LG Human Paladin of Shelyn 2 / Arcane Duelist Bard 1 (AC 20 - FF 18, T 12 / HP 26/26 / F +7 R +6 W +9 / Initiative +1 / Perception +1
About Maximo Interresante
PFS#: 7162-2
XP: 6
PP: 12 (4 spent)
FAME: 12
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DESCRIPTION A handsome and distinguished man with dark hair and beard just starting to show gray. He wears armor and a military uniform of Taldor style, but without emblem or rank.
RACE Human
ALIGNMENT LG
CLASS/LEVEL Paladin of Shelyn 2/Arcane Duelist Bard 1
DIETY Shelyn
AGE 34 HEIGHT 6'1" WEIGHT 180
FEATS power attack, weapon focus (greatsword), arcane strike (bonus), dodge
TRAITS
Iron Liver
Source Adventurer's Armory 30
Due to a lucky constitution or frequent exposure, your body is resistant to poison, including alcohol and drugs. You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.
Chivalrous (Taldor)
Source Inner Sea Primer 21, Taldor: Echoes of Glory 13
You were raised on stories of heroic knights and benevolent wizards, and wish to emulate their great deeds. You gain a +1 trait bonus to Diplomacy and Knowledge (history) checks.
SPECIAL ABILITIES: aura of good, detect evil, divine grace (charisma bonus to saves), smite evil (1/day), lay on hands 1d6 (4/day), bardic performance (inspire courage, rallying cry, cantrips, countersong, distraction, fascination)
-Starting Equipment-
scale mail 50gp
greatsword 50gp
warhammer 12gp
heavy wooden shield 7gp
dagger 1gp
traveler's outfit 1gp
waterskin x2 2gp
flint & steel 1gp
50' hemp rope & grappling hook 2gp
10 pitons 1gp
3 sunrods 6gp
signet ring 5gp
map case 1gp
holy symbol 1gp
-Citadel of Flame-
SELL scale armor 25gp
chainmail 150gp
hot weather outfit 8gp
alchemist fire x2 40gp
waterskin 1gp
rations (16 days) 8gp
ioun torch 75gp
backpack 2gp
sack 1sp
belt pouch 1gp
50' silk rope 10gp
silver weapon blanch x3 15gp
oil of magic weapon 50gp
potion of touch of the sea 50gp
potion of feather step 50gp
air crystals 50gp
potion of jump 50gp
fine bottle of wine 10gp
-Severed Ties-
Qadiran clothes 10gp
scimitar 15gp
monkey-handled Whip 1gp
drinks 20gp
musicians 10gp
more Drinks 20gp
stone to flesh (shared cost) 94gp
spring-loaded wrist sheath x2 10gp
-Black Waters-
Courtier's outfit with jewelry 80gp
Shortbow 30gp
Arrows (20) 1gp
+1 holy arrows (4) *Citadel of Flame 360gp
Ghost salt weapon blanch 200gp (Already used on 6 normal arrows and all holy arrows)
Bladeguard 40gp
Antitoxin 50gp
Vermin repellant 5gp
TOTAL SPENT - 1596gp 1sp
CURRENT WEALTH - 1542gp 9sp
SCENARIO and PRESTIGE:
SCENARIOS COMPLETED - 6
Silent Tide 1xp/2pp/453gp
The Citadel of Flame 1xp/2pp/550gp
First Steps Part 2 - A Vision of Betrayal (GM credit) 1xp/2pp/401gp
The Disappeared (GM credit) 1xp/2pp/520gp
Severed Ties 1xp/2pp/516gp
Black Waters 1xp/2pp/550gp
PRESTIGE - Total 12 / Used 4
2 PP - wand of cure light wounds (Lvl 1/Charges 38)
2 PP - wand of magic weapon (Lvl 1/Charges 49)
OTHER NOTES:
Arcane Duelist Notes:
Arcane Duelist
A master of the martial applications of steel and spell, the arcane duelist blends both into a lethal combination.
Arcane Strike : Arcane duelists gain Arcane Strike as a bonus feat at 1st level. This ability replaces bardic knowledge.
Bardic Performance : An arcane duelist gains the following types of bardic performance.
Rallying Cry (Su) : At 1st level, an arcane duelist can use performance to rally dispirited allies. Each round he makes an Intimidate check. Any ally (including the bard) within 30 feet may use this check in place of his own saving throw against fear and despair effects. Those already under a fear or despair effect can attempt a new save each round using the bard's Intimidate check. Rallying cry does not work on effects that don't allow saves. This is a mind-affecting ability that uses audible components. This performance replaces countersong.