Sable Company Elite Marine

Max Smithson's page

216 posts. Alias of Forthepie.


Full Name

Max Smithson

Race

Human

Classes/Levels

Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Gender

Male

Size

Medium

Alignment

Lawful Stupid

Deity

Ragathiel

Languages

Common

Strength 15
Dexterity 22
Constitution 10
Intelligence 10
Wisdom 11
Charisma 17

About Max Smithson

Max Smithson
Male Human Paladin (Divine Hunter) 10
LG Medium humanoid (human)
Init +8; Senses Perception +14
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Defense
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AC 27, touch 17, flat-footed 21 (+9 armor, +6 Dex, +1 natural, +1 deflection)
hp 60 (10d10)
Fort +13, Ref +15, Will +13
Immune disease
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Offense
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Speed 30 ft.
Melee +1 cold iron greatsword +13/+8 (2d6+4/19-20)
Ranged +1 adaptive composite longbow +16/+11 (1d8+10/×3)
Special Attacks channel positive energy 4/day (DC 18, 5d6), smite evil
Spell-Like Abilities
. . At will—detect evil
Paladin (Divine Hunter) Spells Prepared (CL 7th; concentration +10):
3rd—cure moderate wounds
2nd—communal protection from evil, sacred bond (DC 15)
1st—cure light wounds, divine favor, protection from evil
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Statistics
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Str 15, Dex 22, Con 10, Int 10, Wis 11, Cha 17
Base Atk +10; CMB +12; CMD 29
Feats Combat Reflexes, Deadly Aim, Point-Blank Shot, Precise Shot, Rapid Shot, Snap Shot, Weapon Focus (longbow)
Traits reactionary, seeker
Skills Climb +2, Craft (armor) +3, Diplomacy +11, Handle Animal +8, Heal +10 (+13 to treat poison), Knowledge (nobility) +4, Knowledge (religion) +4, Perception +14, Sense Motive +8, Spellcraft +9, Survival +1 (+3 to avoid becoming lost when using this), Swim +2
Languages Common
SQ aura of care, aura of good, distant mercy, divine bond, lay on hands, mercies (mercy [exhausted], mercy [fatigued]), shared precision
Combat Gear pearl of power (1st level), pearl of power (1st level), potion of cure light wounds (5), wand of cure light wounds, wand of cure light wounds, Healer's kit (10/10 uses remaining); Other Gear celestial armor, +1 adaptive composite longbow, +1 cold iron greatsword, blunt arrows (50), cold iron arrow, durable (50), mithral arrow, durable (20), amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +3, efficient quiver, handy haversack, headband of alluring charisma +2, ring of protection +1, antidote kit, bedroll, chalk (5), charcoal stick (5), compass, crowbar, gear maintenance kit, holy symbol, silver, manacles, masterwork, mess kit, pot, mithral, signal horn, silk rope, trail rations (10), waterproof bag, waterskin (2), 75 GP, 6 SP, 5 CP
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TRACKED RESOURCES
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Antidote kit (10 uses) - 0/10
Blunt arrows - 0/50
Cold Iron Arrow, durable - 0/50
Fly (1/day) - 0/1
Healer's kit - 0/10
Lay on Hands (5d6) (8/day) (Su) - 0/8
Mithral Arrow, durable - 0/20
Paladin Channel Positive Energy 5d6 (4/day) (DC 18) (Su) - 0/4
Pearl of power (1st level) (1/day) - 0/1
Pearl of power (1st level) (1/day) - 0/1
Potion of cure light wounds - 0/5
Smite Evil (4/day) (Su) - 0/4
Trail rations - 0/10
Wand of cure light wounds - 0/50
Wand of cure light wounds - 0/50
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Special Abilities
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Antidote kit (10 uses) +3 circumstance bonus to Heal checks to treat poison.
Aura of Care (10' radius) (Su) Self and allies in aura no longer provide cover for ranged attacks.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Distant Mercy (50 ft) (Sp) Use 2 lay on hands to heal an ally within the listed range.
Divine Bond +2 (10 minutes) (Su) Add bonus/properties to ranged weapon. Add distance/reliable/seeking to list.
Immunity to Disease You are immune to diseases.
Lay on Hands (5d6) (8/day) (Su) You can heal 5d6 damage, 8/day
Mercy (Exhausted) (Su) When you use your lay on hands ability, it also removes the exhausted condition.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 5d6 (4/day) (DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Shared Precision (Su) When hit foe with ranged attack, all allies in 10 ft gain Precise Shot vs that foe.
Smite Evil (4/day) (Su) +3 to hit, +10 to damage, +3 deflection bonus to AC when used.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
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Dice Rolls:

[dice=1st Arrow, PBS-DA]d20+16[/dice]
[dice=Damage, if hits]d8+10[/dice]
[dice=2nd Arrow, PBC-DA]d20+11[/dice]
[dice=Damage, if hits]d8+10[/dice]

[dice=1st Arrow, PBS-DA, Rapid Shot]d20+14[/dice]
[dice=Damage, if hits]d8+10[/dice]
[dice=Rapid Shot Arrow, PBS-DA, Rapid Shot]d20+14[/dice]
[dice=Damage, if hits]d8+10[/dice]
[dice=2nd Arrow, PBC-DA, Rapid Shot]d20+9[/dice]
[dice=Damage, if hits]d8+10[/dice]

[dice=Arrow, PBS only]d20+16[/dice]
[dice=Damage, if hits]d8+4[/dice]