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The only GMing slots I currently have openings remaining are slots 1, 4, 7, 8, 9 and 10 (I had a few people who canceled or changed their slots in the last few hours).
Slots 1 and 4 only have 1 table left each and is first come first served.
However, I also have Adventure Card Game Demo slots open every slot and can fill slots 1-6 with that if a Tier 1 or 2 GM' is interested.
I still have approximately 20 Tier 1 and 12 Tier 2 spots remaining.
Pirate Rob wrote:
I received 180 emails in the first few hours yesterday and I'm traveling today (currently on a 90 minute layover). However, I've got through most but I don't remember seeing an email from you so send again.
Being a GenCon first timer, are the 1/4 hotel rooms Weds night through Sun or Thurs through Sun? Are the rooms set up where it's four dudes spooning in a twin bed or do they usually have enough space, including sleeper sofas to accommodate four people?
Check in on Wed, check out on Monday. There are generally two beds, so quite a few people bring an air mattress.
Thursday, August 14
Friday, August 15
Saturday, August 16
Sunday, August 17
Ugh...stupid auto correct. Not June. It was supposed to be "within the next day or two."
I still have a fair many rooms left, even with about 60 emails to go through.
Sounds like I need to tell Jason to ramp it up a bit ;-)
I keep a list. Anyone who does not show up for an assigned slot without a good reason is not invited to volunteer in any future years.
Lady Ophelia wrote:
Good thing we are running the play test for it at PaizoCon ;-)
Pirate Rob wrote:
Slot 3 should read Special instead of exclusive. And yes, it will be available to regional conventions.
So, two specials and one exclusive. Bonekeep is the only exclusive.
Please join me in welcoming Markus Lambertz as the new VC of Cologne, Germany. He will also be assisting the surrounding area including Aachen, Düren, and North Eifel.
I will let him introduce himself, advise what websites and the like he will be utilizing to coordinate PFS, etc.
Welcome to the team!
It was removed earlier in the day at approximately 1:11 pm. If you have questions about Paizo's moderation practices, please email email@example.com.
The Fox wrote:
Any poison that appears in both is useable by bringing either book to the table. If a poison only appears in UE, you must own it of course.
Kolossal Ego wrote:
I took away your five star and reinstated it tomorrow, so you are now on the bottom of the list. I prefer that as well.
Let me talk to John and Jason on Tuesday and get their thoughts. Ultimately, we don't want to give something to these classes, see the final version remove those options, and then players lose them when the final version goes live.
Shain Edge wrote:
Before August of 2013, there was no option at all to rebuild. We decided to incorporate a rebuild system similar to what is found in Ultimate Combat so if a player messed up their character by poor decisions, they weren't stuck with the choice of playing a character they wouldn't enjoy or retiring the character and losing the time invested. The VOs and I discussed for a month. In the end, I made the decision that a high cost to rebuild is what we were going with. I don't want people to rebuild after every game. The system wasn't designed for that. What we have now allows for a player to refocus the character but some thought has to go into the change, and not just willy nilly decisions between every scenario.
Shain Edge wrote:
Gen Con is the highlight show of the year for us. We run 1500 or more tables. We need a lot of GMs to help make the show a success. So the reward is perceived as "better." As soon as another con runs 1500+ tables over a weekend, I will be happy to provide the same boon. Luckily, DundraCon received their own unique set of boons that players in Turkey and Brazil and South Africa don't get a chance to receive. It balances out.
And no, being a tier 1 GM at DundraCon will not allow you to receive the free rebuild boon. You should have received the unique race boon that was sent for GMs at Dundracon.
Andrei Buters wrote:
A GM has to use the tools at his or her disposal. If the PCs choose to attack the town guard, as in my example, and there are no stats present in a scenario for said town guard, that is the perfect time to break out the NPC Codex since it has low and mid level City Defenses entry on page 309. I wouldn't start throwing in Paladin Hammer of justice plus an investigator wizard, however, unless there is canon that gives the GM direction as to what a typical city defense patrol consist of in the town the transgressions have occurred. A GM should the stats as outlined in the NPC Codex. The mid level does have a "saintly knight" paladin included in the stat blocks.
This is also the time the GM has the creative license to re flavor the text. Instead of dwarf warriors in the low level, they could be replaced with humans of the same level and class if it fits better for the setting, such as my Whitethrone example above. They could also be called Iron guards instead of city defenders since Iron guards are listed as the canon that serves as the city guard for Whitethrone. Note that if stats are given, such as 2-17, then the NPC Codex version should not be substituted and the stats as listed should be run.
An additional note so what I've said isn't taken and twisted out of context, the above advice should be used only in extreme situations. As Drogon advised above, and what I've experienced in most of he games I've GMed that have gone sideways, most of the time, a simple warning will suffice for the majority of groups.
Unfortunately, it would be impossible to list consequences in the Guide for every action a PC would take. Drogon gave a very good answer. This is all going to depend on GM adjudication. If the PCs are grossly negligent, and they are brash and open about illegal behavior, then there is nothing wrong with the PC being arrested. If it is warranted (such as murder in your specific example), then the character should be marked as "dead" and removed from play. An alternative to "save" the character from this fate would be for the PC to pay 5 PP to "recover his body" as it would represent the Pathfinder Society pulling strings to get him released from jail. In this case, it would also most definitely be an alignment shift towards evil, and if necessary, an atonement would be required. Also, you probably want to make a note so future GMs could be made aware of such actions.
I had a similar situation occur when GMing Shades of Ice, part 2, where I had to remove all 6 PCs from play.
The PCs confronted and killed a group of Iron guard. Instead of fleeing and continuing with the adventure as is noted in the scenario, they decided to stand and brag about their actions to the local peasants. Soon after, another group of iron guards appeared, and the PCs killed them as wel, and again bragged about it. Bear in mind, this is inside the walls of Whitethrone. So, when the next set of Iron guards arrived and saw two patrols dead! one of the guard blew a signal whistle while the rest of the iron guards waded into battle with the PCs. I advised the PCs heard other groups of guards approaching and would probably arrive on the next few rounds, trying to give the PCs a hint they should flee so we could continue with the rest of the scenario. They refused, and decided to continue fighting the iron guards. 1d4 rounds later, a second patrol arrived, again blowing a signal whistle. The party continued to fight instead of flee, and again I warned them they could hear another patrol arriving and would be there within 1d4 rounds.
This group of Pcs was particularly hard headed, and even though I had given them at least five hints that more Iron Guards would soon arrive, they decided they wanted to fight the entire town instead of play the scenario. Eventually I had enough guards arrive where the entire party was overwhelmed and eventually beaten into unconsciousness. They were subsequently arrested and marked as "dead" and removed from society play.
Sidney Kuhn wrote:
Since the section you quoted is "The Exclusive" and the blog refers to 4 and 5 star GMs receiving their new EX in the paragraphs just above, it is they that are referred to as qualifying GM.
Pirate Rob wrote:
No they are not scenarios. But they are projects people asked for that came from pfs development. There is only so much time in a day, week and month. Is OP more of a rich environment and welcoming new players with the above, or should we just focus all of our time and energy on scenarios and not produce anything else (which would include holiday boons, ap Chronicles, module chronicles, etc)? We can do nothing but scenarios, but i dont know if that is a good thing for op. Gramted we are producing a few less scenarios when comared to previous seasons, but content wise, we are producing at least as much if not more.
I was saying if I don't run Bonekeep at all. Obviously, I'm going to, and am already scheduling it. I'm just not happy about it. But, I guess I'll get over it.
Again my apologies. We simply can't please everyone. If we put out a heavy replay scenario, you may be happy with it and GMs who aren't comfortable with roleplay scenarios would be unhappy. It happens. Hopefully next year will fit your GM style better.
I'm confused. If you go to 2-3 conventions a year, and they offer the season special (Siege of Diamond City) and you GM Bonekeep once at each con, it would only take you one year as you would have the last five you need in one year.