Sable Company Elite Marine

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216 posts. Alias of Forthepie.


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I think it's a good explanation of the archer paladin and comes to the same conclusion that Bodhizen has with regards to Divine Hunter. As you can see, this character is built as a Divine Hunter. I miss the fear immunity and some other things, but I think if you have a lot of ranged folks in your group, might be something to consider.

What I'd like to see, since you are focusing on one part of the paladin class, is a build from 1-20 and then perhaps one focused on PFS. Since you've played PFS as one of these, perhaps show some equipment ideas and when they might be available or necessary. Maybe a more exhaustive review of all the gear an archer paladin might look for, even the steps to get to the top goal?

I hadn't thought about the Aasimar as a paladin, but your right up made it something to really think on. The bonus feat for being human is really tough to give up with someone who doesn't probably have a lot of extra feats.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

After Max spends his time consulting with his diety and preparing his normal spells for the day, he stands on the porch staring at the marks they found. He seems lost in thought to anyone who sees him.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

I'll do whatever, let's do something.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

/casts Feral voice

Sounds like a bunch of slacking to me


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Max stands and waits for those with better vision to give him a target.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Just to let everyone know, I will be out of town this weekend. might have internet access, though I am not sure how much. Doing a bunch of stuff for my grandmother at her house so it's not like I'll be able to post much during the day. Leaving town around 5PM today.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

It's not my role in a group. Wishing we had a ranger or something.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Me either


1) Build Paladin
2) Fall
3) ???
4) Profit.

for serious...

Why not swap your int and Wis? I am guessing you are looking at 2hander?

The reason I asked about the wis/int swap is Wisdom feeds into perception and the other wisdom based skills. So you have more skills with int, but more bonus with wisdom. The saves are nice but saves isn't an issue, is it?


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

2-1 for going back, with Fajra the last to vote. In case of tie, I suspect we should just go back.


Your paladin actually fell before that. Because there are no paladins, only anti-paladins.

Well and those broladins...those folks are just weird. Taking the divine bond thing a bit too far.


Everyone knows rolling up a paladin is enough to make you fall.


Sub_Zero wrote:
Max Smithson wrote:
toxicpie wrote:
Max Smithson wrote:

I asked my DM if I could have the stats of the OP and he told me, no. You get a 4 point buy.

So...averages out I guess.

11, 11, 11, 10, 10, 10.

We didn't use a point buy system. :)
I know you didn't, it's okay it was a joke. And my DM is mean.
but those stats are only a 3 point buy ;)

Shh, I am trying to fake out the DM and get more points.


toxicpie wrote:
Max Smithson wrote:

I asked my DM if I could have the stats of the OP and he told me, no. You get a 4 point buy.

So...averages out I guess.

11, 11, 11, 10, 10, 10.

We didn't use a point buy system. :)

I know you didn't, it's okay it was a joke. And my DM is mean.


I asked my DM if I could have the stats of the OP and he told me, no. You get a 4 point buy.

So...averages out I guess.

11, 11, 11, 10, 10, 10.


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That was my point on the phylactery. The only thing is it keeps the threads from being

Did this paladin fall?

and they become

Should I trigger the phylactery?

The core issue in all these threads is a lack of communication and/or differing expectations by the GM and player.

The core answer is always, if you have to ask, they didn't.

GMs: work with your players to figure out what kinda of code you want to play.

Players: work with your GM to make sure you have something set up to warn you of potentially bad behavior.

I love paladins. Played one in AD&D and have a couple here on the forums. But I'll never play one in a game where the GM doesn't work with me to 1) Approve a code and 2) have some idea of when I might be close to doing something wrong.

I'll just go play something else. To be honest, if i were the paladin in question in these threads, I bet I would not be having fun, if it's not the player being a jerk.


The problem still is, who controls the Phylactery? If its the GM, we are still going to get the 12585 threads on the subject. at one point there were 4 in the first page alone.

The OP hasn't responded in a while, I guess we didn't give him the right answer.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Away Team:
Move on or go home?


1 person marked this as a favorite.

Not only did he fall, but my paladin fell, just reading the thread.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Anyone seen a wand shop?:
Makes sense. Max has barely used his magic though, so yeah. You people all need to let me know if you need healing, because there's no reason to waste lay on hands....wait..that sounded..odd


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

I'll take the blue pill. wait or was it red:

Max walks up to Tuich and hands her a wand. "Use this, save your magic. I've got an extra. Although, I haven't seen a wand shop. Either way, keep alive. None of us can bring you back from the dead...yet. But between our magic we can keep you safe. When we stop for the night, I have special divine help, I'll use it then. Toolie, keep an eye on her."

Max looks around. "Well, if any of us our farmers, we should be able to grow something. Let's go I am confused, we are following upstream and we have another stream that flows out, or are those two different upstreams? upstream to the southwest?"

we were initially headed upstream, correct--I checked which is why I ask, but it's been a while, with us fighting demon chickens. We were going westerly, so keep going westerly?


Everytime someone posts in/or starts a "paladin fall" thread, a paladin falls.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Let's continue on. We need to find what's out there. Turning back after one combat, means we aren't exploring much. we've found water, which is good, if the well ever dries up.


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The correct answer in any "Paladin" thread is..yes the paladin should fall. Serves them right for rolling up a paladin. Lawful stupid, amirite?

Seriously, if you have to ask, he shouldn't fall. But based on your posts, I would not play a paladin at any of your tables.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Good thing it doesn't need to be a big hole:
I have a crowbar.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

I'd blame the ball of blue gas.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Evil Chickens are evil:
"Anyone hurt? Okay, note to self, gryphs are more than evil and should be destroyed on sight."


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Red Shirts:
If only I were a 10th level cleric...Raise dead. Sadly, paladins can't restore life...


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

I shot the gryph, but I didn't shoot the sorceress:

Assuming we still have only one gryph on Fajra, the gryph formerly beating up Tuich?

1st Arrow, PBS-DA: 1d20 + 16 ⇒ (7) + 16 = 23
Damage, if hits: 1d8 + 10 ⇒ (6) + 10 = 16
2nd Arrow, PBC-DA: 1d20 + 11 ⇒ (12) + 11 = 23
Damage, if hits: 1d8 + 10 ⇒ (2) + 10 = 12


Sir Thugsalot wrote:
Having everybody in your aura range NOT run away from the scary monster is definitely more useful than giving a bunch of melees and SoS casters a ranged-attack bonus. (And any timid archer friend probably wants to be much farther back from the action than 10' anyway.)

Why is the Divine Hunter only 10' away from his target? As long as he's within 30' he's in PBS range (if he takes it, he gets Precise for free, so he doesn't have to take it) Are you thinking he needs to give that to the melee? My Divine Hunter stands back with the spellcasters for the bonus to them for Precise shot. Heck, my wizard would love a divine hunter in the party.

Now, I am not saying you are wrong. The divine hunter may give up too much for a few things. And the nice thing is, an archer paladin isn't as MAD as the melee pally. He can just leave Con at 10 and soak up the goodness of the D10.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

We have one on Tuich and then the ones on Xarl, right?


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Watch me shoot a chicken off of Fajra:

Max turns and fires an arrow at the gryph struggling with Fajra. Following it with a second just as quick.

1st Arrow, PBS-DA: 1d20 + 16 ⇒ (12) + 16 = 28
Damage, if hits: 1d8 + 10 ⇒ (3) + 10 = 13
2nd Arrow, PBC-DA: 1d20 + 11 ⇒ (9) + 11 = 20
Damage, if hits: 1d8 + 10 ⇒ (1) + 10 = 11


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

GM:
What are my options with regards to killing the chicken on Fajra? I am pretty sure it's a penalty, but I just wondered.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Max weeps for his lost arrow.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Max the not so great archer:

Rolling for 1 confirm: 1d20 ⇒ 16


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

GM:
Okay so last 1 i rolled, i ended up shooting myself in the foot. I don't mind either way, just want to play the way you want. I can roll. I am fine with losing an arrow. I have a few extra. Although if I keep losing them because my rolls stink.. again, if you'd like me to confirm, that's fine, if you'd rather not, also fine. I forgot to roll the confirm honestly, i was looking at the end rolls.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

GM:
Okay so being a paladin I must bring up the fact I rolled another 1! I blame the fact that in another campaign I rolled back to back 20s on treasure rolls. so...i need to roll again?


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Oh my apologies, I missed updates to this thread. I blame Niu.

A late Max is better than no Max:

Max sees two enemies still up so he fires one arrow at each.

1st Arrow, PBS-DA: 1d20 + 16 ⇒ (3) + 16 = 19
Damage, if hits: 1d8 + 10 ⇒ (1) + 10 = 11
2nd Arrow, PBC-DA: 1d20 + 11 ⇒ (1) + 11 = 12
Damage, if hits: 1d8 + 10 ⇒ (5) + 10 = 15

fired at the two not asleep, not dead bird-things


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

oooo shiney


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

We attack for Trouty:
Assuming I am the one in the back at C1

Max quickly pulls back his nocked arrow and lets it fly toward the farthest right gryph. H2 Then follows the first arrow with a second.

1st Arrow, PBS-DA: 1d20 + 16 ⇒ (18) + 16 = 34
Damage, if hits: 1d8 + 10 ⇒ (6) + 10 = 16
2nd Arrow, PBC-DA: 1d20 + 11 ⇒ (5) + 11 = 16
Damage, if hits: 1d8 + 10 ⇒ (3) + 10 = 13


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Xarl, hopefully getting his 1's out of the way early.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Init: 1d20 + 8 ⇒ (17) + 8 = 25


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Away Team:
All you ranged folks should stand close to me, since I give off some auras and when I hit with my ranged attack, you get Precise shot for free for the next turn. So you'll reduce the -4 penalty for firing into melee, nice for you. In addition, that allows me to also get close to touching you with LoH for healing...I know grouping together is sometimes a bad deal, so something to think on. I also have a spell called Rally Point which produces a 5 ft square that allows you to gain +2 morale bonus and 2 temp hit points per level (not sure if the morale bonus scales?) Anyway. it's like a nice little buff spot, can only use it once, but still, nice to have. Lasts 10 minutes from me. Probably a great spell for a big party. And great synergy with Fajra's Moment of greatness.
Maybe Trout knows off the top of her fins if my spell scales the morale bonus?

I keep forgetting I am not CL 10...so 7 minutes and 14 HP.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Away Team:
I think we are ready to move on. Xarl, followed by Tuich and Fajra and then Max at the rear, watching the backtrail and such. If Fajra wants to give him Bull's Strength, that would be fine, but it's not necessary.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

The red shirt platoon:
Normally an archer wouldn't need Strength, but my bow has adaptive on it, so it will increase my damage. The other thing is, does bull's strength stack with other strength enhancers? like belts and such? I don't think so, but perhaps it's a different bonus? I don't have any enhancements to Strength, but Xarl probably does.

May save you a spell slot, if I am the only one who would benefit, if there's another spell you can cast in it's place, might be better. Not sure what your spells known list looks like for that spell level.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

When all you have is two paladins, everything pings on detect evil...


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Oh see I am used to #hopecrusher using that as a hook to get us all killed. Well he never killed us..usually Oladon is trying to kill us. Hopecrusher just crushes all our hope.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Us paladins always put our noses in others business. so...there's that.

Actually, I musta missed the rescue mission vibe too. Could be just because i have a cough and busy at work, so...yeah.


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

Trixy and Elusive Trout..


Male Human Paladin (Divine Hunter) 10 | HP 60/60 | AC 27 | T 17 | FF 21 | CMD 29 | Fort +13 | Ref +15 | Will +13 | Init +8 | Perc +14 | Sense Motive +8

I don't think we know if we are rescuing someone or not. I'd prefer to hit the birds on our terms rather than them finding us later.

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