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Defense
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AC 21, touch 14, flat-footed 18 (+7 armor, +1 deflection, +3 Dex)
hp 62 (9d8+14)
Fort +10, Ref +12, Will +7
Defensive Abilities fortification 25%; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee bite +2 (1d6)
Ranged +2 darkwood com longbow (str+1) +11/+6 (1d8+2/×3) or
bomb +10/+5 (5d6+8 fire) or
concussive bomb +10/+5 (5d4+8 sonic) or
smoke bomb +10/+5 (smoke) or
stink bomb +10/+5 (stench)
Special Attacks bomb 15/day (5d6+8 fire, DC 20)
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Statistics
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Str 12, Dex 16, Con 13, Int 22, Wis 10, Cha 8
Base Atk +6; CMB +7; CMD 21
Feats: Extra Discovery[APG], Extra Discovery[APG], Martial Weapon Proficiency (longbow), Point-Blank Shot, Precise Shot, Rapid Shot, Throw Anything
Traits: indomitable faith, tomb raider
Skills: Acrobatics +4, Appraise +11, Craft (alchemy) +17 (+26 to create alchemical items), Disable Device +19, Fly +15, Heal +5, Knowledge (arcana) +19, Knowledge (dungeoneering) +15, Knowledge (engineering) +8, Knowledge (local) +15, Knowledge (nature) +15, Knowledge (planes) +8, Perception +13, Sleight of Hand +10, Spellcraft +15, Stealth +7, Survival +7, Use Magic Device +5; Racial Modifiers +2 Disable Device, +2 Sleight of Hand
Languages: Abyssal, Ancient Osiriani, Common, Draconic, Elven, Infernal, Osiriani, Tien
SQ: alchemical weapon, alchemy (alchemy crafting +9), directed blast, discoveries (concussive bomb, explosive missile[UC], fast bombs, precise bombs [6 squares], preserve organs[UM], smoke bomb, stink bomb), mutagen (+4/-2, +2 natural armor, 90 minutes), prehensile tail[ARG], swift alchemy
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Special Abilities
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Alchemical Weapon (Swift Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +9 (Su) +9 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 5d6+8 (15/day, DC 20) (Su) Thrown Splash Weapon deals 5d6+8 fire damage.
Concussive Bomb (Su) Bomb deals sonic damage with reduced die size.
Darkvision (60 feet) You can see in the dark (black and white only).
Directed Blast (Su) Bomb does damage in 20 ft cone, attack vs. one foe and rest take splash dam.
Explosive Missile Use bomb with ranged weapon.
Fast Bombs (Su) Throw multiple bombs as a full-round action.
Fortification 25% You have a chance to negate critical hits on attacks.
Mutagen (DC 20) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 90 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Su) Exclude up to 6 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Preserve Organs 25% The alchemist learns how to preserve and protect his vital organs, reducing the chance of a mortal wound. When a critical hit or sneak attack is scored on the alchemist, there is a 25% chance that the critical hit or sneak attack is negated and damag
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Smoke Bomb (9 rds) (Su) Thick smoke fills twice the splash radius, obscuring sight beyond 5 ft. as fog cloud.
Stink Bomb (1 rd) (Su) Smoke bombs also nauseate living in area for 1d4+1 rds after leaving, as stinking cloud.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.