About Morkas BronzegemStats:
Morkas Bronzegem Male Dwarf rogue 1 Archetypes Burglar, LG Medium humanoid (dwarf) Init +2, Senses darkvision (60 ft.); Perception +7 ================================================= DEFENSE ================================================= AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex, ) hp 11 ((1d8)+3) Fort +2, Ref +4, Will +2, +2 vs. poison, spells, and spell-like abilities =================================================
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Coincunning Whether from working with dwarven merchants or being one yourself, you've developed a distinctly dwarven business sense. You receive a +2 trait bonus on Perception checks to notice coins, gems, jewelry, and valuable trade goods. You gain a chance to notice such goods whenever you pass within 10 feet of them, whether or not you are actively looking. Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision. Defensive Training (Ex) Dwarves get a +4 dodge bonus to AC against humanoid creatures of the giant subtype. Finesse Training (Ex) At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level. Friend of the Family Your family has been close friends with the Mvashtis for as long as you've been alive. Old Niska Mvashti's recent death wasn't all that unexpected - she must have been over a hundred years old, as far as you know - but it was a sobering moment nonetheless. What no one else in your family knows, though, is that in the weeks before her death, Niska must have known that her days were numbered, because she called you to her house one day and made you make a promise: If her daughter Koya ever went on a long trip, you would go with her to ensure her safety. Although the chances of Koya going on a long trip seem remote (she must be at least 60 years old, after all), you've made a promise to Niska to accompany her daughter if such an event comes to pass. Ever since you made this promise, you've felt a strange sense of destiny looming in your future - you might even think that Niska is now watching over your shoulder, just as she asked you to watch over her daughter. As a result of this eerie sense of being watched over, you've been able to react to dangerous situations more quickly than ever. As long as Koya remains alive, you gain a +1 trait bonus on Perception checks, and Perception becomes a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten Koya. Greed (Ex) Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals and gemstones. Hardy (Ex) Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Hatred (Ex) Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes. Language Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. No Racial Subtype You have chosen no racial subtype. Skills Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment. Snowbound You came of age in a place with harsh winters amid a culture that rewarded you for testing your limits in the cold. You gain a +1 trait bonus on saving throws against cold efects and a +2 trait bonus on Fortitude saves against the efects of cold weather. Stability (Ex) Dwarves receive a +4 bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. Steady (Ex) Dwarves never have their speed reduced by armor or encumbrance. Stonecunning (Ex) Dwarves receive a +2 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking. Trapfinding (Ex) You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps. Weapon Familiarity (Ex) Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.
Background:
Morkas Bronzegem’s family came from the Lands of the Linnorm Kings, having lived there for many years, mining the precious veins of copper and gems and selling them to Ulfen traders. Despite their skill as miners, the Bronzegems were also devout and pious followers of Torag, the god of the dwarves. Several of their clan ventured as far as Varisia and even Taldor. It was those who traveled to Varisia that the family would become linked with a family of Varisians, the Mvashtis, who would become dear friends of the Bronzegem clan. A band of goblins and hobgoblins had waylaid a Varisian caravan and were in the process of slaughtering the lot of them. The Bronzegems, being a noble family well known for their staunch defense of the helpless (a few members were even paladins of Torag), took great offense at this mindless slaughtering of the weak, and quickly leapt to the defense of the Mvashti family, saving them from death. It was this selfless act that forged a bond of friendship between the two families. Being dwarves and living longer than humans, the Bronzegems were amazed at how long some of the Mvashtis lived, but paid it no heed as even the oldest living Bronzegem often outlived the oldest living Mvashti. Regardless, the Bronzegems looked after the Mvashti family, for dwarves are stubbornly loyal to a fault and when you’re friends with a dwarf, you got a friend who will chop down a horde of orcs or bandits to save you even at the expense of his own life. Morkas knew Niska when he met her for the first time, some 38 years ago, and the dwarf has seen the town of Sandpoint grow since its founding. Unlike the other members of his family, Morkas was a bit of a thrill-seeker, but still possessing the qualities of a dwarf worthy to carry the Bronzegem name. Morkas was something of a peculiarity among the Bronzegems, for unlike them, Morkas did not seek to become a miner, trader, cleric, or even a paladin (although he did possess some of the qualities necessary to become one of Torag’s holy warriors). Instead, the young dwarf dreamt of becoming a treasure hunter. Morkas searched and explored numerous tombs, ruins, and other such places in search of glory and fortune. Despite his family’s head shaking at his antics, no one would deny that the youngest member of the Bronzegems possessed the characteristic piety that the family was known for. He just showed it differently than how his family did (or would like him to do that is). Morkas was only 41 when he learned that Niska was dying, just days after he had finished exploring an unknown crypt. At her bedside, a few days before her final breath, the dwarven treasure hunter listened as she asked him a favor: if her daughter Koya ever went on a trip beyond Varisia’s borders, that the young Bronzegem would look after and protect Niska’s daughter. Leaning back in his chair and smoking his pipe, Morkas nodded and said that he would honor her request, for a Bronzegem will see that their promises, especially those given to their friends, are always kept and will never break their word. Ever since he made that promise, Morkas has treated Koya like a member of his own family, nothing unusual since several in his family had treated the Mvashtis like extended members of their family. What was unusual was that Morkas treated Koya like an older sibling would a younger one. Although some humans might laugh and say that Koya was older than him, Morkas would just smile and say that maybe so, but he would probably outlive her and them, and thus he should be the one who would be the older sibling. Koya simply shrugged her shoulders and laughed along with Morkas’s wit. Morkas would occasionally go on his treasure hunts, but would never stray far from Sandpoint, keeping an eye on Koya as well as her adopted family, treating her adopted son Sandru like a nephew. Koya eventually even saw the dwarf as part of the Mvashti family. Since the day he made Niska that promise, Morkas has often felt that Niska’s spirit watches over him, making him more perceptive to danger, as if she was aiding him in his promise to watch over Koya and those she loved. Morkas knows that Koya has started to become restless and that she longs to travel beyond Varisia’s borders, hoping to take a long journey to see the world. Maybe somehow, Morkas thinks, both Torag and Desna, Koya’s goddess, have conspired to cause the young Bronzegem to feel a bit of wanderlust as well, for who knows maybe in the midst of Koya’s journey, Morkas Bronzegem might find even greater fortune and fame. In addition, he would be able to prove to the family of his true love of his worthiness to marry their daughter… Description:
Morkas Bronzegem is a stout ruddy tanned dwarf, although he has a more acrobatic built than most dwarves. He has dark orange hair and beard, the former he keeps shoulder length and pulled back into a ponytail while the latter he keeps nicely trimmed and braided into three tails, and clasped with silver ornaments. He dresses in black, but with some bits of gold and gray mixed in, the holy colors of Torag. He also tends to wear a belt with Torag’s holy symbol on the mithral buckle, a gift from his father. He also has a gold tattoo on his left upper forehead. He also has a gold lower tooth in his mouth. He lost the original tooth when he pulled Sandru out of a brawl with two ‘chel’ guards. While he lost a tooth, those guards lost more than just one tooth, in addition to gaining a couple of broken ribs in the process.
Personality:
Morkas Bronzegem is a good hearted, yet extremely hardheaded dwarf. Despite his thrill seeking, treasure hunting lifestyle, the dwarf is also an honorable, serious minded fellow. He has been known to refuse jobs that he believes to be of questionable ethics and has turned on his employers when he learned that they weren’t honest about their reasons for wanting to find treasure. After his last run in with such immoral characters, Morkas is a bit suspicious of anything that he feels to be of dubious nature, although if it helps further the cause of good in addition to helping his friends and loved ones out of a messy situation, then he will embrace subtlety and deception (with Torag’s blessings of course). Morkas does have a temper whenever someone calls him a burglar, bandit, tomb robber, pickpocket, or gods forbid, a thief! He is quick to remind everyone that unlike these others who may be of questionable honor, Morkas holds himself to a higher standard of morals and ethics, preferring to be called a treasure hunter. But, if he has to sneak up behind a goblin, and slit its throat, he knows that Torag will approve especially since the goblin would do the same to him. Not to mention, Morkas always asks the god of the Dwarves to look over him as he sneaks about, disarming traps and searching for treasure, all in the hopes that he will prove himself worthy to his beloved’s family. Morkas sees Koya and Sandru as part of his family and treats them as such, and he’s willing to lay down his life for them and any of his friends should they be threatened.
Answers to GM's questions:
-Who are you and how are you doing?
-How often do you tend to post?
-What kind of tone are you looking for in this game?
-What do you expect out of your fellow players?
-What do you expect out of me (the GM)?
-What is your comfort zone? Where's the line for you in RP terms?
-How do you see your character progressing as a character? Hm...I see him progressing a lot as a rogue, but also discovering his family's pious side of things. I'll probably pick up a level or two (or even three) of cleric or paladin (stonelord archetype) in order to aid the party with some extra melee and or healing abilities. Besides, rogue/paladin characters are great! Because...well, Smite Evil + Sneak Attack = A ton of damage against the bad guys! Yahoo! |