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Trinia Sabor

Melissa Evendale's page

284 posts. Alias of Wellard.

Profile

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Full Name

Melissa 'Mel' Evendale

Race

Human

Classes/Levels

Rogue 1(favoured class)

Gender

Female

Size

Medium

Age

16

Special Abilities

bonus feat, skilled, weapon training,sneak attack,trapfinding

Alignment

Neutral (tending toChaotic Good)

Deity

no real religion, prays to what ever god she needs to as need arises

Location

Riddleport

Languages

Taldane(Chelaxian accented),Varisian,Shoanti,Mwangi

Occupation

Budding underworld spy

Strength 10
Dexterity 17
Constitution 10
Intelligence 14
Wisdom 13
Charisma 14

About Melissa Evendale

Melissa Evendale

Female Human Rogue 1(favoured class)
AL N(tending towards CG) Size Medium Humanoid (human)
Init +3; Senses no special senses

DEFENSE

AC 15, touch 13, flat-footed 12
(armor +2, Dex +3,)
hp 14 (1d8+0+);
Fort +0, Ref +6 Will +2;
Defensive Abilities DRnone; Immune nil Resist nil; SR 0%

OFFENSE

BAB 0
Spd 30 ft.,
Melee Rapier +5(1d6+0)(18-20,x2)
Melee Dagger +3(1d4+0)(19-20,x2)
Ranged Light Crossbow +3 (1d8+0)(19-20,x2)
Ranged Throwing knife +3(1d4+0)(x2)
Space 5 ft.; Reach 5 ft.
Special Attacks Sneak attack +1d6,Improved Disarm
CMB +0
CMD 13

STATISTICS

Str 10, Dex 17(includes+2 bonus), Con 10, Int 13, Wis 14, Cha 14

Base Atk +0; Grp +0

Feats
Weapon Focus Rapier
Weapon Finesse,
Rogue weapon & armour proficiencies
Kukhri proficiency from Swashbuckler Achetype

Skills[skill pts/lvl=12: 8 Class +2 Int +1 race,+1 favoured class ]
Acrobatics +7[1 rank +3 class +3 DEX],
Bluff +6 [1 rank +3 class +2 CHA],
Diplomacy +6 [1 rank +3 class +2 CHA]
Disable Device +7[1 ranks +3 class +3 DEX,]
Disguise +6 [1 ranks +3 class +2 CHA],
Knowledge (Local)+6 [1 ranks +3 class +2 INT],
Linguistics +6 [1 rank +3 class +2 INT]
Perception +5 [1 ranks +3 class +1 WIS]
Perform orate +6[1 ranks +3 class +2 CHA]
Stealth +8[1 ranks +3 class +3 DEX]
Sense Motive +7[1 rank +3 class+1 WIS]
Profession(Scribe)+6[1 rank +3 class +1 WIS]

Languages Taldane(native),Varisian(Int),Shoanti(linguistics)

SQ +2 to one ability score: Human characters get a +2 bonus
on one ability score of their choice at creation, to represent
their varied nature.

Medium: Humans are Medium creatures, and have no
bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first
level and one additional rank whenever they gain a level.

Languages: Humans begin play speaking Common.
Humans with high Intelligence scores can choose any
languages they want (except secret languages, such as
Druidic).

Favored Class: Humans can choose any one class as
their favored class at 1st level. Once made, this choice
cannot be changed.

Combat Gear

Studded Leather(MW) 175 gp 20lbs
Rapier(MW) 320 gp 2lbs
Two throwing knives 4gp 2lbs
Dagger 2gp 1lb
Light Crossbow(MW) 35gp 4 lbs
20 Bolts 2gp 2lbs

Other Gear

Belt pouch 1 gp 0.5 lbs containing:

Thieves Tools(MW)100gp 2 lbs
Flint and steel 1 gp (no weight)
37gp 7sp 20cp

Back pack(fitted for quick release)2gp 2lbs :containing
Crowbar 2gp 5lbs
Hammer 5sp 2lbs
Winter Blanket 5sp 3lbs
10 Candles 1sp 1lb(nominal weight)

SPECIAL ABILITIES

Swashbuckler
A paragon of mobile swordplay, the swashbuckler is a rogue who focuses almost exclusively on honing her skill at arms and perfecting daring acrobatic moves and elaborate flourishes that border on performance.

Martial Training (Ex): At 1st level, the swashbuckler may select one martial weapon to add to her list of weapon proficiencies. In addition, she may take the combat trick rogue talent up to two times. This ability replaces trapfinding.

Daring (Ex): At 3rd level, a swashbuckler gains a +1 morale bonus on Acrobatics checks and saving throws against fear. This bonus increases by +1 for every 3 levels beyond 3rd. This ability replaces trap sense.

Rogue Talents: The following rogue talents complement the swashbuckler archetype: offensive defense, positioning attack, powerful sneak, and weapon training*.

Advanced Talents: The following advanced rogue talents complement the swashbuckler archetype: crippling strike*, entanglement of blades, and redirect attack.

Background

Melissa isn't sure about who her parents were as she was a foundling but she is probably the bastard offspring of some Ulfen Mercenary and a Riddleport Whore. Her early years were spent in the care of the Church of Sarenrae who tried to instill a sense of duty into the wild child she was becoming..often with the stick rather than the carrot.As a consequence she ran away numerous times before deciding that pretending to adhere to the strictures laid upon her was the best way of avoiding punishment

Finally at the age of 12 they deemed the girl to be tamed sufficiently and sent her out to be a servant to a minor noble family. Melissa doesn't talk about her time there,suffice to say that within days she had fled from the house disguised as a boy and taken to the streets where she fell in with what might in certain circles be described as the wrong sort of company.The gang of youths were impressed by the new boys ability to talk himself out of trouble and urged him to follow them to their 'Boss'

One thing led to another and Mel was enlisted into the Zincher crime family who soon found that the 'boy' had a talent for languages and a good hand so they set him to learning the forgers art alongside his normal training.Mel knuckled down to the work willingly having finally found something that actually held her interest whilst maintaining her deception

One thing that became apparent early on in that training was that Mel was terrified of heights (was this connected with her time at the mansion...she wouldn't say)...but the speed at which the young thief was learning the other basics of the trade was so good that his trainers were willing to overlook it...

And then her secret was discovered..after nearly 18 months. Her trainers far from being angered praised her all the more for managing to fool them for so long and began training her in earnest as a spy.

For the past year she has concentrated on that side of the families business and has become very proficient in the arts of subtle infiltration.She also proved to be a intuitive swordswoman her lithe forms speed making up for her lack of muscle and she has taken to a rather flamboyant style of rapier fighting.Her worst habit when fighting is the continual banter she throws at her opponent in an attempt to distract them and force an opening.
Her trainers had talked about the Old Man having a task for her which will be the final proof of her abilities.She knew she was ready with all the usual overconfidence of a untried teenager.

Unfortunately the task ended in failure and Mel only got away by the skin of her teeth..determined to put as much distance between Zincher and herself as possible she managed to gain passage on a Merchant ship heading for Sargava..unfortunately the ship was overhauled by Pirates soon after passing the Arch of Aroden and she finds herself back in the fire again.

Physical Description

Melissa is very short for a human standing a mere 5'0" tall and weighs in at 113 pounds with a figure than can hardly be described as voluptuous(think Kiera Knightly). A classic blue eyed blonde, she keeps her hair short so that she can pose as a boy when required

Personality

Melissa has managed to avoid the worst consequences of her chosen life style by a mixture of luck and guile but knows in her heart that it can't last forever.This means that she lives for the day in the classic rogue manner...which can make her seem rather callous at times. However she is a loyal friend to those she trusts which may take some time especially with those she sees as being in authority(Clerics of lawful Deities and Paladins especially)

In one on one situations she reveals a softer, shyer nature although she does try to avoid such situations with men.One thing she will not do is pose as a piece of Laced Mutton in fact she shows a distinct aversion to those who practice the trade.



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