Languages Ancient Osiriani, Celestial, Common, Dwarven, Osiriani, Sphinx, Terran
SQ arcane bond (ring), forewarned, prescience
Combat Gear Seer's Tea (2)
wand of cure light wounds (50)
wand of hold portal (22 charges)
wand of invisibility (10 charges)
wand of enervation (14 charges)
scroll of fly
scroll of levitate (*2)
scroll of whispering wind (*2)
scroll of silent image, burning hands, color spray, grease, shield
scroll of magic weapon
scroll of expeditious retreat
scroll of stinking cloud
scroll of summon lesser psychopomp (see below)
scroll of summon vanth (see below)
potion of cure light wounds (7)
potions of cure moderate wounds (2)
potion of sanctuary
alchemist's fire (2)
antitoxin
sunrods (4)
Slotted Gear
Finger: Arcane Bond Ring
Shoulder: Cloak of Resistance +1
Other GearHandy Haversack, Lesser Disruptive Metamagic Rod, Lesser Ectoplasmic Rod, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, waterskin, wizard spellbook, spring loaded wrist sheath (*2), 3 gp, 6 sp
Special Abilities Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Foresight Associated School: Divination
Forewarned (Su) Can always act in surprise rounds. Bonus to initiative equal to Diviner level.
Heighten Spell Increases spell level to effective level desired.
Opposed Schools You must spend 2 slots to cast spells from the Enchantment or Necromancy school.
Preferred Spell (Magic Missile) The chosen spell may be cast spontaneously, and metamagic can be added to the spell without increasing its casting time.
Prescience (8/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn.
Toppling Spell Spell with the force descriptor knocks targets prone. Trip attempt against each target who took damage, using CL as BAB and Int modifier instead of Str.
Scrolls of Psychopomp Summoning:
SUMMON LESSER PSYCHOPOMP
School conjuration (summoning); Level cleric 5, sorcerer/wizard 5, summoner 4, witch 5
Casting Time 1 round
Components V, S, F/DF (a crocodile skull funerary mask)
Range close (25 ft. + 5 ft./2 levels)
Effect one or more summoned psychopomps (see text)
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no
This spell functions like summon monster, except that it summons 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps. Esobok psychopomps are detailed on page 84. Nosoi psychopomps are detailed on page 220 of Pathfinder RPG Bestiary 4.
SUMMON VANTH
School conjuration (summoning); Level cleric 6, sorcerer/wizard 6, summoner 5, witch 6
Casting Time 1 round
Components V, S, F/DF (a vulture skull funerary mask)
Range close (25 ft. + 5 ft./2 levels)
Effect one summoned vanth psychopomp
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no
This spell functions like summon monster, except that it summons a single vanth psychopomp. Vanth psychopomps are detailed on page 221 of Pathfinder RPG Bestiary 4.