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Dervish

Meriui bin Mircea's page

47 posts. Alias of hustonj.


Full Name

Meriui bin Mircea

Race

Human

Classes/Levels

Rogue 5 / Pathfinder Chronicler 1

Gender

Male

Size

Medium

Age

27

Special Abilities

Bardic Knowledge +1; Canny Observer; Deep Pockets 100gp; Evasion; Master Scribe +1; Sneak Attack+3D6; Trap Sense +1; Trap Spotter; Trapfinding; Uncanny Dodge

Alignment

LG

Location

Sothis, Osiria

Languages

Common (Taldane), Osiriani, Kelish, Polyglot, Ancient Osirian, Ancient Azlanti, Jistka, Tekritain, Thassilonian, Celestial, Abyssal

Occupation

Pathfinder

Strength 10
Dexterity 16
Constitution 10
Intelligence 16
Wisdom 14
Charisma 12

About Meriui bin Mircea

Description: The human before you could almost pass for a typical Osiriani man. He has the dark hair, dark eyes, and olive complexion. He has the thin build so common among the normal population. He even has the pale-colored, light robes that everyone wears as protection from the desert heat. He still stands above the crowd, literally, though, at roughly 6' compared to the more common 5'4" of the normal Osiriani. The wrinkles in his face reinforce his history of exposure to the desert, but some are clearly laugh or smile lines.

He seems relaxed, possibly even comfortable, standing there in his desert garb. There is no sign of urgency or concern about him. All of his gear is well-worn from exposure to the desert, but appears to be well-kept and serviceable.

Background:
Mircea, a young Varisian man, decided to follow an unusual career path for culture. He became a scribe. After a few years learning and gaining experience, he managed to get himself employed by the Pathfinder Society. Almost immediately, he was transferred to an Osirian chapterhouse. He eventually fell in love and married a local girl, Taschepenmaut. They had 2 children, Meriui and Rekhkhetsa. These boys were raised within the structure of the Pathfinder Society. The search for connections to the past, documentation of discoveries, and the importance of making such information available to others was impressed on both boys very early. Rekhketsa followed their father’s footsteps, and focused on becoming a librarian, which allowed him to work with their father and to expand his knowledge. Meriui was encouraged to do the same, but he insisted on being more active, and ended up joining expeditions looking for new artifacts and additional information which could be added to the Pathfinder collections.

Meriui found that the knowledge he gained on ancient traps and security procedures helped reduce the dangers faced by Pathfinder expeditions, while the linguistics and history that had permeated his childhood meant that the expeditions he joined always seemed to find or catch more than their peers did on similar expeditions. In short, he built a great reputation amongst the Pathfinders in Osiria for being a good luck charm. Not being recognized for his skills has been very frustrating for Meriui, but it has allowed him to accompany older Pathfinders with solid histories of individual success instead of being sent as an expedition leader himself.

Meriui is always ready to go searching for something else which was lost in time. He’s nervous that sooner or later somebody will catch on to how much he’s been doing, and he will be given responsibility for an expedition instead of being able to simply advise somebody else who can get both the credit and blame for what happens.

NPC Statblock style:
Meriui bin Mircea
Human (Garundi) Rogue 5/Pathfinder Chronicler 1
LG Medium humanoid
Init +3; Senses Perception +17 (+21 for hidden/concealed; +23 for traps) – Trap Spotter
DEFENSE
AC 17, touch 13, flat-footed 14 (+4 Darkleaf Cloth Lamellar armor, +3 Dex)
hp 38 (6d8+5)
Fort +2, Ref +9, Will +5 (+1 Luck vs. Traps; +2 Trait vs. Illusions; +2 Fort vs. Heat; +1 Ref vs. Traps)
OFFENSE
Speed 30 ft.
Melee rapier +4 (1d6/18-20)
Ranged short bow +8 (1d6/19-20;x3)
Special Attacks Sneak Attack +3d6
STATISTICS
Str 10, Dex 16, Con 10, Int 16, Wis 14, Cha 12
Base Atk +3; CMB +3; CMD 16
Feats Point Blank Shot, Precise Shot, Skill Focus (Disable Device; Perception)
Skills Acrobatics +12, Appraise +12, Bluff +1, Climb +11, Craft (any) +3, Diplomacy +1, Disable Device +24, Disguise +1, Escape Artist +12, Fly +3, Heal +2, Intimidate +1, Knowledge (Dungeoneering) +9, Knowledge (Engineering) +11, Knowledge (Geography) +9, Knowledge (History) +13, Knowledge (all others) +4, Linguistics +13, Perception +17 (+21 hidden or concealed/+23 traps), Perform (Oratory) +10, Profession (Scribe) +12, Ride +3, Sense Motive +2, Stealth +3, Survival +2, Swim +0, Use Magic Device +10 (+11 scrolls)
Languages Common (Taldane), Abyssal, Ancient Azlanti, Ancient Osiriani, Celestial, Jistka, Kelish, Osiriani, Polyglot, Tekritain, Thassilonian
SQ Bardic Knowledge +1, Canny Observer, Deep Pockets (100 gp), Evasion, Master Scribe +1, Trap Sense +1, Trap Spotter, Trapfinding, Uncanny Dodge
Combat Gear darkleaf cloth lamellar armor, MW composite shortbow, 100 arrows, MW rapier
Other Gear Bracers of Falcon’s Aim, Trapspringer’s Gloves, Handy Haversack, Efficient Quiver, Cloak of Resistance +1, Campfire Bead, Traveller’s Any-Tool, chronicler’s supplies (map case, 2 vials of ink, 2 ink pens, 10 sheets of paper, 2 blank journals, pound of fine powder [for drying ink], 20’ measuring cord), deluxe dungeoneering kit (2 candles, chalk, hammer, 4 pitons, 50’ silk rope, 2 sacks, 3 sunrods, 4 tindertwigs, everburning torch), pathfinder’s kit (bedroll, belt pouch, clay mug, dagger, 2 fishhooks, flint and steel, sewing needle, signal whistle, 50’ string, 50’ thread, waterskin, week’s worth of trail rations, whetstone), hot weather outfit, MW thief’s tools (x2), mapmaker’s kit, climber’s kit, gear maintenance kit (metal polish, small file, leather paring knife, leather conditioning oil, 2 soft cloths, extra leather straps, sewing needle, a few buttons), folding chair, cooking kit, mess kit

Human:
+2 Int
Medium
30’
Bonus Feat
Skilled
Languages (Including Linguistics): Common (Taldane), Osiriani, Kelish, Polyglot, Ancient Osirian, Ancient Azlanti, Jistka, Tekritain, Thassilonian, Celestial, Abyssal

Classes:
Rogue (5) – Favored Class bonus as HP
BAB+3
Fort+1
Ref+4
Will+1
Sneak Attack+3D6
Uncanny Dodge
Trap Sense +1
Evasion
Trapfinding
2 Rogue Talents (Trap Spotter [automatic, free Perception check w/in 10’ of trap], Canny Observer [+4 to overhear conversation or to find concealed/secret objects such as traps and hidden doors])
9+6+6+6+6=33 HP
Simple Weapons, hand crossbow, rapier, sap, shortbow, shortsword; Light armor

Pathfinder Chronicler (1)
BAB+0
Fort+0
Ref+1
Will+1
Bardic Knowledge
Deep Pockets
Master Scribe
5 HP

Totals (6)
BAB+3
Fort+1
Ref+5
Will+2
38 HP

Traits:
(2)
Scholar of Ruins (+1 Knowledge (Dungeoneering & Geography))
Skeptic (+2 vs Illusions)

Feats:
(4 - Human, 1, 3, 5)
Point Blank Shot
Precise Shot
Skill Focus (Disable Device)
Skill Focus (Perception)

Skills:
(8+3(Int)+1(Skilled)=12 per level)
Total Modifier (Conditional totals); Skill Name; Attribute Modifier; Ranks; Class Skill Bonus; Other Modifiers (Identified); (Conditional Modifiers [Identified])
+12 Acrobatics +3+6+3
+12 Appraise +3+6+3
+ 1 Bluff +1+0+0
+11 Climb +0+6+3+2 (Circumstance from Climber's Kit)
+ 3 Craft +3+0+0
+ 1 Diplomacy +1+0+0
+24 Disable Device +3+6+3+2 (Trapfinding) +3 (Skill Focus) +5 (Competence from Gear) +2 (Circumstance from Tools)
+ 1 Disguise +1+0+0
+12 Escape Artist +3+6+3
+ 3 Fly +3+0+0
+ 2 Heal +2+0+0
+ 1 Intimidate +1+0+0
+ 9 Knowledge (Dungeoneering) +3+1+3+1 (Bardic Knowledge) +1 (Trait)
+11 Knowledge (Engineering) +3+4+3+1 (Bardic Knowledge)
+ 9 Knowledge (Geography) +3+1+3+1 (Bardic Knowledge) +1 (Trait)
+13 Knowledge (History) +3+6+3+1 (Bardic Knowledge)
+ 4 Knowledge (Other) +3+0+0+1 (Bardic Knowledge)
+13 Linguistics +3+6+3+1 (Master Scribe)
+17 (+23/+21) Perception +2+6+3+3 (Skill Focus) +3 (Competence from gear) (+2 [Trapfinding]) (+4 [Canny Observer])
+10 Perform (Oratory) +1+6+3
+12 Profession (Scribe) +2+6+3+1 (Master Scribe)
+ 3 Ride +3+0+0
+ 2 Sense Motive +2+0+0
+ 3 Stealth +3+0+0
+ 2 Survival +2+0+0
+ 0 Swim +0+0+0
+10 (+11) Use Magic Device +1+6+3 (+1 [Master Scribe])

Combat:
Rapier +4/1D6/18+/P
Short Bow +8/1D6/70'/19+x3/P (plus Point Blank Shot)
CMB +3
CMD16
+1 Luck on saves versus traps
+2 Trait on saves versus illusions
Fort+2 (+2 vs heat from Hot Weather clothing)
Ref +9 (+1 unnamed vs traps from Trap Sense)
Will +5
AC 17 (Flat 14, Touch 13) (+1 Dodge versus Traps)
HP 38
Init +3

Gear Purchase:
Free Wayfinder
4,000.00 1.0# Bracer's of Falcon's Aim - +3 competence to Perception; +1 competence on ranged attacks; bow/crossbow threat becomes 19+/x3
4,000.00 Trapspringer's Gloves - +5 competence to Disable Device; +1 luck on saves versus traps
2,000.00 5.0# Handy Haversack - 20# left, 20# right, 80# center
1,800.00 2.0# Efficient Quiver
1,000.00 1.0# Cloak of Resistance +1
720.00 Campfire Bead
250.00 2.0# Traveler's Any-Tool - Counts as MW Artisan's tools for most uses, anything from crowbar to block and tackle to scissors

810.00 12.5# Lamellar Armor (Darkleaf Cloth) - +4/+5/+0/10%/30'
375.00 2.0# MW Composite Shortbow - 1D6/70'/P
5.00 15.0# 100 arrows
320.00 2.0# MW Rapier - 1D6/18+/P

40.00 4.5# Chronicler's Supplies - map case, 2 vials fo ink, 2 inkpens, 10 shets of paper, 2 blank journals, pound of fine powder (for drying ink), 20' measuring cord
130.00 15.0# Dungeoneering Kit, Deluxe - 2 candles, chalk, hammer, 4 pitons, 50' silk rope, 2 sacks, 3 sunrods, 4 tindertwigs, everburning torch
12.00 22.0# Pathfinder's kit - backpack, bedroll, belt pouch, clay mug, dagger, 2 fishhooks, flint and steel, sewing needle, signal whistle, 50' string, 50' thread, waterskin, week's worth of trail rations, whetstone
Free 4.0# Hot Weather Outfit
200.00 4.0# Masterwork Thief's Tools - +2 Circumstance on Disable Device (x2)
10.00 2.0# Mapmaker's Kit
80.00 5.0# Climber's Kit = +2 Circumstance on Climb
5.00 2.0# Gear Maintenance Kit - metal polish, small file, leather paring knife, leather conditioning oil, 2 soft cloths, extra leather straps, sewin needle, a few buttons
2.00 10.0# Folding Chair
3.00 16.0# Cooking Kit
0.20 1.0# Mess Kit

237.8 GP on hand

I wanted a Field Scrivner's Desk, but I just couldn't justify the 5,400 GP out of the budget! Just have to pick it up later . . ..

Gear as Carried:
Handy Haversack 5# contains:
Left (20# max):
6# 40 arrows (2 quivers)
5# Cash (237.8 gp)
Right (20# max):
2# Traveler's Any-Tool
2# MW Thief's Tools
2# Mapmaker's Kit
5# Climber's Kit
2# Gear Mintenance Kit
1# Mess Kit
Campfire Bead
Main (80# max):
4.5# Chronicler's Supplies
15# Dungeoneering Kit
19.5# Pathfinder's Kit (minus Backpack and belt pouch)
10# Folding Chair
16# Cooking Kit

Efficient Quiver 2# contains:
2# MW Composite Shortbow
9# 60 arrows

Belt Pouch 2.5# contains:
2# MW Thief's Tools

Worn 16.5#:
1# Bracers of Falcon's Aim
1# Cloak of Resistance +1
12.5# Lamellar Armor
2# MW Rapier
Trapspringer's Gloves
Hot Weather clothes

26# of gear - unencumbered

Advancement Thoughts:
Level 7 is Rogue 6 – Rogue Trick (Guileful Polyglot - Terran, Infernal, Aklo, Draconic)
Level 8 & 9 are Pathfinder Chronicler (Want at least PC Level 3)
For the following levels I am uncertain about whether to go with more Rogue, more Pathfinder Chronicler or a mix, honestly.
Potential Feats (in no order): Skill Focus (Linguistics), Weapon Finesse, Focused Shot
Additional languages to learn as Linguistics increases: Aquan, Auran, Ignan, Undercommon



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