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Joe Ducey wrote:
Sadly, I know all the ones from my original table have been used... Count Slugtooth in on the petition to make Chee a member. If you can find him (listen for the muttering "sneak sneak sneak" and the trail of sweet roll crumbs).
Been away for awhile, but awhile back was playing Slugtooth with one of his goblin cousins at the table and an alchemist with a donkey loaded down with alchemist fire. Sadly, we never achieved " Donkey Detention " but it was hysterical making the alchemist sweat for 4 hours at the possible gp loss of our various encounter busting plots.
Any other goblin boon exploits out there?
One Power builder in the area did a Zen Archer, a year later there where like 4 at a table. Have yet to try it out.
I'm running a 1/2 Orc Druid in both PFS & Skull and Shackles that's pretty broken (One has Fire Domain, other a big ape with Improved Bull Rush), I only wild shape for tactical advantages because an 18 str and a great axe (or Shillelegh (sp?)) plus the tusked trait is fine in melee.
My half orc fighter was AC 24 at creation (think it was Chain Mail, Tower Shield, Ironhide, Dodge, 15 Dex) and is at 28 at 6th and still in the chain mail. With his lucky halfling bard/luck cleric behind him, he's an immoveable object.
I have a goblin cert in PFS, I was cracking out 33 stealth rolls at first level with the goblin ninja... he has Roll With It! too, but has yet to use it.
But my favorite is the Half-orc Sorcerer (orc blooded) (Yes, I like 1/2 orcs, and I like axes): Its all about anything that adds to caster level for Fireball. I think the feats included (Varisian tattoo, and Spell Specialization? A friend and I had an email chain about this over year ago) Take the 1/2 hp damage per level on fire spells racial bonus. I think we figured out how to add 4 Caster Levels (10d6), Orc Blooded is +1 per die (so +10), +3 for favored racial bonus, then *1.5 for the MM rod. Blunt, to the point.
Agree, bard!... for all the reasons above plus roleplaying gold opporutunities including:
1) Excuse for the DM to SING
My bard PC is the backup, does the bard stuff plus is the backup wizard, cleric, melee fighter, and archer. There is usually someone who does each role better, but she can step in any of those roles that need assistance (or the primary is temporarily out of action).
Anyone got thoughts on artifact creation? Asking mainly from a DM / NPC perspective not a player one.
I assume you mean something other than... sure you can make an artifact... but your character isn't going to have any free time to do this whole "adventuring" thing he/she has come to love and enjoy... but by all means spend years/decades/centuries(for the dwarves and elves out there) crafting away for the slim chance you get a workable artifact against the slightly better chance you create something that just might eat you/drain your immortal soul/clone your mother-in-law a million times over and invite them all over to tea.
Michael Brock wrote:
Actually I was the other one that died. Half-orcs aren't that dumb! Human clerics on the other hand....
It was a blast, I was pretty much on the edge of my seat until I died... if you have an auction for "get your PC killed by Mike Brock at the special" at the GC auction I would surely bid :-D
"You Rang?" - I thought a cool idea for like the natural 19 Boon would be a gift from a pathfinder wizard of a permanent unseen servant merged with a silent image. If dispeled it would return at dawn. The image would flicker and be semi-transparent and not look at all real. There would be a whole list of images on the boon, like a Koblod with a sunflower, or a skeleton with a bucket helmet. Each boon would have one circled, with no duplicates. Each one would be unique then.
Faulty Item - For the natural 20 Boon you would receive a free magical item from the PFS. Unfortunately there is something very wrong with it. Again a whole list of items, one circled, no duplicates. Example: a Ring of Invisibility, but it makes you want to sneeze. Every round while invisible you must make a DC 15 + 1/per round invisible Fort Save or sneeze (revealing the square your in). On a natural 1 you reappear and the ring will not function for 24 hours.
One thing about living in Santa Carla I never could stomach, all the damn vampires. -Grandpa, Lost Boys (Last Line)
Well, I'd certainly say she had marvelous judgment, Albert, if not particularly good taste. -Blood (the dog), A Boy and His Dog (last Line)
A cautous young fellow named Lodge / Had seatbelts installed in his Dodge. / When his date was strapped in / He committed a sin / Without even leaving the garage. That's clever, isn't it? -Blood, A Boy and His Dog
Love. You can learn all the math in the 'Verse, but you take a boat in the air that you don't love, she'll shake you off just as sure as the turning of the worlds. Love keeps her in the air when she oughta fall down, tells you she's hurtin' 'fore she keens. Makes her a home. - Mal, Serenity
The Operative: Do you know what your sin is Mal?
Juuusst a bit outside... -Harry Doyle, Major League
These engines are the fastest in any tanks in the European Theater of Operations, forwards or backwards. You see, man, we like to feel we can get out of trouble, quicker than we got into it. - Oddball, Kelly's Heroes
Why don't you knock it off with them negative waves? - Oddball, Kelly's Heroes
Human females enjoy stories about one person dying slowly..... The males prefer stories of many people dying quickly. -Narrator (describing a movie date), The Mating Habits of the Earthbound Human
There are 31 goblin boons at the peak (rumor is several are deceased). There were 6 each for the tier 1-2, 3-4, 5-6, 7-8, & 11-12 tables for winning round 2 of the Gencon 2012 special and 1 awarded to a staff member. No one from tier 10-11 survived to receive a boon. Mike Brock has confirm they will not be awarded again.
If you are a goblin boon holder please check in on this thread, your cousins are looking for you:
I'm a Half-orc Druid with a Ape Animal companion... after several heroic moments (in particular one with the Death Knell), a monkey cult is forming on the ship.
The captain (a Bard) has turned us into a Soviet Socialist republic, we take crew votes then swing opinions the way we want them. Now he's a little worried about the "new religion" on the ship.
Its all very Animal Farmish....
Meattroller - (Meat-TROLL-er) is an old friend, he's taken on maybe forms in various campaigns, and I add things that happen to him to his personality quirks....
He's a half-orc, and a shining beacon of naive goodness, hyper protective of his friends. He usually follows one party member around like a puppy dog (great fun when its the rogue trying to be sneaky)... he has a tree in his backpack he talks to constantly, loves gnomes, and is afraid of cows.
The PFS version is a barbarian Invulnerable Rager, with nearly all his feats and traits going to crack out his will save so when the wizard tries to fear or dominate him he laughs and puts the wizard in a headlock.
At the GC battle interactive I pulled out for the first time the PFS version of my Carrion Crown character.
A Half-orc cavalier(OoCockatrice)/Rogue[Rake] - who focuses on dual weapon fighting and not the mounted combat feats... he's a flanking/intimidating monster, that can grant precise strike to the whole party...
The fact he murdered the individuals for mere sport and no other motivation makes it evil. You could justify the act as possibly a non-evil if there were a greater motivation (like framing Guilder, and in framing Guilder, Florin would attack them to save tiny Good Land). But there was not, his act was an act of mere self pleasure at having them die by his hand. By dening doing so to avoid repurcussions it shows he even knew the act was evil and lacked remorse over the act. Chaos is liberty, freedom from Heirarchies, not I get to do anything I want to those I have power over. (That's either Lawful or Evil depending on what the anything is).
Sneak Attack - an action by certain classes to blantantly move around a fully aware opponent in an obvisious attempt to increase damage output.
Fireball - a powerful burst of flame that somehow seems to always do 1/2 X [your level] x d6 to the BBEG, while the BBEG's does 1 X [your level + 4] x d6 x 1/2 to you.
Magic Missle - A sure striking spell that does little effect.
Sleep - A spell of ultimate power at 1st level, and completely worthless there-after.
Evasion - A class feature guaranteeing that a 'one' roll will result will result when you really really need this to work.
"Meat"ing your saves - Always succeeding at your absolute worst save, while always failing your best.
Orc 3.0 - A Creature deemed a challenge for a 1st level character whose Great Axe with 1.5 str mod, would kill most 1st level characters 15-35% of the time on a hit.
Orc 3.5 - A revision to Orc 3.0 to reduce its lethality to 1st level characters, whose falchion with 1.5 str mod & improved crit range dramatically increased the kill rate on 1st level characters over the earlier model.
Half-Orc - The most awesome race in the game.
Elf - The most conceited race in the game.
Dwarf - The most stubborn race in the game.
Halfling - The most underfoot race in the game.
Gnome - The most exasperating race in the game.
Human - The most aggrogant race in the game.
Half-Elf - See Elf, See Human, shake don't stir.
Cavaliers are boring: Are you kidding? Order of the Cockatrice alone is role playing gold...
All you do is lance charge: My Order of the Cockatrice cavalier 5/Rogue[Rake] has zero mounted combat feats, & I've lance charged once so far (Ok it was a devastating crit). (Using in an AP, loved him so much I rolled out a PFS version). I'm a flanking off-tank and the rogue in the party's best friend. I TWF + bite attack (Tusked), the Rogue [Rake] ability or Dazzling Display let me Demoralize for the Orders' bonus to hit. Challenge lets me crank on extra damage per hit (Order increases the damage output on Challenge), and tactician lets me gift Precise Strike on the party... with our melee heavy group its brutual.
I was at the tier 1-2 winning table at last year's Gen Con special, we posted 2 fatalities (including my Inquistor).
The qualifying round was crazy, lots of skill checks but not overly dangerous.
The 2nd round.... ohhhhh boy....
There was no winning table in the tier 10-11 group... they were all TPK'd.
The winners at each tier received a cert allowing them to play a goblin character.
So high risk, cool reward possible. (The cert for the mod itself I believe was pretty generous as well, but I didn't get that one, having died.)
The EX special I have done was unusually tough but we had a 4 player 1st level table... well 3 1/2 player, one was a halfling... It took a couple heroic moments from us, and an extremely well timed great axe crit not to get TPK'd. A well balanced party will be tested...
(I might mention the two fatalities were at -1 then taking 10d6 fire damage, and at -9 then taking 10d6 falling then 10d6 fire damage - we weren't dead, we were way beyond all dead.)
Well four of us played our goblins (Ranger, Rogue, Ninja, Druid) for the first time earlier this month... no other PCs in the group.
The Pathfinder Chronicle report as transcribed in the edited words of Pathfinder Slugtooth:
The Vent couldn't wait to get rid of us and find "competants"... we attacked the Headnodders and gave the Headnodders the thing, then we got attacked by the right Headnodders we were supposed to get the thing to, we trailed the right Headnodders to the place without the thing, where we totally kneecapped the guards despite being noisey. We set fire to some more nodders, and beat on a klanky thing for hours til it stopped klankity klanking. Then the Nodder and his Big Meow ate our Big Meow but he didn't munch us because we totally talky talked him meezy.