell Increases spell level to effective level desired.
Opposed Schools You must spend 2 slots to cast spells from the Enchantment or Necromancy school.
Preferred Spell (Magic Missile) The chosen spell may be cast spontaneously, and metamagic can be added to the spell without increasing its casting time.
Prescience (8/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn.
Toppling Spell Spell with the force descriptor knocks targets prone. Trip attempt against each target who took damage, using CL as BAB and Int modifier instead of Str.

Scrolls of Psychopomp Summoning:
SUMMON LESSER PSYCHOPOMP
School conjuration (summoning); Level cleric 5, sorcerer/wizard 5, summoner 4, witch 5
Casting Time 1 round
Components V, S, F/DF (a crocodile skull funerary mask)
Range close (25 ft. + 5 ft./2 levels)
Effect one or more summoned psychopomps (see text)
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no
This spell functions like summon monster, except that it summons 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps. Esobok psychopomps are detailed on page 84. Nosoi psychopomps are detailed on page 220 of Pathfinder RPG Bestiary 4.

SUMMON VANTH
School conjuration (summoning); Level cleric 6, sorcerer/wizard 6, summoner 5, witch 6
Casting Time 1 round
Components V, S, F/DF (a vulture skull funerary mask)
Range close (25 ft. + 5 ft./2 levels)
Effect one summoned vanth psychopomp
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no
This spell functions like summon monster, except that it summons a single vanth psychopomp. Vanth psychopomps are detailed on page 221 of Pathfinder RPG Bestiary 4.

Development plans:

Level 1: Scribe Scroll, Improved Initiative, Heighten Spell
Level 3: Toppling Spell
Level 5 (2): Craft Wand, Preferred Spell (magic missile)
Level 7: Spell Penetration
Level 9: Fast Study
Level 10: Craft Staff (with +1 CL ioun stone)
Level 11: Staff-Like Wand
Level 13: Persistent Spell
Level 15 (2): Quicken Spell, Spell Perfection (magic missile)

Craft Wondrous Items, Intensified Spell, Maximize Spell, Greater Spell Penetration, Dazing Spell

Arcane Bond Ring -> Ring of Wizardry II (20k)