Classes/Levels |
[HP 29/45 | AC 17, Tch 12, FF 15 | Fort +7, Ref +3, Will +5 | CMD 22 | Init +4, Perc +6 | Effects: N/A] |
About Mavro Cain
Male human lore warden 3/staff magus 2
LN Medium humanoid (human)
Init +4; Senses Perception +6
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DEFENSE
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AC 17, touch 12, flat-footed 15 (armor +5, Dex +2)
hp 45 (3d10+2d8+13)
Fort +7, Ref +3, Will +5
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OFFENSE
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Speed 30 ft.
Melee +1 quarterstaff (two-handed) +10 (1d6+9/x2) or +1 quarterstaff (one-handed) +10 (1d6+5/x2)
Melee power attack (two-handed) +8 (1d6+15/x2) or power attack (one-handed) +8 (1d6+9/x2)
Ranged mwk sling +7 (1d4+4/x2)
Special Attacks spell combat, spellstrike
Spells Prepared (CL 2nd; concentration +6 [+10 to cast defensively])
1st-enlarge person, shocking grasp x2 (DC 13)
0-detect magic, disrupt undead, light, read magic
Spellbook
1st (3/day)-enlarge person, feather fall, obscuring mist, shocking grasp, true strike, vanish, warding weapon
0 (4 at will/day)-acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark
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STATISTICS
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Str 18, Dex 14, Con 12, Int 14, Wis 12, Cha 8
Base Atk +4; CMB +10 (+12 to trip; +14 w/quarterstaff); CMD 22
Feats Toughness, Weapon Focus (quarterstaff), Power Attack, Combat Expertise, Improved Trip, Combat Casting, Quarterstaff Master, Weapon Specialization (quarterstaff)
Skills Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +10, Perception +6, Sense Motive +5, Spellcraft +10, Survival +7
SQ
Traits Focused Mind, Reactionary
Languages Common, Elven, Thassilonian
Combat Gear +1 quarterstaff, +1 mithral chain shirt, mwk sling, sling bullets (20), spellbook, pearl of power, potions of cure light wounds (2), wand of chill touch (CL 1st, 13 charges)
Other Gear traveler's outfit, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, iron pot, mess kit, rope, soap, spell component pouch, torches (10), trail rations (5 days), waterskin
Assets 77 gp, 8 sp
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SPECIAL ABILITIES
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Maneuver Mastery (Ex) +2 to all CMB checks and to CMD.
Arcane Pool (Su) 3 arcane pool points per day. Points can be spent to give weapon an enhancement bonus for one minute. These enhancement bonuses stack with any enhancements the weapon already has.
Spell Combat (Ex) As a full-round action, can make all attacks with weapon with a -2 penalty and cast a spell that has a casting time of one standard action. Can take a further penalty on attack rolls up to Intelligence modifier and add the same amount as a circumstance bonus to concentration checks made to cast defensively.
Spellstrike (Su) Spells cast with a range of “touch” can be delivered as part of a melee attack with a weapon.
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BACKGROUND
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In his long-past days of youth, Mavro had grandiose dreams of adventure and discovery. Though he had but a single volume of the Pathfinder Chronicles in his possession, in it he found the inspiration to begin his adventuring career. Armed only with his wit, as a young man he left his home in Taldor, seeking passage to Absalom, home of the Pathfinder Society. Stepping foot before the gates of the Grand Lodge, Mavro passed the pathfinders’ tests, becoming an initiate. It was at the Society itself that Mavro refined his combat techniques, trained by some of the best warriors in the nation. It was also where for the first time in his life, he felt the power of magic flow from his fingertips. At the time, it felt for him as though a dream were coming true. Filled with determination, years later he ascended to a fully-fledged pathfinder himself, passing his confirmation. The long years that would come to pass would dull his enthusiasm.
Life as a pathfinder was all that Mavro had ever dreamed of, giving him an opportunity to travel all over the world. Unfortunately, it was also so much more. Over the span of five decades and countless missions, the magus watched many of his friends perish. As he grew older he became more and more aware of the petty squabbles among the Society’s factions, smearing the admiration he once held for the organization. More than once Mavro argued with his superiors, addressing what he saw as nothing more than pointless faction politics. He often reached the verge of being expelled from the Society, but it never came to pass. Nonetheless, any hopes he had ever had of becoming a venture-captain were dashed. Embittered by the experience, Mavro went on with his business. By then an old man, the Society tried to pressure him into retirement, a fate that he almost embraced wholeheartedly. However, the magus found that he had but one regret – during all his years with the Pathfinder Society, not one discovery of his had ever made it into the Chronicles. Eager to leave even a small mark on history, Mavro decided to undertake one last mission – a chance to unlock the secrets of Thassilon itself. Certain that the fruits of this endeavor would be enough to finally satisfy his nostalgia, he made the trip to Ustalav. Only after getting there did he realize that he was the only one from the Society to arrive…